Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by maxkoval

LatestLater Reverse Order Earlier
Trefoil Chess. Members-Only Chess on a trefoil-shaped board.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Intersection Chess. Members-Only Chess variant with boards overlapping each other. (8x8, Cells: 192) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Max Koval wrote on Sat, Nov 4, 2023 12:01 AM UTC:

Because the CVP is probably the only common chess variant source, I would like to think of variants being featured just as a sign of recognition, nothing more. If a game is popular enough, and/or has some weight on its own, it can be featured. With repeats being acceptable, that will be the most trivial way of managing this feature.


Mirodoly Chess 12x12. Members-Only Chess with Archer and with Sagittarius. A version of chess for a 12x12 board, the closest to the classic. (12x12) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Icon Clearinghouse 1. A collection of chess icons for all to use in Interactive Diagrams and Game Courier setups.[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Oct 26, 2023 04:08 PM UTC in reply to Bob Greenwade from 02:28 PM:

It is not as difficult and time-consuming as it seems to be. By doing the conversion process manually I referred to the correction of the final results. You can easily upload any image in Inkscape and then convert it to SVG automatically. Sometimes no other work in the application is required.

The usage of PNGs and GIFs for something that can be represented by vector graphics is obsolete, so I don't really understand how these graphics can be applied to something, especially in low resolution. Wikipedia cites and uses such an approach, and I think that all major chess websites switched their chess symbols to SVG.


Max Koval wrote on Thu, Oct 26, 2023 08:12 AM UTC:

I don't really understand what's the point behind this if it is not in SVG. I made my own designs in PNG initially, and then manually converted them to SVG with appropriate changes.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Sep 15, 2023 11:08 AM UTC in reply to Bob Greenwade from Thu Sep 14 03:57 PM:

Maybe, the cube can be the best solution as the most elementary form in 3D dimension. Pyramid is still okay though.

Speaking of dimensions, I once read a funny observation in an old chess magazine questioning why 3D pieces can make do with 2D space.


Max Koval wrote on Tue, Sep 12, 2023 04:58 PM UTC in reply to Bob Greenwade from 03:23 PM:

I really do like this one, both the piece and its design. The name is also great, an uncommon occasion when it is something that couldn't be made better.


Piececlopeida: Advancer. (Updated!) Moves like a Queen, but captures by approach.[All Comments] [Add Comment or Rating]
Max Koval wrote on Mon, Sep 11, 2023 01:03 AM UTC:

Instead, I would find it to be worth developing new and simplest possible designs that can be associated with a particular chess piece if it had no physical design before. Chess pieces are generally not art items, but rather products of industrial design that can be mass-produced, so a different approach is required. They should be simple to be made by a hobbyist, using a lathe or 3D printer, ergonomic, and distinctive. Why not include such files (which will be eventually made by someone) in every Piececlopedia article? There's no need to create a design classic, just something that can be very simple, yet different and efficient. It should be compatible with a standard Staunton-like chess set. All of these images are instantly incompatible if placed together with usual chessmen, which is also an important criterion aside from their artistic side.

In 9x9 Modern chess, they used a minister's hat for the minister (BN compound), it was simply designed as a usual chess king with a cylinder hat instead. It looked really simple and efficient and could be easily made on a lathe. In a slightly more sophisticated way, they made excellent designs for the Champion and Wizard in Omega Chess, It's sort of sad that they discontinued selling them, but with enough skill, they can be also made out of wood or be printed, although I'm not sure about the copyright issues.


Max Koval wrote on Sun, Sep 10, 2023 09:56 PM UTC in reply to H. G. Muller from 11:58 AM:

H.G., it is indeed solely based on the product for me. It is not about the AI itself, I'm completely fine with that. It is simply not ready yet to produce pictures of actual value. I can say that pretty much all AI generations lack something that I would call harmony or function. I just feel it this way, possibly because I had formal exposure to this area. It's a picture merged from thousands of pictures. An approximation. Despite approaching it very closely, there are no real harmonical relations between parts, and if you don't notice it, just see that if you request an AI image of a human, they will have from 3-4 to 7 and possibly even more fingers, a very bizarre phenomenon on the subject which shows that as of today AI still misses many details. My feeling here is solely based on the properties of the shape itself. AI can produce interesting and sometimes unique results, especially with tight prompting, but the image will never look really finished, and, therefore, its value is the value of a sketch. Many artists and other people are fine with that. If that works, then it's okay. This chess piece looks really great, but, there's something that is just left incomplete.

I myself generated many pictures based on works by a single artist that I like. Without the correct prompting, it looked tacky as hell, but when AI seems to have limits in what it does, the results approach the definition of astonishing.


Max Koval wrote on Sun, Sep 10, 2023 08:10 AM UTC in reply to Fergus Duniho from Sat Sep 9 04:09 PM:

That's not true, though. I had an idea of what I wanted it to draw, and I rejected many images that did not fit my idea as well as this one did.

I didn't mean the idea of a picture, since it appropriately depicts the supposed chess piece. I meant an artistic idea, something that fully gives a form its value, basically the opposition of kitsch.


