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What happen to this page. I use to remember going to this page to find out about the next game that was suppose to be recongized. Why have you stop doing this?
Chess Variants are cool
i notice this page is not updated past june 2002. also, if you link to the recognized variant list (which does not have it's own 'rate this page' link, ultima is not on that page even tho it is a recognized variant.
Fixed. It was listing as Baroque/Ultima instead of just Ultima. Thanks for pointing out the problem.
i was hoping for some info on the history of chess
Many chess variants can be found at www.gamerz.net, a web site run by Richard Rognlie of Washington DC. Would you mind putting each one of them to fill out the 'tbd'? Of course, not all of them worth putting in. The one I propose to be included first is doublechess which invites a real aggressive play, more tactical than strategic like 'modern chess.'
I'll be taking over the running of the Recognized Chess Variants, and I will soon begin a poll, which will run until the end of September, for October's Recognized Variant of the Month. Here are the games listed in the last poll: Crazyhouse Hostage Chess Cavalier Chess Rococo ximeracak Besides these, I'll add any games from the previous multivariant tournament that are not already recognized. This amounts to one addition: Chess on a Longer Board with a few Pieces Added I'll add the games from the ongoing tournament after it has finished. This will help put all the games in that tournament on a more equal footing with each when they get added to the list. All are worthy of consideration for the Recognized Variant of the Month given the selection processes used to pick the games for the tournament. But I won't add any of them until the tournament is over. Although Cavalier Chess is among the games in the current tournament, it already made the list for Recognized Variant candidates and was played in the previous multivariant tournament. Before I begin the new poll, I'll provide some time for nominations. Any new nominations should follow the rules already given on this page. Please make your nominations in the comments section of this page.
I propose to add <a href=http://www.chessvariants.org/incinf.dir/darkness.html>'Dark Chess'</a> to the list of recongnized chess variants. This chess variant can be played on 3 game servers (BrainKing, SchemingMind and ItsYourTurn) and is a quite popular. I personally consider it the best chess variant with incomplete information, with elegant rules and more interesting to play then Kriegspiel.
I would like to make a nomination for Courier chess. This game is an interesting look at the historical development of the modern game of chess, as it includes both the archaic and modern forms of the bishop, and contains the Ferz rather than a modern Queen, thus suggesting that the modern Bishop's move was 'invented' first. In addition, according to these pages' entry for the game, the game was played widely throughout Germany during the Middle Ages, although it later died out (in favor of the modern game, I would assume). The game is very playable and would make a sensible addition to the Recognized list, in my opinion.
Does anyone know when Avalanche Chess was made a recognized variant? I am trying to fill out a chronological table of when each recognized variant became recognized, but I can't find this information on the site. By what I can gather from archived copies of the page at Archive.org, it was sometime between May and December of 2003, but it is not listed among any of the polls I've found for selecting a RCV during 2003. Since it was last modified in late November, I'll assume a December entry into the RCV until I'm told otherwise by someone who would know.
Does anyone know when Chaturanga became a recognized variant? As best I can determine, it is around or shortly before December 2003.
Does anyone know when Chaturanga for Four Players became recognized? In the archived copies at Archive.org, it isn't identified as recognized until December 2003. Were multiple games given RCV status at the same time?
Okay, by going back to the earliest version of this page at Archive.org, I've found that many games were already recognized by June 2000, which predates the earliest date on the chronological table that has been provided on this page. All of the games I was wondering about were already identified as recognized at that time. So I'm assuming their recognition predates the Recognized CV of the Month program.
Does anyone know when Chess with Different Armies became recognized? The earliest reference I can find to it on archived copies of this page is August 2002, but it hasn't been listed among the RCVs of the month.
Dragon Chess appears to have been recognized sometime between Nov 2001 and Jan 2002, but there are already RCVs of the month during that period.
Gothic Chess became a recognized variant sometime between October and December of 2000.
David has cleared up a confusion of mine between selecting a recognized CV and selecting a recognized CV of the month. The first poll I set up will be for selecting a recognized CV of the month from among our currently recognized CVs. I will conduct polls of this sort on a monthly basis. I will also conduct separate polls for adding to the RCV pool, but these will be on a less frequent basis.
I am convinced that it is distastefully presumptuous for any small group of us (such as CV Pages staff and members) to arbitrarily add to the list of recognized chess variants in the world. Although I have nothing in particular against the list of games selected September, 2001 - June, 2002, I firmly believe that erasing this list, with apology, is the only appropriate, dignified course of action for us. Hopefully, this trite, ridiculous escapade will soon be forgotten by anyone who took offense to it.
Derek's position takes the whole endeavour much too seriously.
<p>The point of the Recognized Variants is simply to list games that the CVP community finds note-worthy. Why? Perhaps novices, collections of games, contests, etc. might benefit from such a list as a starting point.
<p>The Recognized Variant of the Month draws attention to certain games from time to time, sometimes adding more material to the game article. This focus helps many that may not be very familiar with a particularly good game to learn more about it.
<p>The Recognized Variants list is not comprehensive, definitive nor exclusive. Its only 'authority' is the mutual benefit of those who participate in its making and consider the list interesting.
<p>Keep the Recognized Variants going! Good job, Fergus!
I agree completely with all of Tony's comments. I have found the Recognized Variants list to be a very useful starting point when trying to find the most popular and interesting games from the literally hundreds that are described on this site.
The original list comprising appr. 25 recognized chess variants seemed to be serious enough. It included games such as standard FIDE chess. I would not have held any objection to the list being revised or expanded somewhat, upon careful reconsideration, by the founding editors of the CV Pages. However, making arbitrarily additions a monthly activity (albeit erratically) without end and listing these games equally alongside established, well-known, popular chess variants is irresponsible. Fortunately, only 10 games have been added, thusfar. I just hope this activity is stopped permanently before the select list is cheapened.
<P>Derek Nalls writes:</P>
<BLOCKQUOTE>making arbitrarily additions a monthly activity (albeit erratically) without end and listing these games equally alongside established, well-known, popular chess variants is irresponsible.</BLOCKQUOTE>
<P>I agree that adding new games to the list on a monthly basis would be irresponsible, and it is not going to happen. What will happen on a monthly basis is selection of an RCV of the Month. This is not a new addition to the list. It is a selection from the list that gets extra attention drawn to it for a month. Once all games in the list have been RCVs of the Month, then games that have already had the honor may have it again.</P>
Thanks for clearing that up, Fergus. I would also like to point out that Fergus did previously state that new CVs would be added to the RCV list, but on a 'less frequent' than monthly basis. We're not just throwing everything we like on this list.
