Comments by catugo
But it seems this thing makes the AI really slow. It probably does not worth it. I expected slower, but not that much.
Oh, I have discovered another feature given by the usage of morph rather than i for games that include an imitator. The imitator does not get the initial double move in the morph way. This is how I want them. This is a really, really small issue but it helps!
Ok, thanks!
Is N normalized to 1 pawns?
Oh, I have forgotten about that! Thanks!
This solution has a small inconvenience. I named spearman the mfWmfeFmfnnD starting on rank 2 and footman the mfWmfeF after having left rank 2. The AI is inclined to not promote to a "weaker" piece, but the general idea is that pawns need to be pushed. This is just a small inconvenience. I'm just saying the solution is not perfect. But this is to much to handle for such a general program.
Congratulations HG!
I don't understand what you guys are talking about! But I think I would if I 'd would!
The ii does not work for the reason you mentioned. I was interested in finding out if there's an alternative to morph. As it is not I'll do it the way you have said. Thanks!
No, it can move laterally and keep the ability to move twice ahead!
@ Jean-Louis,
It is just that the D move should work only from rank 2. The rest is indeed what I am searching for.
I need a piece that moves like the mfsWcfF. But if and only if on rank 2 it can move twice ahead if not blocked (like an orthodox pawn). The ii modifier does not apply here as there are other pieces on the rank. I have tried morph, and I think I can get it to work, but this has the inconvinience of naming the piece differently after it has moved from the second rank. Is there a better solution? Maybe an offset promotion?
I'm using Utrecht. That does it!
Is it possible to use different colours for the black pieces?
That is tasty.
Has any editor had the time to look at the variants mentioned in this thread?
Gerd, The limitation is increased once more articles are accepted!
I have made the modification. I wanted to ask if any editor noticed this thread. It is about a collection of games I am proposing. They need reviewing. But no hurry. I know you guys are having a lot on your plates.
@ any editor It seems no editor has caught this thread ! Please any of you take a look!
Hello HG,
- The falcon is evaluated by the interactive diagram pretty low. It exchanges it for a bishop. We have had a similar trouble with the vulture if you remember.
- The interactive diagram displays castling out of chess as legal. Is this by design? That in a fast castling context. I not bothered by this unless the AI understands the proper rule.
Hopefully an editor catched this thread. No worries otherwise, I just want to make sure that approving this is on someone's to do list!
It seems I have made a confusion. Thanks for clearing things out.
Well, so the NC doesn't mate, unless very particular situations. The falcon probably even less. That was what I was going for! Thanks!
Oh! My bad!
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I have replaced this:
with that:
I think the AI has trouble putting together pawns structures or something.