Max Koval wrote on Sat, Sep 9, 2023 12:05 PM UTC in reply to Bob Greenwade from 06:31 AM:

It does look impressive indeed, and I like this idea, but it must be said that essentially all AI art lacks actual aesthetical, and hence representative worth, not because it was made by an algorithm but because it's just one of the possible approximations, without a clear idea behind it.

There must be a thesis behind the form. It's what makes AI generations worthless because there can be endless combinations, and all of them will lack it.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Aug 10, 2023 04:06 PM UTC in reply to Bob Greenwade from 02:42 PM:

I wouldn't like to underrate your effort and passion, but in my opinion, your designs don't seem to stay in one stylistic line, which makes the whole project to be of lesser aesthetical value, although conceptually it's still interesting. Many of these designs seem to be somewhat overcomplicated, not speaking of their reliability if printed. The pieces should be comfortable to be touched by hand, after all, so ergonomics is a thing here. As a guy who played with hundreds of chess sets during my life, I can speak that a badly designed chess set can ruin the whole experience to the extent that even an interesting game will fully lose its appeal. If the project is actually printed, I doubt if a player can fully enjoy a game played with such chessmen.

I would suggest that leaping pieces, such as the knight would get just their heads, without other elements, following the existing tradition. All other ones must be made of simple geometric shapes, like pawn, rook, etc. Minor details, such as a cut in a bishop's head or rook's bricks are acceptable if they look balanced. There are endless combinations, and they are very simple to be made.

A piece's basement must be noticeably larger than its middle or upper part. Both for stability and aesthetical reasons, a thing ignored by many people who design chess sets.

I generally do not like Staunton design. To me the pieces in it often look disproportional, but they all have stable and large basements.

Chess is a war game. It is already not comfortable for me that there are so many animal chessmen, which make many variants to be somewhat childish, at least in my perception. Why not use names for military ranks, tools, or anything of this sort? But a chess piece, named after furniture is something that can hardly be understood.

I always preferred plastic to wood while playing chess. But when a chess piece can be easily made out of wood without manually carving anything excluding simple parts, it seems to be a strong advantage.

In today's world of AI, it is simpler than ever to design something like a chess piece. I believe that after about a couple of years we will be able to get a complete set of 3d models for any chess variant by just describing how we would like it to be.

I am sorry for my rant on the subject, don't really take it seriously.


Not Strictly Convex Chess. Members-Only Chess game on a nonconvex tessellation. (Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

MScelestialchess[All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Jun 16, 2023 05:28 PM UTC in reply to Florin Lupusoru from 06:06 AM:

I think that maybe because the page consists of too much text, it is difficult to review it and be sure that the content of it actually works.

I personally would prefer to see more simple games, such as the L-game, or something that is governed by an efficient idea, like Perfect chess, which is the best variant in my opinion that incorporates piece compounds. This world is already more complicated than it should actually be.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Jun 1, 2023 09:29 PM UTC in reply to Jean-Louis Cazaux from 11:35 AM:

As it was noted, I think that probably the best way to explore this feature is to include little-known and original games for further discussion and possible improvement, maybe alongside common CVs. For example, Chess on a soccer ball by David Cannon.


Max Koval wrote on Wed, May 31, 2023 10:25 AM UTC in reply to Jean-Louis Cazaux from 10:01 AM:

Gross chess seems to be a good nomination. I may also vote for Ralph Betza's Chess on a really big board.


Atlantic Graphics. Chess font that supports fairy pieces.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, May 21, 2023 10:12 AM UTC:

@Rechefiltr is Fire, it would be interesting, but is there a need to remake it?


Trefoil Chess. Members-Only Chess on a trefoil-shaped board.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Not Strictly Convex Chess. Members-Only Chess game on a nonconvex tessellation. (Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chess from Draughts etc.. Missing description[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, May 4, 2023 12:37 PM UTC:

Wild.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, May 4, 2023 10:40 AM UTC in reply to H. G. Muller from 08:42 AM:

I agree that the way the bishop can change its square color through the singularity is inconsistent, as it actually should go in the reverse direction. There can be interesting variations on the subject, some of which you just described. The simplest one can be to cut the board in half vertically, and then join it again by its borders. As a result, there will be no full U-turns, and the bishop will have five directions of movement in the board's central part, like in usual three-player chess made of three 4x8 board parts, which share somewhat similar geometry.

As a minor observation, it can be pointed out that this variant has natural reverse symmetry, so the black king and queen should switch their places to preserve their initial square colors. It also can be noted that the a and h pawns can capture each other from the initial position, so, there must be an artificial restriction to stop them from that.


Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Max Koval wrote on Wed, May 3, 2023 04:10 PM UTC:

I think it can be assumed by default that this rule can be separately applicable to standard chess or any other chess-game type.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Max Koval wrote on Tue, May 2, 2023 01:09 PM UTC in reply to H. G. Muller from 12:34 PM:

Do you mean this page? It was probably dedicated to a different game that shares the same name. The tags mention that it is multiplayer, while the original Singularity is played only by two players (https://www.printables.com/model/71969-singularity-chess-board).