<P>Derek Nalls writes:</P>
<BLOCKQUOTE>
I am convinced that it is distastefully presumptuous for any small group of us (such as CV Pages staff and members) to arbitrarily add to the list of recognized chess variants in the world. Although I have nothing in particular against the list of games selected September, 2001 - June, 2002, I firmly believe that erasing this list, with apology, is the only appropriate, dignified course of action for us. Hopefully, this trite, ridiculous escapade will soon be forgotten by anyone who took offense to it.
</BLOCKQUOTE>
<P>This is our list of recognized variants, not the world's. A world list might include nothing more than Chess, Shogi, and Xiang Qi. This list is for people who are interested in Chess variants to benefit from the experience of those of us who have taken a special interest in Chess variants. Although I am uninterested in some games on the list and even think some should have never been added, I don't agree that erasing the list is appropriate. I will let the list remain intact. What I bring to the list is a more democratic means for adding to it. I will not be adding any game just because I or someone else likes it. I will accept nominations for adding to a list of candidates, and I will conduct occasional polls for adding new games to the list. These will be ranked ballot polls counted by the MAM method, which after studying various voting methods, I regard as the fairest and most democratic election method available. So, when a new game gets added to the list, it will really be because it has gained favor and recognition among those of us here who like to play a variety of Chess variants.</P>
<P>As for the matter of whether it is appropriate to add to the list, I believe it is. Chess variants is not a dead field. New Chess variants are being created all the time, and many are quite good and worthy of recognition. To stop adding to this list would be as ridiculous as getting rid of the Hugos, Nebulas, Emmies, Grammies, or Oscars. These awards don't pick out the long standing classics, for they are given to contempory works or artists, yet they are useful for helping people pick from a large field. The RCV award does the same thing. It helps people who are new to Chess variants find a game they are likely to enjoy, and there is no community of people in the world better qualified to build such a list than the members of this website. So, I conclude, such a list should exist, and we here are the most qualified group of people to make this list.</P>
Your lucid explanation of responsible intents and purposes has allayed most of my concerns. Thank you. Well, I certainly agree that a select-few, new chess variants should be able to earn inclusion upon the list of recognized chess variants. I should have more accurately explained that my root concern is for the total number and their quality to be strictly protected. I recommend that the select list at the CV Pages should 'fill-up' at appr. 20-40 games maximum (in my opinion). Thereafter, any new, worthy inclusions would carry the prerequisite that, upon careful consideration, one of the old games on the select list (notably, no longer quite as good comparatively) must be dropped. In this manner, the select list could gradually, conscientiously evolve in a positive manner in response to modern improvements within our gameworld.
Although I disagree with his solution, I share some of the same concern that Derek Nalls has over the recommended variants list. In its present form, continued expansion of the list would eventually dilute its value. Instead of proposing to cap the list, I propose to break it down into four tiers of recognition. These would be Classic, Vintage, Popular, and Acclaimed. Classic would be the most exclusive tier, reserved for games that are old, time-tested, and massively popular. In our lifetime at least, it would be limited to Chess, Xiang Qi, and Shogi. Vintage would be reserved for games that have remained popular well past the deaths of their creators. Some examples of Vintage recognized variants would be Alice Chess and Glinski's Hexagonal Chess. Popular would be for relatively recent games that have attained a high degree of popularity. Signs of this would include being sold as a commercial variant, being played in tournaments held by CV organizations, such as AISE or NOST, or being played by many people on PBM sites, such as Brainking. Some examples of Popular recognized variants would be Gothic Chess, Ultima, and Smess. Finally, Acclaimed would be used for relatively recent games that have not attained such a high degree of popularity but which have at least won some critical acclaim and general approval among members of this site. Some examples of Acclaimed recognized variants would be Crazy 38's and Wildebeest Chess. By dividing the recognized variants into graduated tiers, we would preserve the distinction of being a recognized variant while allowing uncapped growth of the list. The more exclusive tiers would be harder for games to reach, and new games wouldn't even qualify for the first two tiers. Thus, the greatest growth of the list would be in the less pretigious tiers, and this would preserve the integrity and usefulness of the list. Beyond this, the four-tier system would make the list more useful by giving more guidance to people who are new to Chess variants. After I came up with the names for the four tiers, I noticed a nice bit of serendipity. The initials of the four tiers, listed in order of prestige, are CVPA, which can be used as an acronym for Chess Variant Pages Awards. Thus, with the addition of the four-tier division of the recognized variants, it might be fitting to rename this endeavor the Chess Variant Pages Awards. For now, I will ask for discussion of the merits of this plan and for opinions on how the current recognized variants should be classified.
<p>Oh yeah, Fergus. I think you are right on the money. I was already thinking about the need to segregate, but I was considering categories more like the catagorizations on the <a href='/Gindex.html'>Main Index</a> page. But I think that your classification, buy degree of <i>prestige</i>, and <i>time-testedness</i>, (to invent a word,) really makes a lot of sense. And the CVPA acronym sure is sweet icing on the case! Good work!!!</p>
Personally, I think the proposed 4-tier division of the recognized chess variants is remarkably well-conceived. Moreover, it is a much more elegant solution than I proposed. Of course, some may argue for a smaller or larger number of tiers via different classification schemes. [Nothing comes to my mind as an improvement, though.]
I, too, think Fergus's idea is excellent. I also think that 'time-testedness' is a perfectly good word, and wish I could find more opportunities in which to use it.
