Comments by catugo
It appears only when I try to drop, and it looks like this:
1Array ( [0] => Array ( [0] => !Ci [1] => !Ch [2] => !Cg [3] => !Cf [4] => !Ce [5] => !Cd [6] => !Cc [7] => !Cb [8] => !Ca [9] => !Di [10] => !Dh [11] => !Dg [12] => !Df [13] => !De [14] => !Dd [15] => !Dc [16] => !Db [17] => !Da [18] => !Ei [19] => !Eh [20] => !Eg [21] => !Ef [22] => !Ee [23] => !Ed [24] => !Ec [25] => !Eb [26] => !Ea )
[1] => Array
(
[0] => !Fa
[1] => !Fb
[2] => !Fc
[3] => !Fd
[4] => !Fe
[5] => !Ff
[6] => !Fg
[7] => !Fh
[8] => !Fi
[9] => !Ba
[10] => !Bb
[11] => !Bc
[12] => !Bd
[13] => !Be
[14] => !Bf
[15] => !Bg
[16] => !Bh
[17] => !Bi
[18] => !Aa
[19] => !Ab
[20] => !Ac
[21] => !Ad
[22] => !Ae
[23] => !Af
[24] => !Ag
[25] => !Ah
[26] => !Ai
)
I wanted to tell you the following:
Having the elephant move over the whole board is not that important as most of the time it will be dropped. Think about the knight or lance. having 4 moves will make it too powerfull. I think a fsAbW should be enough though. the back move would give the Elephant a different personality to the one of the knight. It is nice to talk to you again.
I apologize for nominating my own game. I have just wanted to say that my variants fulfill all the criteria besides being nominated. Anyway I'm working at new versions for them, so I don't care that much about 2 games I consider deprecated. As not even chessV will support them, I'm writing my own AI to play them and that takes time.
Also HG, I have raised the matter about unlimited favoriting myself a few years back.
Well Ben, I have favorited quite a few games myself. And after asking if that is ok, I did it because I could. I have actually played and enjoyed all of them, though!
That is cool, but maybe you could include a display of the rank!
I still think the rank should also be displayed!
@Jean-Louis, I once asked you if you can review my 3 games named Grand Apothecary Chess. This is what I was asking. Three reviews with as many stars stars you deem appropriate.
@HG, I like the rating system you propose and I agree that not everyone should understand it.
I have a question though. I consider my apothecary games pretty bad but my grand apothecary games pretty good. How should I differentiate amongst them? Also be aware that the smaller games are pretty well regarded, where the larger games,that I consider better, are not regarded in any way!
It is very hard to develop a good game using this piece. The nightrider is already too much a troublesome piece. It can jump over pawn chains (unless you have two of them) an cut through the back pieces which many times are defenseless. The NAO only makes that worse as far as I can see!
As Hannibal chess, this game also has a interactive diagram. That should make a GC preset easily. I see waffle chess is more complicated. It seems I really hate the fast castling in that game. That could be the reason why the interactive diagram is not done. But I digress as I see a lot of similarities between these 3 games. Anyway I could do it pretty quickly I guess if you cannot find the time.
@HG, My thoughts exactly! And I think jean-louis is correct. I cannot edit someone else's article!
Can there be multiple diagrams in one article?
Ok, thanks!
I am trying to implement gating in some games but it seems that the autogate option breaks my diagrams:
https://www.chessvariants.com/rules/wafflechesswithmanticoreandfalcon https://www.chessvariants.com/rules/wafflechesswithgryphonandfalcon https://www.chessvariants.com/rules/hannibalchesswithmanticoreandfalcon https://www.chessvariants.com/rules/hannibalchesswithgryphonandfalcon https://www.chessvariants.com/rules/frogchesswithmanticoreandfalcon https://www.chessvariants.com/rules/frogchesswithgryphonandfalcon
And a question. Is fast castling supported?
@Bob,
I solved that. The king was not in it's proper place!