Max Koval wrote on Tue, May 2, 2023 10:58 AM UTC:

I think there can be another approach. Popularity is a questionable criterion in most cases because people tend to play what they were given by a search engine, the inventor's activity to promote a CV or his initial popularity like in the case of Chess960. Chess in its structure is closer to a formal science, so, the function here prevails over the form, and it would be a valid point to explore the less showcased specturm of the medium which can provide the reader with an efficient or original idea. By saying that I mean this as another possible approach, that does not exclude others. There are plenty of hidden gems on this site, some of whom didn't even get a single comment, it would be better in my opinion to promote them for further discussion instead of established CVs.

Among relatively known ones, I personally would vote for Modern Chess and Singularity Chess.


Atlantic Graphics. Chess font that supports fairy pieces.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Mon, May 1, 2023 02:44 PM UTC:

Daniel, the white line can be excluded to distinguish it better.


Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Apr 28, 2023 06:27 PM UTC in reply to Fergus Duniho from 05:44 PM:

It is not as much about history or a utilitarian purpose, but rather a design that gives the website its distinctive style. This set is a sort of symbol since Alfaeire's base chess font Alpha is used commonly, so it is more difficult to associate it with this particular website. That's the idea, there's no need to use Utrecht anymore, but it would be right to preserve it on the very first pages.


Max Koval wrote on Fri, Apr 28, 2023 04:39 PM UTC in reply to Fergus Duniho from 02:06 PM:

I think it is somewhat wrong because Utrecht is a part of the CVP's history. I'm visiting this site since about 2012, the time when I didn't speak English, and this theme is largely associated by me with it. It's something like a brand because Alpha is widely used on other chess websites.


Trigonal Chess: Make Your Own Board to Play Chess On Triangles. SVG-quality PDF file containing instructions and game set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Mon, Apr 24, 2023 08:17 AM UTC:

I think it's ready to be published.


De Vasa Chess. Play this hexagonal variant on a rhombus board with Jocly.[All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Apr 21, 2023 10:49 AM UTC:

It is interesting to note that according to ludii.games, De Vasa's Chess was initially proposed on a slightly different board with eight rows instead of nine. The initial setup of it looks the same as in Mike Layfield's 9-pawn hexagonal chess but with different rules and on a non-squeezed board. Quadibloc.com also describes De Vasa's Chess as a variant with eight rows.


Trigonal Chess. Translating chess onto triangles in a natural way. (9x17, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Apr 20, 2023 02:31 AM UTC in reply to Bn Em from Wed Mar 22 02:20 PM:

@Bn Em, I think that I'm late to reply to this, but thank you for clarifying that.

John J. G. Savard, who runs quadibloc.com stated that pieces on triangular tiling 'naturally go around in circles' if direct 'hexagonal' logic will be applied as you described it; he also suggested that alternating movement can be seen as a solution, but no diagrams of it were provided although I believe that this idea can be executed similarly to mine. A one-direction movement which can be seen as an alternative to the alternating method doesn't work equally for both the rook and bishop. So, I think that my goal on this is completed.

I didn't know what to do with knight and pawn, so I simply followed the logic of orthodox chess.


Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece.[All Comments] [Add Comment or Rating]
Max Koval wrote on Sun, Apr 16, 2023 08:24 PM UTC in reply to H. G. Muller from 07:43 PM:

That's okay. Thank you for clarifying that.


Max Koval wrote on Sun, Apr 16, 2023 06:05 PM UTC:

@H.G., would it be possible to add an interactive diagram for this variant, particularly this setting? - https://www.chessvariants.com/play/pbm/play.php?game=Mamra+Chess+with+Wuss&settings=defaultx It seems to be an interesting one, and it was played on GC more than 30 times.

Thank you for your time.


Stone Garden Chess. The animal statues in the stone garden came to life and attacked the two rival kings! With the help of a policeman each, they…. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Max Koval wrote on Sat, Apr 15, 2023 05:50 AM UTC in reply to H. G. Muller from 04:55 AM:

I like the Abstract set, I used it when I played Gross Chess in ChessV. It is still better than those Wikipedia pieces which are now everywhere.

I don't mind these graphics, too, because they indeed represent new pieces, and look fun, but their style is not in common sense for me.


Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Fri, Apr 14, 2023 04:11 AM UTC:

Game demo (gif)

Alt text for a graphic image


Rhomboidal Chess. Chess variant on rhombic cells. (8x16, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, Apr 9, 2023 08:30 PM UTC:

It is ready to be published.


Huge variants[Subject Thread] [Add Response]
Max Koval wrote on Sat, Apr 8, 2023 01:23 PM UTC in reply to H. G. Muller from 12:48 PM:

I think it may suit the purpose to also include some Dabbaba-riders or something like that. I never played a game which uses flying pieces, so I dilettantly assume that the Eagle is too valuable to use it for an explicit attack unlike DR which can control only a quarter of the board space, and so can be forcibly exchanged for something more valuable. I think it can be more efficient to use such types of pieces, rather than expanding new rules which govern their relations (#2).


