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Dai Seireigi. Variant of Dai Shogi playable with drops. (15x15, Cells: 225) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Sat, Sep 16, 2023 02:43 AM UTC in reply to Bob Greenwade from Fri Sep 15 09:58 PM:

I am actually doing an overhaul of this game that has pieces promoting in blocks as in Chu Shogi, in order to reduce the learning curve.

  • The Kirin listing describes the Phoenix move; I think you did a copy-and-paste and forgot to edit (as I often do).

I don't see the error you are referring to. Maybe try refreshing your browser cache?

  • I'm a little confused by the description of the "stinging moves." I get the part about making a capture and then moving to an adjacent space other than the space of origin, but I do not understand the other option.

Stinging moves are Dai Seireigi's version of Lion moves, specifically weakened to compensate for the drop rule. With a stinging move you can do one of the following:

  • Step to the stinging square and do nothing (normal step move)
  • Step to the stinging square and then step to any empty adjacent square that is not the origin square, capturing or ignoring what is on the stinging square
  • Capture a piece on the stinging square without moving
  • Which of these pieces are your own creation? A lot of them look interesting, though I see a fair bit of overlap in names with existing pieces in my collection (though to be fair most of those pieces are fairly obscure).

All of the new pieces used appear somewhere in Taikyoku Shogi, but have different moves and promotions here.