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Lively chess. Fast development is the basis in chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Thu, Feb 1 12:43 PM UTC:

The author, Piotr Smagacz, has updated this page.


💡📝Piotr Smagacz wrote on Wed, Jan 31 11:30 AM UTC in reply to A. M. DeWitt from Tue Jan 30 09:16 PM:

All pieces move in the directions defined in traditional chess (only the Knight can additionally move in orthogonal directions if we play with the second rule).


A. M. DeWitt wrote on Tue, Jan 30 09:16 PM UTC:

Hmmm...I guess you technically managed to make the page good enough to be approved without images. There's something you don't see every day. I am really on the fence here...

I guess I'll approve it and see what happens.

Oh...wait. Are there any restrictions on the directions you can jump Pawns in (apart from the Knight, whose directional restrictions are well-defined).


A. M. DeWitt wrote on Fri, Jan 26 10:13 PM UTC in reply to Piotr Smagacz from Thu Jan 25 01:05 PM:

It is definitely an improvement. However, I think this page would really benefit from some images showing what you mean. If you want an easy way to generate such images, the Musketeer Chess Board Painter is an excellent option.

Also, as it is now, the last variant appears to be the same as the base game.


💡📝Piotr Smagacz wrote on Thu, Jan 25 01:05 PM UTC in reply to A. M. DeWitt from Wed Jan 24 08:18 PM:

I updated the description and changed the rules of the game a bit. I hope its ok now. Please let me know if you have any questions or concerns.


A. M. DeWitt wrote on Wed, Jan 24 08:18 PM UTC:

This is certainly a novel idea. However, I must ask you to clarify what you mean by "jumping over a friendly Pawn in its starting position."

Does this mean jumping over the Pawn like a Checker would an enemy Cherker (land on square immediately on the other side of a checker)? Or does this mean something else? How does this change if the condition that the Pawn must be on its starting square is removed?

In the second house rule about the special move for the Knight, is this bound to the same restrictions as the special moves for the other pieces? If so, then the Knight would never be able to jump horizontally, as it starts behind all the Pawns.

Also, if a Pawn jumps over another friendly piece on its first move, how does that affect en passant captures?


💡📝Piotr Smagacz wrote on Tue, Jan 23 05:28 PM UTC:

My submission is ready


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