MSexponentchess[All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Apr 7, 2023 11:40 AM UTC:

Besides Shafran's chess, another remark deserves to be added to Brusky's chess, which in my opinion is the closest possible translation of chess to a hexagonal board. The problem with it is the fact that the number of pawns there is not equal to the number of major pieces, and the fact that there are also forced defensive progressions from the very first move, which makes this variant unsuitable for high-level play. The pawn's movement rule was also slightly modified to make the variant stable.

It can be forgivable for Capablanca Chess or that Shogi variant revealed by H.G., but they are not as significant as hexagonal chess by their nature, I cannot see them being independent of Western chess and Shogi respectively. I'm not a shogi player again, I know nothing about it.

We are interested in hexagonal chess variants because they are played on a fundamental tesselation. As can be expected there are not plenty of tesselations available. So it should not be regarded as a variant of chess, but rather, another chess. To get the idea, I do not play chess because it is fun. I play it to find fundamental feelings of mathematics, or at least an illusion of them since chess by itself is an extremely artificial game, with plenty of questionable rules. But still, the roots of it are still fundamental, we can get them. A search of something initial.

So I would try to end my search for hexagonal chess on Glinski's chess. Yes, the pawn is a problem, but at least, this variant is not flawed. If chess was already full of artificial rules, the modified pawn can be seen as a slight extension (at least, there's no castling anymore).


Max Koval wrote on Thu, Apr 6, 2023 09:54 PM UTC:

Before I do that, I might want to move some of your discussion about Shafran's Hexagonal Chess to the new page I have made about it.

I do not mind that, although I don't think my lame English will be worth it.


Max Koval wrote on Thu, Apr 6, 2023 04:56 PM UTC:

This page can be removed.


Shafran's Hexagonal Chess. Hexagonal variant from the early Soviet Union.[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Apr 6, 2023 04:31 PM UTC:

[Editor's Note: This was moved from the same page as the previous comment.]

The first written introduction that was widely available for Shafran's chess was published in a Soviet paper named 'Nauka i Zhizn', (Science and Life), and was aimed at young auditory, where you were suggested to construct your own board. I don't own a copy of it, but I found the issue copy in a local library where the article about this variant first appeared. I learned about the article through the Web and I don't remember the issue number though, but it can be found.

Soviet chess player and writer Evgeny Gik showcased both Glinski and Shafran's hexagonal variants in one of his books on mathematical games.

In the Soviet Union, inventions of such fundamental kinds that can be used in propagandistic ways would usually get way more attention than in Western countries, especially due to the extreme popularity of chess in that period, even before Wladyslaw Glinski introduced his game to the general public in the seventies, in which case the promotion of almost the same game by the Soviets could be regarded as a copyright violation. I don't have any information that high-level chess players were interested in this variant, which in my opinion is unusual. I suppose to think they didn't react because this variant was flawed.


Max Koval wrote on Thu, Apr 6, 2023 04:13 PM UTC in reply to H. G. Muller from on 03:46 PM:

[Editor's Note: This was moved from a submission page Max asked to be deleted. He had previously claimed that Shafran's Hexagonal Chess was unplayable, and H. G. Muller had asked him why.]

When you play 1.e5 in Shafran's chess, after black's response you can move your bishop to e2 and then attack both black rooks simultaneously. This leads to forced defensive progressions like b5 and h8 (the black knight won't work due to a3). It's roughly like playing 1.e4 a6 and h6 in orthodox chess. After that, you may want to move like a3 or h8, and after exchanges end up with an open vertical. Note that your rooks will be safe since the black bishop cannot attack them both at the same time. I didn't calculate the sequences where rooks will leave their positions, but I guess it would be challenging for black to keep his rook from being attacked by white minor pieces.

Mirrored response (1.e5 e6) would be devastating for black since after exchanges white queen will start destroying black by capturing on h9. You cannot respond the same way due to check sequences.

I am not a Shogi player so I cannot make any assumptions, but I guess it's more different from hexagonal chess.


MSexponentchess[All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Apr 6, 2023 03:02 PM UTC in reply to H. G. Muller from 02:18 PM:

I never said that hexagonal topology is unplayable, my note was of the initial position, which makes that setup unplayable. I mentioned it as an example that even a common variant cannot be free from flaws, which makes it extremely difficult to invent a chess alike game that would be as good and interesting as orthodox chess. That's the sad truth, why chess variants are not as popular as they should actually be, like the variations on any other sport. I know from my playing experience that if a good player cannot do it well on hexagons, he's not a good chess player.

By mentioning 8x8 I didn't mean 'larger'. That's also a problem for this medium, and I don't like large variants except for Gross Chess and a few others.

I meant, 'different'.

Ideas that don't work, no matter how original, are not really of interest, IMO. If they could be made to work in another context, then just present those ideas in that context. If they are really worth persuing, that should not be too difficult.

