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Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Sep 1, 2007 07:28 PM UTC:
George, if you want to make a different move on your previous move in our game of Quintessence, now that we are armed with this knowledge, I won't mind.

Anonymous wrote on Sat, Sep 1, 2007 07:23 PM UTC:
Answering George Duke's question: Yes, the quintessence is two-path like
the other crooked pieces, e. g., the boyscout.

--JKn

Abdul-Rahman Sibahi wrote on Fri, Aug 31, 2007 10:23 PM UTC:
If it helps, my understanding of it is that it is two-path.

George Duke wrote on Fri, Aug 31, 2007 08:13 PM UTC:Excellent ★★★★★
Nice work describing some new Nightrider-types. Jorg Knappen, is Quintessence one-path or two-path? In the drawing it shows a1-b3-d2-e4... Must Quintessence stay between the sides of the right angle formed by a-file and 1-rank? Or if there is a file x, can Quintessence from a1 go a1-x3-b4-a6-c7...? There is a Game Courier game in progress with that conflict.

Abdul-Rahman Sibahi wrote on Mon, Mar 5, 2007 07:54 PM UTC:
Quite .. er .. nutty ..

Just a thought, what if the King was replaced by a Royal Knight ? And the
pawns by Fergus's Cavaliers ?

Charles Gilman wrote on Sun, Mar 26, 2006 06:20 AM UTC:Good ★★★★
After a comment on one of my piece articles I have come up with some ideas
for easily-extrapolated angle-specific Crooked-piece names, using prefixes
and suffixes. In each case _____ represents the name of the straight
linepiece minus -rider (e.g. Night).
	Long_____flyer: 53° Night-, 37° Camel-, 67° Zebra-, 28° Giraf-
	Short_____flyer: 127° Night-, 143° Camel-, 113° Zebra-, 152° Giraf-
	Long_____sidler: 37° Night-, 53° Camel-, 23° Zebra-, 62° Giraf-
	Short_____sidler: 143° Night-, 127° Camel-, 157° Zebra-, 118° Giraf-
	Long_____flyer+Short_____flyer=_____flyer
	Long_____flyer+Long_____sidler=Long_____lady
	Short_____flyer+Short_____sidler=Short_____lady
	Long_____sidler+Short_____sidler=_____sidler
	_____flyer+_____sidler=_____lady

Charles Gilman wrote on Tue, Mar 2, 2004 07:05 AM UTC:
The snappiest way to describe the different crooked Nightriders wouild be
by the angle they turn through, to the nearest half a degree. These are:
37° (narrow diagonal); 53° (narrow orthogonal); 90 (Quintessence) 127°
(wide orthogonal); 143° (wide diagonal). Thus this game's end ranks
would
run 127° crooked Nightrider, Rose (curved Nightrider, alternating between
37° and 53° turns), 37° crooked Nightrider, straight Nightrider, King,
143° crooked Nightrider, 90° crooked Nightrider, 53° crooked Nightrider.
	For crooked Camelriders the angles are the same but with orthogonal and
diagonal swapped over. Crooked Zebra-, Giraf- &c. riders would have
completely different angles.

Charles Gilman wrote on Sun, Dec 7, 2003 11:19 AM UTC:
As well as these extensions of the Knight move there are of course corresponding extensions to the Camel, Zebra, Giraffe &c. moves. The straight riders are Camelrider, Zebrarider, Girafrider and for the equilateral octagons I suggest Macel, Bezra, Rigaffe (a pun on silent H). Rose+Macel I would call an Ung. However there are also TRUE 45º (and 135º) direction changes, alternating between Knight and Camel moves, or Zebra and Zemel (5:1) moves. A piece moving along an equiangular octagon alternating between Knight and Camel moves I suggest calling an Ambrose. As the crooked Nightriders are new to me I have no names for the alternating versions of these.

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