<P>I just went through the list of recognized variants and did what I could to divide them into the four tiers I suggested last night. In some cases, I said 'Popular or Acclaimed,' because I wasn't sure how popular the game was. For these games, I would default to Acclaimed unless I received evidence of the game's popularity. Altogether, there are 3 Classic games, 13 Vintage games, 10 Popular games, 7 Popular or Acclaimed games, and 2 Acclaimed games, for a total of 35 games. Without getting sidetracked by other thoughts of mine, which I will save for my next message, here is a list of which tier I think each game belongs to:</P>
<P><b>Classic</b>: Chess, Shogi, Xiangqi</P>
<P><b>Vintage</b>: Alice Chess, Changgi: Korean Chess, Chaturanga, Chaturanga for four players, Glinski's Hexagonal Chess, Kriegspiel, Losing Chess, Marseillais Chess, Pocket Knight, Progressive Chess, Raumschach, Shatranj, and Tamerlane Chess.</P>
<P><b>Popular</b>: Avalanche Chess, Bughouse, Extinction Chess, Fischer Random Chess, Gothic Chess, Grand Chess, Minishogi, Omega Chess, Smess, and Ultima.</P>
<P><b>Popular or Acclaimed:</b> Chess with Different Armies, Dragonchess, Los Alamos Chess, Magnetic Chess, McCooey's Hexagonal Chess, Tridimensional Chess (Star Trek), and Wildebeest Chess.</P>
<P><b>Acclaimed:</b> Crazy 38's, and Flip Chess and Flip Shogi.</P>
<P>Any comments, especially with respect to resolving whether a game should be classified as Popular or Acclaimed, are welcome.</P>
In going through the list of recognized variants, I noticed that some games made the list for reasons of historical interest rather than because they were popular or well-regarded. For example, the text for Tridimensional Chess (Star Trek) says, 'The variant of three dimensional chess as it appears in Star Trek may not deserve a recognition for its playability. However, it is probably the most widely known variant three dimensional variant of chess, due to its exposure in several episodes of the popular Star Trek science fiction television series.' If the purpose of the recognized variants list is help newcomers find games they will probably like, it doesn't seem so useful to include mediocre games that are mainly of historical interest. Short of editing the list myself, two solutions come to mind. One is to create a fifth tier, which would be for games that are mainly of historical interest. This tier might be called Noteworthy. It might be suitable for Shatranj, Chaturanga, and Tamerlane Chess. The other solution is to establish a procedure for weeding the list through group consensus. It might be worthwhile to implement both solutions. Here is a procedure I propose for weeding the list. When the members of a tier exceed ten, hold a ranked ballot poll to completely rank the games in the tier. One purpose for this would be to create a top ten list for the tier, which would be displayed on this page. The other would be to identify which game in the tier is held in lowest regard. This would be the game that ranks at the bottom of the ranking established by the poll. A second poll would then be held on whether to keep this game in the list. This would be a simple 'Aye' or 'Nay' poll. If 75% or more of the voters favored dropping the game from the list, then it would be dropped. If there were still more than ten games in the tier, then a new poll would be held for keeping or dropping the new lowest ranked game in the tier. This process would repeat until the lowest ranked game had enough support to stay or until there were only ten games left in the tier. Also, if a game had survived this procedure the last time, or at least survived it within the last year, and it found itself at the bottom again, it would receive a temporary reprieve from being weeded out. The procedure would not be used for weeding the list unless the bottom-most ranked game had not been through this procedure the last time and had not been through it within the past year. This is similar to Derek Nall's suggestion of capping the list, but it allows the list to grow as long as all games in the list are sufficiently well-regarded. Again, comments are welcome. These are offered as suggestions, and I am not yet saying that these are how things will be.
<p>IMHO, Star-Trek Tri-D Chess, and Los Alamos chess, are the two obvious ones that don't belong, for the reasons you mention. I agree that it makes sense to create a 'historical interest' category as well, for games like <a href='/historic.dir/chaturanga.html'>Chaturanga</a>, <a href='/historic.dir/chaturang4.html'>Chaturanga for Four Players</a>, <a href='/historic.dir/shatranj.html'>Shatranj</a>, and <a href='/historic.dir/tamerlane.html'>Tamerlane Chess</a>. Whether or not Star-Trek and Los Alamos belong even here would be a question for the community.</p>
<p>As to the proposed process of weeding, I would agree that some weeding should occur, but I don't like the threshold of exactly ten for all categories. I think the threshold for weeding should be larger for the lower categories. The bottom category, the Acclaimed games, in particular, should be allowed to grow rather large; I think even 40 or 50 in this category wouldn't be unreasonable. This site has hundreds and hundreds of games. I think many people who like to look through, and read the rules for games just for fun, would appreciate having a listing of those games on the site that have actually been playtested and enjoyed. And I would hate to see that list limited to any small number. For the Popular and Vintage categories, a threshold of 10 might be reasonable.</p>
<p>For the top level classification, it seems to me that an exact definition of what's in and what's out is in order, so here's my humble suggestion: <blockquote>A game that is played <i>exactly in its current form</i> by at least one million people, and has been played by at least one million people for at least one hundred years.</blockquote> Of course, this would also include <a href='/oriental.dir/koreanchess.html'>Changgi (Korean Chess)</a>, along with Fergus' great three, but I see no reason for it to be excluded. This definition also sets the exact conditions for games to fall out of the list as well ... If the game is ever played by less than a million players, then it has lost too much popularity, and should be dropped to the next lower bracket (Vintage.) The other possibility is that the game mutates, i.e., the rules of the game change and fewer people are playing with the old rules than with the new rules. In this case, the game should drop to Vintage, and the new version won't qualify for Classic status until the new version is dominant for at least one hundred years.</p>
<p>As for those you list as Popular or Acclaimed, may I humbly suggest that <a href='/unequal.dir/cwda.html'>Chess with Different Armies</a> be Popular, and <a href='/3d.dir/dragonchess.html'>Dragonchess</a> be Acclaimed. <a href='/3d.dir/startrek.html'>Star-Trek</a> and <a href='/small.dir/losalamos.html'>Los Alamos</a> should be in the new Historical Interest category, or none at all. I have no opinion on the others you leave open (Magnetic, McCooney's Hex, and Wildebeast.)</p>
<p>Thanks again for your great work on these important classifications, Fergus!</p>
I think the fifth category for historically significant variants is a good idea. Los Alamos Chess definitely belongs here because of its seminal importance in the history of computer chess. Star Trek 3D does't belong. The 'excellent' is for Fergus and his fine ideas for improving the Recognized Variants list.
I agree that Changgi should be on the Classic list. Maybe Makruk and/or Sittuyin as well?
I think four categories are enough, and that it is unnecessary to devolve a category to only Chess, Xiangqi and Shogi. I would suggest: Classic: a Recognized Variant which is played by thousands of players from several countries, either through the Internet or face-to-face, and which has or deserves an International Federation, such as Chess, Xiangqi, Changqi, Shogi, Glinski, Ultima, Grand Chess, probably Bughouse and Fischer Random Chess. Vintage: a Recognized Variant that doesn't feel like it shouldn't have been Recognized, such as Alice Chess, Extinction Chess, Marseillais Chess, Omega Chess, Pocket Knight Chess, CWDA and a few others. Popular: a Variant which is played routinely on this server and is doing well on polls, but which doesn't qualify yet for a higher rating and whose exact rules may still be discussed, such as Anti-King Chess, Switching Chess, Pocket Mutation Chess or Rococo and twenty or thirty other games when there are dozens of new games on Game Courier each day. Ancient: To save Chaturanga, Tamerlane Chess, Los Alamos Chess... and the CVPA acronym.