That's not the idea that doesn't work, the setup which was the simplest way to show that, together with the others, and there was a disclaimer on it. That's what I wanted to do initially. That was just a live idea in a dead way which I thought to be the most simple.

By the way, if something works, I'm not interested in how difficult it is for someone if the difficulty comes from the natural organization, not just an attempt to make a really big playing field. That's not the case for this one though. Forget it.

Since I already explored most of the possibilities of hexagonal tesselation, I want to explore new spaces. As many as I can. The Wild West of chess. That's what drives it. If it is not what works here, I may leave.

The problem with Capablanca chess is the fact that on the first move, I can attack the unprotected black pawn, which leads to forced progressions. Ed Trice showcased them quite well. It may not be a flaw, but it is definitely a problem. People will simply exchange their chancellors and everything continues on the same, but worse, playing field.


Max Koval wrote on Thu, Apr 6, 2023 12:43 PM UTC in reply to H. G. Muller from 12:01 PM:

No one complained about anything. You are right in the statement that it is better to finish the previous ones rather than submit more, but I simply forgot about this variant. I tend to delete variants which I hadn't edited for a long period of time rather than mess around with them even if they can potentially work, since I tend to rise my own criteria. OK. I'll remove this. I have more interesting stuff to offer, but as you decline it, I'll become a good guy and will never post anything beyond 8x8.

Which one of my other submissions, except this one and Trefoil chess (I gave up on both), fails to meet any quality standard? It's extremely interesting.

Not sure what to make of "Anything that can potentially both work and being not described previously, can exist by default." It doesn't seem to apply to this website. Things that have been described previously can be described here, as long as the author properly credits prior art, and 'potentially' doesn't seem good enough.

That's why there are thousands of chess variants, and at least a quarter of them sucks. The bottleneck board is an attempt at originality, again, purely theoretical, but which can be remade in another way, but it seems that it is not encouraged. OK

My claim about Capablanca's chess is proved by the reason why there are so many RN-BN variants. It is beyond non-absurd. Ed Trice, the inventor of Gothic Chess, already described and analyzed the subject and why it is unplayable. In Shafran's chess, after the first and most obvious move, you can attack both opponents' rooks with your bishop. Aside from an array of other flaws which result from this, this is already something that sounds off.

I once promised myself not to post or sell to anyone any rectangular variants, in which I am as uninterested as you in the hexagonal ones. I made a mistake. Sorry.


Max Koval wrote on Thu, Apr 6, 2023 10:08 AM UTC in reply to H. G. Muller from 09:52 AM:

First, there are plenty of common chess variants which are actually unplayable to a bigger or smaller extent, like Shafran's hexchess, Capablanca chess, or some minor ones whose names are out of my memory.

Second, I didn't claim or post that this page is finished, which can be seen as a requirement, and I wanted to showcase the whole topic or a concept, since I tested different types of boards and found the whole concept to be playable. Anything that can potentially both work and being not described previously, can exist by default. Again, the proposed board is the most, default, basic way to represent that. It is an idea, and the description is unfinished.

There are not millions of chess variant ideas. In fact, they are limited. In a dramatic way.

Thrid, if not me, there would be someone to propose another original 8x8 modesty or something with RN and BN as new pieces and claim that it's the most revolutionary thing in the world which would solve world hunger and break the laws of thermodynamics if applied on a common level instead of orthochess. If it suits the intended way, I may step down.


Max Koval wrote on Thu, Apr 6, 2023 09:43 AM UTC in reply to H. G. Muller from 09:25 AM:

@H.G., I doubt that it's a common practice for opponents to move a single pawn several times in the opening stage. There's a disclaimer that it is not intended to be playable 'non-theoretically'. It's just an idea that I hadn't seen before, that's the most basic way to represent it.


Deconstruction Chess. Members-Only Revising the relations between rows and columns. (Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Trihexagonal Chess. Chess on a deltoidal trihexagonal tiling. (6x12, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Tue, Apr 4, 2023 02:37 PM UTC:

I think it is ready to be published.


Toggle Chess. Private Game with changing values - pawns determine the game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Deconstruction Chess. Members-Only Revising the relations between rows and columns. (Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Abstract chess set. Photo's of chess set with geometric forms for pieces.[All Comments] [Add Comment or Rating]
Max Koval wrote on Sun, Mar 26, 2023 02:23 PM UTC in reply to Fergus Duniho from 01:58 PM:

@Fergus Duniho, I thought that your set was partially influenced by Bauhaus chess pieces by Josef Hartwig, which are a favorite of mine. They share the idea of an abstract movement representation, and this year will make the 100th anniversary of when they were designed.


Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, Mar 26, 2023 09:33 AM UTC:

I included some endgame studies and problems to solve in the Notes section.


MSoverwhelmingchess[All Comments] [Add Comment or Rating]
Max Koval wrote on Wed, Mar 22, 2023 04:29 AM UTC:

There can be some reverse variations - for example, if the first player exchanged all of his knights, or any other type of pieces, even the king, the game continues, but if the same was done after that by another player - he loses. So, the loser is the one who loses any last remaining piece type.