And that solved all the problems!
My knowledge of the interactive diagram has became a little rusty. The king needs to be last and those places were taken by the holes :)!
Well, HG, there is a new problem.
I have defined the king with the Betza string KispO5 which is probably correct. But the rook does not move. Have I missed something? I am not aware of any examples where both fast castling and gating are involved. Can there be a bug here?
While I was thinking about designing a collection of new variants I come across an older idea of mine. Let's call it quite fast castling! The idea is about a partial fast casting where one should have a maximum number of pieces to jump and not any number like in normal fast castling. This is a compromise between orthodox castling and fast castling. It can be useful in the context of large board variants where orthodox castling is practically impossible due to the many obstacles, and fast castling is too cheap (or at least that is how I see it)! As the game I design now include musketeer chess style gating regular fast castling is ok as the back row is crowded for a longer time. But large board variants won't have gating or brouhaha squares or anything of the sort as in those cases would be preferable to just push pieces one rank up.
What do you guys think about this?
Yes, that did it!
Well, orthodox castling is too cumbersome. After so many moves have taken place the game is probably deep into the middle game so there is not much safety to obtain anymore. On the other hand regular fast castling poses almost no challenge as you have to move only one piece from the king's path to the edge. You, HG, have found a case where fast castling is ok because you granted some special blocking power of some pieces towards the otherwise unblockable pieces. That works in those games. But what about 12x12 or 14x14 games that don't have leaping generals? Fast castling is a way to cheap move. I think the player should need to put some work into castling because the gain (king safety) is pretty high. That even if regularly fast castling very soon into the game might not be a good idea because "it shows the hand" of that player.
@Bob, This seems very easy to code. But the problem is that there is no challenge to overcome before castling. So not much fun added to the game!
@Bob, I don't understand what you want to say!
I meant what you are unsure on the "intervining pieces" part?
@HG, I will still keep it in the back of my mind. It could prove handy someday.
In the following: 1. F@h1 M@c1 2. M@c11 F@d11 3. e5 c7 4. c5 Bxd11-b8 5. f5 d7 6. d5 g8 7. Exc1-e4 Exc11-d9 8. Be3 Mxi3 in the following interactive diagram:
https://www.chessvariants.com/rules/hannibalchesswithmanticoreandfalcon, the AI has just sacrificed a manticore to a pawn. Why?
Thanks!
Ok, so what are you unsure about the intervining pieces?
Ok, Bob!
Batman thug is a good one!
I'm not sure if the Janggi cannon is supported.
Oh, so it's possible. I meant beyond the pR. I don't care about the special moves inside the palace for now. That is cool. I am curious also about if there is a way to allow just capturing after jumping 2 pieces. No locust capture.
Not a rifle capture but a korean cannon that may capture but may not move over 2 platforms. A heavy cannon let's say!
Don't worry to much about this though.
Ok, and I understand why. Thanks!
Hello HG,
Just a friendly remainder. Have you had time to solve the AI's bug when gating?
That is great!
Why having more knights give them more power? I can think at a single such effect given by the fact they can defend each other, which gives peculiar structures. In your game in a very tiny way bishops on the same colour have such an effect.
The king's rule seems arbitrary to me. Why not end the game when any king is taken, or when one is taken and the other is checkmated? What does your way bring to the table?
Nice effort, Good luck!
As I am writing code for my new apothecary games, which is not even general, I came to appreciate a lot what programmers involved in CVs do. You, HG, Greg, Fergus are really deserving appreciation for this. Good luck! Live long and prosper!
Yes, Bob! But we are ultra nerds!
I am very glad for that!
The interactive diagram displays an option that sets the depth of the search tree. What 3.5 ply means?