I don't think the categories should be watered down as Antoine has suggested. Let me attend to the meanings of the words I chose for the categories. A classic is something whose popularity has survived a considerable passage of time. It is part of the definition of classic that its value has been time-tested. Thus, a classic variant must be old enough to be time-tested. This would immediately rule out such recent games as Ultima and Fischer Random Chess, whose inventors are both alive. In general usage, vintage is roughly a synonym of classic. As with classic, time-testedness is an essential measure of what has vintage value. I chose to use both Classic and Vintage, because there is a huge gulf between the popularity of the top three and the popularity of other CV's of time-tested, enduring value. The classics are the CV's that are so massively popular and well-regarded that they serve as the standards by which we judge other CV's. As for the Vintage games, I consider remaining popular past the death of the inventor an important benchmark, because sometimes a game will be popular largely through the activity of the inventor. When this can be ruled out, and it can be seen that a game remains popular on its own merits, then it has passed an important test of time-tested value. The definitions that Antoine proposes for Classic and Vintage make no reference to the significance that age and time-testedness have in the meanings of these words. His proposed definition of Popular is more watered down than what I intended. I kept it stricter than this, because I would not presume to say that my own games are popular just because several people are playing them on Game Courier. Also, Antoine has left out Acclaimed, yet he hasn't watered down his definition of Popular enough to cover such already recognized variants as Crazy 38's and Flip Chess and Flip Shogi, which aren't being played on Game Courier at all. One of the reasons I came up with the tiers I did was to exhaustively categorize all the games that had already been recognized. For this purpose, it is important to distinguish between Popular and Acclaimed. Ancient is one of the terms I considered for the tier I suggested calling Noteworthy. What I have against the term Ancient is that it is purely descriptive rather than normative. The terms I have suggested are all normative, which means that they refer to the worth or significance of the game. The term Ancient just refers to the age. I suggested the term Noteworthy, because it can simply mean that a game is worth taking note of for some reason. This would typically be for a game's historical importance, but it would leave open the option of being noteworthy for some other reason. Noteworthy games whose significance is not strictly historic might include games from science fiction novels, such as Jetan, or games that break world records, such as Charles Fort's Super Chess, which may be the largest CV anyone has ever attempted to play.
<P>Regarding the difference in popularity between Shogi, the least popular of the top three, and Korean Chess, let me quote from David Pritchard's <I>Encyclopedia of Chess Variants</I>. First, regarding Korean Chess, he says, 'It is not widely played, and there is very little literature. The first changgi association was formed in Korea in 1956' (164). Regarding Shogi, he says, 'Shogi flourished during the Tokugawa shogunate, lapsed briefly during the Meiji restoration (1868) but is now Japan's most popular game with estimates of between 10 and 20 million who are familiar with the rules, of whom perhaps a million are players. The Nihon Shogi Remmei (Japan Shogi Federation), formed in 1927, regulates the game' (269).</P>
<P>Gregory Stong has offered a more precise definition of the top tier, which he claims will let in Korean Chess. It says:</P>
<BLOCKQUOTE>
A game that is played exactly in its current form by at least one million people, and has been played by at least one million people for at least one hundred years.
</BLOCKQUOTE>
<P>Given what Pritchard has written, I doubt that Korean Chess meets this definition. Given that Japan is much more populous than Korea, that Shogi is the most popular game in Japan while Go is the most popular game in Korea, and that Pritchard still estimates that only about one million Japanese play Shogi, it seems highly probable that significantly less than one million Koreans play Korean Chess.</P>
<P>As for this particular definition, I think it is too open to borderline cases. In particular, it may make Shogi a borderline case. This is because it is hard to measure exactly how many people are playing Shogi, but it seems close to the one million mark. I favor a definition that refers to the dominance of a CV in nations. To count as Classic, a game should be the dominant CV in some of the world's most populous nations or in many nations whose total population equals or exceeds some of the world's most populous nations. Xiangqi is dominant in the most populous nation, Shogi in the tenth most populous nation, and Chess in all or most of the nations between China and Japan in population. In contrast, Korean Chess is dominant only in two nations, North and South Korea, whose combined population would rank between 15th (Egypt) and 16th place (Iran).</P>
<P>Another criterion I think is worth adding is that a Classic CV should stand out as very different from any CV with greater world dominance. Chess, Shogi, and Xiangqi are all very different from each other, but Korean Chess is too derivative of Xiangqi, whose dominance is much greater. Likewise, Makruk and Sittuyin, which are even less dominant than Korean Chess, are too similar to Chess. Therefore, I think the Classics tier should be limited to Chess, Xiangqi, and Shogi.</P>
How much time should we allow for discussion and consideration of ideas before Fergus Duniho is encouraged to move forward in restructing the list of recognized chess variants based upon our current understanding (and hopefully, consensus) of the game entries and their classification?
I expect I will upload a new version of this page soon. The five tiers, as I have them now, are Classic, Vintage, Popular, Acclaimed, and Famous. But can CVPAF be a good acronym for anything? Maybe Chess Variant Pages Awards for Fairy Chess? Can anyone come up with something better?
The links to 'Gothic Chess' and 'Shatranj' are dead. All the rest work fine.
Thanks for checking out the links. The two bad links were both mistakes on my part. I have now fixed them.
I have some more suggestions for other things CVPAF could be an acronym for: Chess Variant Pages Apocolypse of Fun Chess Variant Pages Approbation File Chess Variant Pages Appreciation Furore
Since the advent of the Zillions program in 1998, dedicating material and financial resources to manufacturing specific or even universal chess variant sets has become as tragically backward (in effect) as it is noble (in effort). For instance, if one wants to help education in their community, donating a lot of typewriters will have extremely little positive effect in this age of networks, internet, computers, laptops, programs, etc. Quantum leaps in technology should reshape our paradigms irreversibly in favor of what is now clearly superior (by numerous criteria of measure).
I still like the social aspect of sitting at a table with the friend I'm playing, and pushing pieces around. I'm not sure that everything should be done from behind a computer, just because we can ...
I eventually use physical boards and pieces to play Chess and Chess variants, and it is nice, apart from the social aspect involved, perhaps additioned with a cup of good Colombian coffee, Spanish Jerez, French Cognac, or a simple fruit cocktail, although it is always confortant enough a good conversation about an interesting topic. My son prefer play Chess on Physical boards, and rarely he uses the computer to play. Latin people has the tendence to be very social, perhaps this is a reason because Chess players (and Chess variants players) in latin lands still prefer play in Clubs or as members of groups, using physical boards when possible, but personally I like too the use of computers and Internet, it has its enjoyable points too, it is incredible how the distances dissapear instantly, and you can meet people everywhere to play, and form part of communities that, without modern aids, it is impossible they can exist. Is some aspects, human beings are going, step by step, and without taking it in account, constructing the skeleton of one only macro-living-being, phylosophically, THE HUMAN.
Many thanks, gentlemen, for putting attention back onto the Recognized Variants. Good choices, and interesting perspectives.