It would make the game more interesting since the players will have more motivation to develop their pieces and sacrifice them in some situations. For example, a player can sacrifice his queen or other remaining separate piece on his side to make his opponent's queen royal.


Trigonal Chess. Translating chess onto triangles in a natural way. (9x17, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, Mar 19, 2023 11:15 PM UTC in reply to H. G. Muller from 02:06 PM:

@H. G. Muller, the corrections were made.

To me the Bishop's move doesn't look very natural either. The fact that after an even number of steps each destination can be reached through two paths makes it essentially different from a normal slider, and more like a 'crooked' piece.

Sure, it's more like a kind of crooked piece, but the same thing goes with the rook, it simply looks like a straight path. It is the idea that was suggested, to make the rook and bishop work by the same rule.

But of course you can make the pieces move as you want; there doesn't need to be a justification.

Justification is the key element here, brought by this variant's idea. There's another way, which may suit the purpose better.

In the ideal condition for sliders, since the triangle has only three sides (and corners) and two of them are equal to each other in terms of trajectory selection, the branching of their directions should cover the whole board. That's what I also suggested with the only remark that the sliding pieces should always stay further from the initial cell and levels the piece already crossed, which can somewhat limit their power and make the game stable.


💡📝Max Koval wrote on Sun, Mar 19, 2023 12:38 AM UTC:

Another formulation of the bishop's move:

  1. Trigonal bishop is counted as an alternating hexagonal rook if the cells of the same color will be converted to vertical hexagons.
  2. In this perspective, the bishop should move only forward, not sideways or otherwise.
  3. And it should not move in a straight hexagonal rook-alike manner with more than two cells in a row to preserve the alternating pattern (for the rook it is a 'built-in' feature).

Why this way? a. The directions of the two sliding pieces are now opposite of each other, similar to chess; b both pieces use the same rule of movement; c since the bishop has 6 nearby 'diagonal' cells, unlike the rook with 3 orthogonal, it should have 12 directions of movement, not 6 like it was featured in other variants since rook already has 6. So, I think that the way the bishop moves is quite natural from the rook's perspective. The board is also naturally colored, and the pieces are arranged in a way similar to orthodox chess.

I feel that I may miss something, and I would be glad if someone could disprove this idea.


💡📝Max Koval wrote on Sat, Mar 18, 2023 07:30 AM UTC in reply to Jean-Louis Cazaux from 06:35 AM:

@Jean-Louis Cazaux, that's an argumentative point, but I think you partially misunderstood me, due to my explanation and diagrams lacking enough clarity. The notation is simple - an odd number defines a line of dark cells, an even number defines white cells, etc. The columns are made of both white and dark cells except the very first. I didn't use numeral notation because it takes too much time to enter and place it on the diagram.

Bishop moves in a way similar to rook - it alternates between cells in an outer direction (meaning that it always should stay further from the starting point).

Instead of the rook with 6 directions, the bishop has 12. Red cells show a pattern like 'right-left-right-left' etc. For blue cells, it is reversed. From f6 you cannot move to e6 because it would violate the alternating pattern of both possible directions, and after reaching e5, everything continues from the initial perspective. Here's another take - if all dark cells will be converted to hexagons and combined together, the bishop's movement would look like a movement of an alternating hexagonal rook. It is the only way to achieve a constant movement without directions getting multiplied. A more clarifying diagram is added to cover all directions.

Knight's move is derivative of the rook's and bishop's move. You simply move the knight in any of three rook-alike directions, then in any bishop-alike, except g6, g8, and h8 for obvious reasons. The fact that it looks like the dabbaba's move purely lies on the board's geometry. I simply followed the principle borrowed from chess that after moving like a rook, it moves in a diagonal direction except for the cells placed directly to the starting cell.


💡📝Max Koval wrote on Sat, Mar 18, 2023 04:56 AM UTC:

This is ready to be published.


Irrational Chess. Chess game on an exotic board. (9x10, Cells: 66) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sat, Mar 18, 2023 01:34 AM UTC:

@H. G. Muller, new diagrams were added.


💡📝Max Koval wrote on Fri, Mar 17, 2023 02:23 AM UTC:

@Jörg Knappen, this system was also an option, but I rejected it as being unbalanced for this variant. I usually prefer to use numeral notation where every cell has its own separate number, but for this one, I decided to leave it as it is since I'm looking forward to experiment more with this board type.

I think it would be too excessive to use more than one diagram for each piece. I added more descriptive info related to the rhomboid cells to avoid possible ambiguity.


💡📝Max Koval wrote on Tue, Mar 14, 2023 06:16 AM UTC:

I think it is ready to be published.


Grand Triple Chess. Chess on an 16 x 24 board (i.e. six boards) with 3 sets of pieces. (24x16, Cells: 384) [All Comments] [Add Comment or Rating]
Max Koval wrote on Fri, Mar 10, 2023 04:32 PM UTC:

I believe that there should be some criteria to limit the number of submissions, which propose concepts that can be regarded as being too generic or unoriginal, similar to the system used in patents. Maybe there's an idea behind this variant, why it was made this way and whether it will be interesting to play, but it is not described.

Why only rectangular boards? Although we are limited to only 3 regular tilings, there are still endless amounts of undiscovered spaces, which can suit the idea of translating chess onto them.


Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Max Koval wrote on Thu, Mar 9, 2023 08:43 PM UTC:

I don't think that dark-squared bishops are a problem here. On the contrary, it is rather something that makes this variant interesting, considering the fact that a bishop is stronger than a knight on large boards. It would be great if someone could actually calculate which one is actually more valuable here. This game is intended to represent chess in a modern condition, apart from the introduction of the minister, where the influence of religious institutions, represented by bishops, is diminished, and it is logical that the other part of the board is no longer under their control.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Max Koval wrote on Sun, Feb 19, 2023 01:12 PM UTC:

The problem with Featured Variants is the fact that this page wasn't updated for more than a decade, so it may be counted that everything is started from scratch. It is actually a good idea to keep promoting playable and interesting CVs in the described format, especially the forgotten ones. The name can cause some confusion though, so I would assume that 'Variant of the Month' can be a more straightforward one.


Max Koval wrote on Sun, Feb 19, 2023 04:09 AM UTC:

I always thought of Cylindrical Chess as the very first concept to appear in someone's mind when it comes to the idea of inventing a CV.


Maidens Chess. Members-Only Chess with forced capture (or huffing of piece), adaptation of Shatranj with forced capture of Alfonso Codex, year 1283.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Accelerated Chess. Accelerating chess with a new board. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Nov 24, 2022 12:03 PM UTC:

The text was rewritten and the graphics were fixed. It is ready.


Chess 66. Board based on the 8x8 arrangement - with the difference that 66 fields are now available. (8x8, Cells: 66) [All Comments] [Add Comment or Rating]
Max Koval wrote on Sun, Nov 20, 2022 10:57 PM UTC in reply to H. G. Muller from Tue Nov 15 08:01 AM:

@H. G. Muller, I actually found this variant to be quite interesting to play, especially since the only difference here is the two modified rows and two additional fields, which affect the playing process dramatically enough without much change from the initial chess properties.


Trefoil Chess. Members-Only Chess on a trefoil-shaped board.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Ads in French[Subject Thread] [Add Response]
Max Koval wrote on Tue, Jan 25, 2022 01:15 PM UTC in reply to Jean-Louis Cazaux from 12:06 PM:

Maybe it would be reasonable to try blocking this particular word or item in the settings of your advertising provider (I can't say exactly if an eBay account is required). I'm not sure if the CV staff can help in this situation, although this seriously seems to be quite a fun case.


Treyshah. A commercial three-player hexagonal variant with 23 pieces a side. (Cells: 210) [All Comments] [Add Comment or Rating]
Max Koval wrote on Wed, Dec 15, 2021 08:10 PM UTC:

This game has the same problem with the knight as the Rex Chess with king and Glinski's variant with the pawn.

It would be great if someone could find the remaining ones, who have the same trouble with the bishop and queen. At least, you're free to invent them.


Trefoil Chess. Members-Only Chess on a trefoil-shaped board.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Max Koval wrote on Tue, Dec 14, 2021 07:29 AM UTC in reply to Bn Em from Sun Dec 12 10:16 PM:

@Bn Em

Thank you for the answer.


Max Koval wrote on Sun, Dec 12, 2021 12:48 PM UTC:

Is it technically possible to make a playable preset for any three-player chess variant? I've already built a GC preset for ThreeHex chess, but I'm not sure if it will work since I used a set group for four-player chess (I didn't find any three-player variant here).

Max.


Trefoil Chess. Members-Only Chess on a trefoil-shaped board.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

MSadvanced-hexagonal-chess[All Comments] [Add Comment or Rating]
Max Koval wrote on Mon, Nov 29, 2021 04:04 PM UTC:

It is ready to be published.


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Nov 25, 2021 07:26 PM UTC in reply to Ben Reiniger from Wed Nov 24 03:55 PM:

I clarified the ambiguity associated with the interpretation of the double-step rule and also emphasized the identity of the pieces' movement to other hexagonal variants. I will also add extra information, related to this variant in the near future.


💡📝Max Koval wrote on Tue, Nov 23, 2021 12:40 PM UTC in reply to Ben Reiniger from Mon Nov 22 03:46 PM:

@Ben Reiniger, thank you for the explanation! Yes, this is one of those variants, and definitely not a 'quirky' one, because I didn't want to create a completely new game, but rather to rebuild in a new way the material that existed before me.

I think it would be great to add Shafran's variant to the primary hexagonal groop too, as well as variants by De Vasa and Brusky.

I think that I must explain, why I consider that my game is 'better' than other major hexagonal variants. Some of the reasons may sound a little bit subjective, although I believe that they will help to finally clarify my ideas about this particular game.