Since I put off this month's poll this long, and I now have a throat cold, or sars, or strep throat or something, next month's recognized variant of the month will the second place winner of the last poll, Extinction Chess.
What can I or others do to make my Capablanca Random Chess (or FullChess) proposal to become recognized someday? I have not yet fully understood that process ... So all I can do is probably wait and see ...
With all due respect ... I cannot yet find a *.zrf which plays 'Capablanca Random Chess' or 'FullChess' available upon major chess variant outlets such as Zillions Of Games or The Chess Variant Pages. [Incidentally, a *.zrf which plays 'Fischer Random Chess' is available to use as a pattern.] Short of owning a physical board game enabling its play (which in fact can be purchased as a 'Gothic Chess' set), gameplayers who own the Zillions program must have a means of conveniently experiencing this 'game which includes many permutations'. I would strongly recommend, however, that EVERY single, comparatively-symmetrical permutation be thoroughly tested and analyzed to eliminate ALL flawed formations (including irrefutable, quick checkmates, unstable defenses or decisive advantages to the player with the first move of the game [white]) as well as eliminate ALL undesirable formations (complicated, game-specific preferences agreed to by a consensus of knowledgeable players). Only after all of this intensive groundwork is accomplished should the game be released since it would be terribly inconsiderate to subject many players to ANY worthless and undesirable permutations (which I suspect comprise the vast majority of those theoretically available). I wish you all of the best in your worthwhile yet formidable endeavor.
I disagree with Robert Fischer. It is not possible to test EVERY possible permutation, since there are tens of thousands of them. And I think it is totally unnecessary. Fischer Random Chess has 960 different set-ups, and probably, by now, all have been played at least once, but *NO* organized effort has been made to test each and every one by high-level Chess players for playability. In fact, FRC doesn't even try to avoid unprotected pawns. Considering the number of FRC enthusiasts, I doubt it's necessary. Besides, as Fergus recently pointed out in a different thread, the most common opening move in Chess is pawn to king-4, which creates an unprotected pawn! As long as white and black have identical setups (mirror-symmetry, not rotational-symmertry) the game appears to be fair. I see no reason why Capablanca Random Chess would not be fair, especially since Dr. Scharnagl has excluded all setups with unprotected pawns. Regarding Capablanca Random Chess: Good work, Reinhard! You have taken the concept of crossing Capablanca Chess with Fischer randomizations and done a fantastic job of identifying the issues that need to be addressed, such as castling and proper notation. I look forward to adding proper support for this game to ChessV. You asked how a game becomes 'recognized'. I suspect you didn't mean to use that word. There are only about 30 variants that are listed as Recognized Variants on this site, and it takes a while to become a Recognized Variant. What I suspect you want is to have a web page created on this site for the game. There are well over a thousand such games, and it is not hard for yours to be added. Technically, all that is required is that you submit an e-mail to the editors. They are very busy, though, and they can get it up much faster if you have it already formatted into their HTML template. If you would like, I would be happy to take the description you submitted, and format it properly, and submit it for you. I can also create a Game Courier preset for you if you like. P.S. Is your book on Fischer Random Chess available in English? Sincerely, Greg Strong
I am the one who points out orthodox 'e4' creates the dread undefended pawn, as last time my comment 04-08-04 under Grander Chess. (Like Fergus Duniho's Grotesque's form of castling originating with Falcon Chess claims in the dark ages before CVP existed) And I also discuss how each of 2000 games within CVP can establish random openings creating millions not to say (facetiously?) a googol different games to play-test.
Sorry George, yes, this was the comment I was thinking of. Not sure why I attributed it to Fergus - my memory is clearly not as good as it once was, which is kind-of scary since I'm only 32.
Greg, let me add some statements to the discussion here: it is essential, like in FRC/Chess960, that the drawing of the to be played starting array is done immediately before the game will begin. Thus possible weaknesses, also because equally distributed on both sides, could not be used to prepare a strategy based on unbalances. Avoiding uncovered pawns only will exclude obviously weak points and have the players focus on a good positional and creative play. The FEN notation is subject to be improved. There seem to be some incompatibilities using '0' for ten empty squares compared to a FFEN approach. Thus I am thinking to not encode any empty squares finishing a line (for 10x8 boards only). It seems as if that would cause less problems. There is already a homepage of CRC / FRC and more, see http://www.chessbox.de/Compu/schachcrc_e.html and a lot pages around. My book on Fischer Random Chess is available in German language only. And because it is not a bestseller (9 copies have been sold in quarter 3 2004) I doubt whether a translation into English would pay. Reinhard Scharnagl
'It is not possible to test EVERY possible permutation since there are tens of thousands of them.' I have not made even a wide estimate of the number of select permutations (with undesirable starting arrays excluded via game-specific criteria) which would require some study to expediently determine whether or not they are probably of decent quality. Perhaps, Dr. Scharnagl has calculated a firm estimate. Even if it is not easily possible for one person to playtest and analyze, for wild example, 10,000 select permutations in less than 2.7 years (arbitrarily calculated at a rate of 10 per day), this is totally beside the point. The point is that the quality of EVERY chess variant given to the public which can legally be played must be protected. 'Bad game pollution' is already a serious problem in the chess variant world. If you wish to, in effect, give the public 10,000 unique games to play, then it is your responsibility to adequately playtest and analyze every damned one of them. Otherwise, please do NOT do it! To be sure, noone has the right to carelessly or lazily give the public a package of, in effect, 10,000 unique games ... knowing that the vast majority of them are defective. Hence, a program designed to play 'Capablanca Random Chess' must NOT be capable of loading ANY flawed starting arrays for people to waste time and frustrate themselves playing. I realize this entails a vast amount of work but if someone wishes to be rightfully known as the inventor of, in effect, a couple-few thousand unique, 'high-quality' (rather than 'low-quality') games, then this is what they must do to earn it. 'And I think it is totally unnecessary. Fischer Random Chess has 960 different set-ups, and probably, by now, all have been played at least once, but *NO* organized effort has been made to test each and every one by high-level Chess players for playability. In fact, FRC doesn't even try to avoid unprotected pawns. Considering the number of FRC enthusiasts, I doubt it's necessary.' Popularity is no guarantee or proof of quality. Do you also doubt that quality is necessary? Notwithstanding, what 'Bobby Fischer' and others have been disgracefully derelict in doing should not be imitated. 'As long as white and black have identical setups (mirror-symmetry, not rotational-symmertry) the game appears to be fair. I see no reason why Capablanca Random Chess would not be fair, especially since Dr. Scharnagl has excluded all setups with unprotected pawns.' Unavoidably, fairness must be proven individually for every unique game studied as a permutation of the set. I am very pleased to find that Dr. Scharnagl has already established rules for determining a select list of permutations. Perhaps, he is already far more aware than I of what he needs to do in the future to achieve success for his project.
Unfortunately, as already indicated by intervening comment, a different philosophy governs CVP that I for one disagree with. It's devil-may-care, anything goes, Fergus Duniho somewhere likens it to '007' (James-Bond-style), no holds barred. Immediately, look alphabetically under 'Interview with Hans Bodlaender', and David Howe's question early on, relating to Duniho's Enneagram applied to Chess. They think one game(permutation) is about as good as another. In the interview, all concurring in Category '5' there, whose believers think 'Chess is like a box of Legos or Tinker Toys, mixing and matching various rules, pieces and boards to try out various possibilities. While 'Fives' may employ standards in creating their games,...' [and on and on] Fundamentally there are unconcern about quality, comtempt for anyone who does not profess to be or conform to described '5'; and anyway analysis, playtesting too much work the forms being myriad.
Has everybody idea of what are we doing?. This is a class of art. Measures are very difficult to stablish, because art is not equally appretiated by people, but we can get some statistical measures of acceptability, as in painting, writing or music composition. That´s all. Which games are good, and which are bad?. It depends on who is answering the question. If we want be faithful in the statistical appretiation of people, we can mantain a list of 'top-50', selected by democratic votation, because I have not other idea, this art is not very commercial (yet, and perhaps for an undetermined amount of time), so the number of units selled or the price reached in the market is not a reasonable indicative. The top-50 list may vary month to month, as it happens with many other art manifestations. We need critics too, but I must admit that this art needs a lot of time to be evaluated by critics. There are hundreds of games which have not been played by anybody, including the inventor. Many of them are not very playable, many of them are horrible games to the majority, but, as in other types of art, there are always persons which can like a particular game or a family of them, and this is the main reason of this Pages, this is a gallery, a music studio with a big compilation of singles , a book store or editorial, or what you can imagine as a room for inventors and a catalog about the art of chess games design. What is the acceptation of these games?. We are not a lot of people, but we can measure it statistically, and it should be a good idea mantain a TOP-50 list.
Roberto is exactly right. Playability, etc. is very subjective. Part of the reason we publish games here is to get other people interested so that we may begin the playtesting. If you are only interested in time-tested games, that's what the Recognized Variant List is for.
George, you have completely mischaracterized the analogy I made, and your belief that a 'devil-may-care' and 'no holds barred' attitude rules here is completely mistaken. The James Bond analogy has nothing to do with a loose attitude toward quality. This analogy was given in the context of two other analogies, a Romeo analogy and a Don Juan analogy. Each man was characterized by a different attitude toward women, which translated into a different attitude toward Chess variants. A Romeo sticks to one variant; a Don Juan seeks after the perfect variant; and a Bond enjoys different variants without trying to seek after the perfect variant. But this does not translate into unconcern over quality. James Bond may sleep with many women, but they are always beautiful women. I enjoy many variants, but I prefer good variants to bad. The main thing that characterized the James Bond attitude is the ability to appreciate quality in a diversity of forms. Also, when I create my own variants, I pay lots of attention to quality, and I encourage everyone else to do the same. I normally playtest my games against Zillions and make changes based on playtesting. And when I can't make a game good, I avoid releasing it.
I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto, Greg and Michael are arguing for is: quality with quantity. :-)
<p>My point is that CVP is by its very nature a self-governing body. I think any conscientious game developer is concerned about quality.
<p>The editors are also concerned about quality, but also concerned about an open forum -- as much as possible, hence quantity. We strive for quality in the description of the games, more so than in inspecting games for flaws, etc. A few games, not many, are not posted, because they are incomplete or not internally logical in their description (then the inventor is asked to clarify). Besides that, the CVP community must be the judge. (There is also the question of practicality -- who would do the laborious work of testing and under what criteria, without slowing CVP to a grinding halt? That's killing the chicken that lays the golden eggs!)
<p>In fact, the CVP community does judge quality. This thread proves my point. The rating system is one measure, so are comments. Contests are another great venue. Only the best games get selected for Recognized Variants and tournaments. Some of the best games are programmed in Zillions of Games. One of the best measures of quality is the Game Courier: only the best games get played, hence the importance of making presets available. (A cursory look reveals that the most popular variants are FRC and Shogi.)
<p>That is why this Comments forum is so valuable -- it allows the CVP community to discuss and discern the important question of the quality of the game itself, from its many aspects. And this occurs in the most efficient way possible: in the marketplace of ideas.
'I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto and Michael are arguing for is: quality with quantity.' Yes, this summarizes the main argument elegantly. When dealing with reasonably small numbers, it remains possible to overcome the inverse relation between quantity and quality thru much hard work (playtesting, analysis, research, theory, invention, etc). In fact, some [but not all] so-called prolific game inventors (usually less than 50 games) have done admirably well at maintaining quality throughout their body of work. Unfortunately, when dealing with astronomical, combinatoric values such as 8!-10! or even much greater, the people who have undertaken this work (even though they comprehend the mathematics behind their craft) are, by their own realistic admission, helpless to adequately playtest and analyze all of the individual games they nonetheless encourage people to play. At this extreme, the inverse relation between quantity and quality becomes inescapable and uncontrollable. Furthermore, quality will exist at its lowest possible average within the greatest permutative set (quantity). A randomization of quality itself actually occurs with a maximization of quantity. Contrary to popular belief, a randomization of quality does NOT approach an average. Instead, it approaches the lowest possible value since the definable nature of quality involves order and structure. Chaos and statistical randomization are the opposite process- inverse or destructive to isolated existences of order and structure. Finally, it is prohibitively labor-intensive to filter-out the works which are defective. So, they must remain as hazards for gameplayers. My final conclusion- I think it is wise to avoid this unmanageable, permutative extreme of game invention entirely and forever. 'I think any conscientious game developer is concerned about quality.' Yes but to varying extents. On one's list of priorities, if quality is not #1. Say, for example, quality is considered important but ranks #2 with quantity ranked as #1 ... in practice, quality may suffer greatly.
Sorry for having overseen that some errornously calling me 'Dr.', but there is none.