I came with an initial setup, which incorporates an equal number of knights and bishops (as well as pawns and major pieces - ten against ten). Since the knight and the bishop are relatively close in their values, I believe that this ratio is important for the balance of the game, especially after exchanges.

The initial setup of my variant seems to be a little bit more 'safer' than in other variants (Especially by Shafran, and Brusky (among horizontal ones)). This safety increases the diversity of possible openings and makes this variant relatively similar to orthodox chess, while it does not imitate the original game and its setup, but provides its own harmonic array. (An interesting fact is that the number of all first possible moves is similar to orthodox chess - 20 against 20). The number of black, grey and white-colored cells is equal to each other on my board. (Shafran - 23 white and black cells, 24 grey cells. Glinski/McCooey - 30 white and black cells, 31 grey cells. Koval - 24 white, grey and black cells). Of course, it is not important when it comes to the playing properties, but it may have some impact on the actual value of the grey-colored bishop, and, at least it just was an aesthetical flaw. I believe, that any unprotected pieces (not necessarily the pawns), especially at hexagonal boards, where the major pieces are way stronger than in orthodox chess, tend to be easily attacked, and in some cases, this leads to forced defensive progressions (Like in my previous example, related to the unprotected rooks in Shafran's variant). Such games cannot be acceptable for high-level or rating play, although it still works for 'home usage' or just as an intriguing novelty. The goal of the author was not just to create something different - I wanted to create a hexagonal variant that could compete with orthodox chess.


ThreeHex. Hexagonal variant for three players.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, Nov 21, 2021 03:36 AM UTC in reply to Ben Reiniger from Sat Nov 20 11:01 PM:

@Ben Reiniger, I renamed it.


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Sun, Nov 21, 2021 02:15 AM UTC in reply to Ben Reiniger from Sat Nov 20 10:42 PM:

@Ben Reiniger, yes - of course, the rules are close to McCooey's game, with some remarkable changes. But, I'd like to point out that he was not first in creating the game that uses these rules, and I don't fully understand why his variant is mentioned instead of Shafran's version, which stands a little bit closer to my game (The difference between his interpretation and mine are the board shape, number of pieces, and some minor changes in the pawn and castling rules, as well as a new interpretation of stalemate. But still, the main difference is that my variant is actually playable).

As I can understand, you assume that my game seems to be too close to other existing variants, and maybe, it cannot be counted as a fully independent variant, at least without crediting McCooey's rules. Now, I regret that I didn't explain my ideas in the article due to the lack of free time.

Unlike all the variants on vertical hexagonal boards, which use diagonal pawn's capture (I won't be mentioning all other games and I'll be focusing only on this family of hexagonal games), I managed to come with a variant that is really playable and harmonic in its approach.

Both variants, which I mentioned previously, don't provide us with that. McCooey's interpretation has an unequal number of pawns and major pieces (7 against 9). In my opinion, it is enough to consider the fact that such a game cannot be accepted as something competitive to orthodox chess, and I highly doubt that it can be counted as an 'independent' variant if it uses the same board as in Glinski's game. Rules are the rules, but the board is the board. I like his variant, but I wouldn't prefer to play it as my major game. There are some other flaws (like the unprotected central pawn), but they are unremarkable. Shafran's interpretation has an unnatural initial setup, and I don't get the point of placing the pieces in such a broken array on vertical hexagons, while it works on horizontal ones (De Vasa, Brusky). But it doesn't matter at all if we'll be talking about the playing properties of this game. It is just unsafe to play it. After the first move by the central pawn, White threatens to attack both of the opponent's rooks at once, moving one of their bishops in front of their king. Can you imagine it in orthodox chess? Of course, it can be avoided, but it greatly reduces the diversity of possible opening positions, and it seems that this game doesn't have an opening stage at all. If Black moved their central pawn too, they're able to attack White's rooks, too. The exchange's happening, and the game continues. But still, can this variant look competitive to orthodox chess if it has such 'darkish' tricks? I guess that it'll be a true nightmare, especially for low-skilled players. The board is just too short for such pieces, and the game starts with predictable repetitive exchanges, especially if it is played by strong players. Unlike my variant, where castling actually does its primary purpose, it is completely useless in this variant.

My game stays free from all the special flaws that I mentioned above. It is actually playable and, I'm not afraid to say that it is aesthetically perfect.

At least, all thoughts that I posted here are just my thoughts. As a keen lover of hexagonal chess, I just wanted to create something better, and I continue to believe that this variant deserves its existence.


ThreeHex. Hexagonal variant for three players.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Nov 11, 2021 12:08 PM UTC:

It is ready to be published. I didn't find any three-player chess variant that uses the same board, rules and amount of pieces.

Of course, the rules are not final - if you're interested in this variant, you're free to change them at your discretion.


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Wed, Nov 3, 2021 09:23 AM UTC:

It is ready for prime time.


94 comments displayed

LatestLater Reverse Order Earlier

Permalink to the exact comments currently displayed.