Robert Fischer's interesting last comment might be partially parsed or summarized as follows: a so-called 'prolific game inventor' is often someone who did not get it right in the first place and so designs, designs, designs -- eventually not even knowing whether prioritizing quantity OR quality. Maybe each designer should specify his/her one contribution to Chess, a single own recognized (self-created)variant, one permutation, to save everyone else time and trouble. Or, Roberto Lavieri's idea is better solution to the problem of 'bad game pollution': a top 50 (I would make it 20 or 10). If only 5 CVs are given close scrutiny for a month(s), to near exclusion of other CVs, (maybe in a special section for the period) then some filtering of a different sort occurs than your Game Courier popularity. Game analyses would then have to be made. Standards would emerge for both play and design. The simpleminded set heard from less frequently, the easy bromide assaulted by the rigour of precedent, the prima donna banished to the fringes, more serious abstractions could take hold; and none of Fischer's prospective dread lowest common denominator.
<P>Tony Quintanilla wrote:</P>
<BLOCKQUOTE>
I think what Robert and George are arguing for is: quantity with quality. Whereas, Fergus, Roberto, Greg and Michael are arguing for is: quality with quantity. :-)
</BLOCKQUOTE>
<P>I don't know what this is supposed to mean. Since the meaning of with is basically symmetric, I would expect 'quality with quantity' to mean the same thing as 'quantity with quality,' whatever it is that either means.</P>
<P>What George Duke is arguing for has been made more clear by his latest comment. He is a perfectionist, which I have previously characterized by the Don Juan analogy. For example, he characterizes a prolific game inventor as 'someone who did not get it right in the first place and so designs, designs, designs -- eventually not even knowing whether prioritizing quantity OR quality.' Although he attributes this to the person calling himself Robert Fischer (which might be a pseudonym given that this is Bobby Fischer's name), Fischer has not asserted this, and what we have here is a classic perfectionist misunderstanding of how the creative process works. I don't design new variants because I didn't get the old one's right. I design new variants because I get new ideas.</P>
<P>My own position is neither for nor against quantity. My position is for unrestricted creative freedom along with concern for quality. I say let the creative create, let the perfectionists seek after their idea of the perfect variant, and let those who think they have found the perfect variant go play it.</P>
I think he might be Bobby Fischer. He talks like Bobby Fischer. 'Let a thousand flowers bloom and one hundred schools of thought contend' applied to CVs sounds fine, so long as not cover-up for totalitarianism or a great purge. Fergus, I appreciate reminder of your reference Juan-Romeo-Bond that I could not locate, a nice metaphor. Needless to say, having written 700 lines of Chess poetry, I think of Chess as more than one-dimensionally writing up game rules.
<P>George Duke writes:</P>
<BLOCKQUOTE>
I think he might be Bobby Fischer.
</BLOCKQUOTE>
<P>I'm quite certain that he is not. For one thing, the latest news on Bobby Fischer's website is that he is in jail in Tokyo, Japan. But the best reason why they aren't the same person is that 'Robert Fischer' is arguing against Reinhard Scharnagl's proposal for a randomized Capablanca variant on the grounds that so many permutations may create bad game pollution. Bobby Fischer has himself invented his own randomized Chess variant, Fischer Random Chess, and so it seems very unlikely that he would now be arguing against another randomized game in a manner that applies just as much to his own game.</P>
'I'm quite certain that he is not.' You are correct. I have even criticized Bobby Fischer in one message dated 2004-11-29.
Robert James 'Bobby' Fischer (USA 1943 -) rating 2780.
<p>Robert Fischer (USA 1960 -) rating 2170 in 1999.
<p>Roger Fischer (GER 1973 -) rating 2130 in 1999.
<p>There are several R. Fischers playing tournament chess. I would not even try to estimate the number posting on the internet!
<P>George Duke wrote:</P>
<BLOCKQUOTE>
Fergus, I appreciate reminder of your reference Juan-Romeo-Bond that I could not locate, a nice metaphor.
</BLOCKQUOTE>
<P>My original comment on this is here:</P>
<P><A HREF='http://www.chessvariants.com/index/displaycomment.php?commentid=2162'>http://www.chessvariants.com/index/displaycomment.php?commentid=2162</A></P>
I think one way we may be able to test the quality of variants is with computer analysis. So, if we have a shuffle variant with, say, 100,000 possible permutations, we can have the computer play itself all of those permutations, In order to find one that is playable. Of course, computers play Chess differently than humans, so a computer's idea of playability may be different than a human's. And, computers are generally programmed to find the best move in a given position, so translating that to playest a game may be tricky. Greg Strong is much better qualified to say whether this is feasable or not. :-) - Sam
I've removed Chaturanga from the list of recognized variants, because it has recently come to light that we don't know enough about Chaturanga to actually recognize it. The best candidate for the rules of Chaturanga is Shatranj, which remains on this list.
I think a good game to add is Chu-Shogi. It has international Tornaments,
its availible mass market, its been played for centuries, it has depth,
strategy, tactics, various opens, and all that other stuff that you
associate with chess. It has been the only Shogi other than the modern
9x9 one that we have, to have lasted the test of time. Chu-Shogi lacks
the massive feel that other large varients have. It was the most popular
form of shogi until they started to use drops to create modern shogi.
It was classic, is vintage, popular, aclaimed, and various so on and so forth. As the only surving form of shogi, and as it has international tornament like support, i propose that it be in....
It looks like we don't currently have a page describing Chu Shogi. All we have is a link page to another site. I'll add it to the list of candidates after it is better represented here.
In case candidates are still added by proposition (and not only by making it to a Game Courier Tournament), I would suggest to add Berolina Chess. It is played on Brainking and the Berolina Pawn looks as natural as the Cardinal and the Marshall.
Get in any nominations for recognized Chess variants. The next poll for a new one will last during the sign of Pisces, the last sign of winter.
i have noticed, if you click on 'Recognized Chess Variants' on this page, it takes you to a page where all the variants have a picture, and are described etc etc. now, with the game 'chaturanga for 4 players' there is this comment. 'Two player variants would be, in this theory, formed by unifying two armies, replacing the second king by a different piece.' i don't know who wrote this, but i don't think they have ever played the game. First of all, this completely destroys the 'doublemate' game. It is perfectly playable with 1 player taking 2 sides, and the other player taking 2 sides, with all kings in the game. It would stop the fun of having one army mated, and that player fighting to release from mate with their other army. Secondly, how are you going to make it balanced, where are you going to put exactly, the kings, you will have a 'king army' attacking a 'non-king' army and 'non-king' army attacking 'king-army' for one player, (or whatever) while the 2nd player won't have the same. it is a natural way of the game, that 'red' and 'yellow' are against 'black' and 'green', with red in bottom left hand corner, and red moving first, game going clockwise. red naturally attacks black, (of course can attack green, but the way the pieces are set, it is easier and natural to attack black, mainly because of the pawns) black natural attacks yellow, yellow attacks green and green attacks red, so this makes the problem of just making 2 kings. i think it must be total speculation, to say remove a king per side and add another piece, i have played the game, with one vs one, each taking 2 sides, it plays perfectly. I have never seen anywhere written this idea. it comes from a conditioned mind that chess is 1 vs 1, 1 king per side. oh and btw, red should be lower left corner, yellow is top right.
I would like to nominate Yonin Shogi. It is a very capable (not to mention enjoyable) adaptation of the classic Shogi for four players, and its handling of check and mate is unique and opens up a strategic level not available in most other four-handed games.
I won't be including Yonin Shogi in the next poll. Its page has been here for less than a year, and it was nominated by the author of its page. The review spoke only to its quality and not to its popularity, and given that I have never heard of it before, it might not be all that popular yet. I also don't think it has much of a chance of winning first place. As a multiplayer game, fewer people here will have the opportunity to play it, and no one will be able to play it on Game Courier. Aside from the historical Chaturanga for Four Players, there are no multiplayer variants among the recognized variants. I think the best way to handle the addition of one would be to (1) add multiplayer capability to Game Courier, (2) hold a tournament for the most popularly approved of multiplayer variants, then (3) let people vote on a multiplayer variant to be added to the recognized variants.
Whoops, I didn't think that I shouldn't nominate it because I made the page. I thought that I could do so because I didn't invent the game. As for its popularity, it was made into a Super Famicom (Japanese SNES) game (not many CVs are besides Chess and Shogi), although the rest of your argument sort of makes this a moot point.
Possibly Makruk deserves recognition, especially after it was played (and acclaimed) by Vladimir Kramnik.
The opening setups, piece moves and rules of the game are all well-explained. Many of us are so experienced at playing our favorite games, the relative piece values (where known and published) are at least, roughly obvious to us, consciously or subconsciously. However, this can be a maddening problem for newcomers- the difference between playing with a clear, tactical plan and playing blindly thru tactical chaos. For several games for which relative piece values are fairly well-established, they should be published upon their respective game pages. That is how Wikipedia does it!
Minor correction to Mr. Nalls' comment: 'That is how people who use Wikipedia and take it upon themselves to edit the pages do it.'
Before I start the poll for this Spring's new recognized variant, let me ask if anyone has any further nominations. Please review any game you nominate. The brief comments made in favor of Makruk are not an adequate review.
Atomic Chess is popular, it is played in several live chess sites. I don't see a reason wht it shouldn't be a recognized variant. There are even websites about it. To name two : http://virtual.parkland.edu/lblackburn/Atomic/atomic.html and : http://vagonchik.info/sigge/tipau/
4-Way Chess isn't recognized either so I don't think it's that big of a deal, there's still lots of people who play it, and that's all that really matters anyway.
i'm looking for an introductory game for a bright 6 year old.Los Alomos looks like a good simplification,but his attention span may be too short for it.would switching pawn positions be a reasonable acceleration ? any other 'teaching' games available?
Hi, is there a place for comments on the Janus Chess page? I can't seem to find any! Also will anyone want to play Janus Chess with me in email? Thanks!
http://www.chessvariants.org/large.dir/janus.html
I think you should add maharajah and the sepoys to the the list of recognized variants
I would like to recommend Makruk/Ouk Chatranj as a recognized variant. It has been around for centuries and is widely played in Thailand and Cambodia. It appears to have a similar popular status in Thailand as Shogi does in Japan (media reports of professional games, etc.) It is not 'obsolete,' but is still popular in some parts of the world. If Xiangqi, Shogi, and Janggi are recognized, I think Makruk should get a spot on the poll. A quick review: I don't have much time to write one, but I'll briefly state that I find it a very subtle game with a lot of tactical plays and nuances. Although similar to Western/Orthodox Chess, the lack of the powerful queen and bishops in this game provides the players with the challenge of overcoming the wall of pawns (called bia) by tactical manoeuvres perhaps even seemingly costly sacrifices. The khon is a particularly interesting piece -- it moves like the silver in Shogi, and is generally slower than the knight (called ma), but in end game situations it can be considerably more powerful due to its unique movements. Accordingly, I strongly recommend making Makruk/Ouk Chatranj a recognized chess variant.
The last nominee in Recognized was 3.5 years ago, Crazyhouse. 91 of the 92 comments here were before 3 years ago. All things pass, fads or fancy. Recognized has about 40 pretty good games, but it's hard to play many more than that, even a whole community.
Hi; I have seen an interesting variant, called though I can't find it anywhere it is quite fun. All players are labeled on the bottom with numbers, each unique. Every type of player is assigned a number of points it is worth, pawns, 1, rooks 2, horses 3, bishops 4, and the king and queen are not assigned any. Each of the two players is given a certain number of points, perhaps five. They then each have five cards of paper (same number as points), and secretly 'choose' their enemy's players, writing their numbers of the chosen players on their cards before the first piece is moved. A player may choose to 'buy' five of their enemy's pawns, or their bishop and a pawn, the horse and a rook, etc, to equal the amount of points they were given. During the game the players can order their enemy's players to desert, or refuse orders at any time, and they will then change color. Your opponent must 'prove' he has 'bought' your player before game started by presenting the card he wrote the number of that player on to you. You may kill your own players on suspicion of treason, and you may kill your own players to get out of a checkmate. This makes for an interesting game. Has anyone else here played this? What is it called?
Why Makruk is not recognized variant? In Thailand it's more popular than international chess.
I asked the same question about Seirawan Chess. I'm sure since they've started tournaments and all sorts now that it should be listed.
A favorite chess variant of mine that I've played on the Zillions of Games software is called Alekhine Chess. Of all the chess variants that I played on Zillions it's my favorite. You can read about it here http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi?do=show;id=39 It has a non-standard board size of 8 x 14 squares and 3 non-standard pieces. The rook/knight, bishop/knight and a queen/knight. All the other chess pieces are used. If you wanted to play it on a standard 8 x 8 board you could play a variant of this variant by just using one rook, knight, bishop, bishop/knight, rook/knight and queen/knight and that way get in the 3 different pieces on a standard board. I recommend Alekhine Chess to anyone looking for an interesting chess variant. May not be easy to find someone to play it with though you could play it on the Zillions of Games software. Zillions came out years ago and am not sure if it is compatible with Vista or Windows 7 but it is with XP and earlier versions of Windows. Anyone looking for a way to play chess variants against a computer might want to check out Zillions of games.
I have tested Zillions of Games with Windows Vista and Windows 7, and it works with both.
Fairy-Max should also not have any problems playing such a variant,if you configure it for it. Superchess,as predefined in Fairy-Max, is sort of an implementation of this on an 8x8 board, where the orthodox pieces are randomly replaced by RN, BR, QN and KN.
Gives as usual good staff. Continue providing us with new material.
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