Hello, I have invented six new very related games that can be found here:
https://www.chessvariants.com/invention/wafflechesswithmanticoreandfalcon
https://www.chessvariants.com/invention/wafflechesswithgryphonandfalcon
https://www.chessvariants.com/invention/hannibalchesswithmanticoreandfalcon
https://www.chessvariants.com/invention/hannibalchesswithgryphonandfalcon
https://www.chessvariants.com/invention/frogchesswithmanticoreandfalcon
https://www.chessvariants.com/invention/frogchesswithgryphonandfalcon
In the attention of any editor: the articles are very similar (some pieces differ amond these games) so it is sufficient to read one of them. Also please respond here with any criticism so that I can receive the news in a centralized way. Nobody will comment the same thing six times, and there is the risk of poluting articles with comments intended from other articles.
Neat explanation! Thanks!
For some reason the calculate button does not appear anymore!
Oh! My bad!
Well, so the NC doesn't mate, unless very particular situations. The falcon probably even less. That was what I was going for! Thanks!
It seems I have made a confusion. Thanks for clearing things out.
Hopefully an editor catched this thread. No worries otherwise, I just want to make sure that approving this is on someone's to do list!
Hello HG,
- The falcon is evaluated by the interactive diagram pretty low. It exchanges it for a bishop. We have had a similar trouble with the vulture if you remember.
- The interactive diagram displays castling out of chess as legal. Is this by design? That in a fast castling context. I not bothered by this unless the AI understands the proper rule.
@ any editor It seems no editor has caught this thread ! Please any of you take a look!
I have made the modification. I wanted to ask if any editor noticed this thread. It is about a collection of games I am proposing. They need reviewing. But no hurry. I know you guys are having a lot on your plates.
Gerd, The limitation is increased once more articles are accepted!
Has any editor had the time to look at the variants mentioned in this thread?
That is tasty.
Is it possible to use different colours for the black pieces?
I'm using Utrecht. That does it!
I need a piece that moves like the mfsWcfF. But if and only if on rank 2 it can move twice ahead if not blocked (like an orthodox pawn). The ii modifier does not apply here as there are other pieces on the rank. I have tried morph, and I think I can get it to work, but this has the inconvinience of naming the piece differently after it has moved from the second rank. Is there a better solution? Maybe an offset promotion?
@ Jean-Louis,
It is just that the D move should work only from rank 2. The rest is indeed what I am searching for.
No, it can move laterally and keep the ability to move twice ahead!
The ii does not work for the reason you mentioned. I was interested in finding out if there's an alternative to morph. As it is not I'll do it the way you have said. Thanks!
I don't understand what you guys are talking about! But I think I would if I 'd would!
Congratulations HG!
This solution has a small inconvenience. I named spearman the mfWmfeFmfnnD starting on rank 2 and footman the mfWmfeF after having left rank 2. The AI is inclined to not promote to a "weaker" piece, but the general idea is that pawns need to be pushed. This is just a small inconvenience. I'm just saying the solution is not perfect. But this is to much to handle for such a general program.
Oh, I have forgotten about that! Thanks!
Is N normalized to 1 pawns?
Ok, thanks!
Oh, I have discovered another feature given by the usage of morph rather than i for games that include an imitator. The imitator does not get the initial double move in the morph way. This is how I want them. This is a really, really small issue but it helps!
But it seems this thing makes the AI really slow. It probably does not worth it. I expected slower, but not that much.
I have replaced this:
pawn:P:mfWfceFimfnnD:Pawn:a3-j3,,a8-j8
value=95
morph=2/1/0/././././././.
with that:
intialpawn:I:mfWfceFmfnnD:Pawn:a3-j3,,a8-j8
value=95
morph=6/6/6/6/6/6/6/././.
pawn:P:mfWfceF:Pawn:
value=95
morph=2/1/0/././././././.
I think the AI has trouble putting together pawns structures or something.
I have replaced six with P and it worked. What I am baffled by is that 0 is working too. It seems to me that the promochoice is actually numbered from 0 to 5.
But I am in the wrong anyway regarding the fact that the joker still imitates the double step. At least in the normal case- the one where I was using i - I think the joker only when unmoved got the double step. And this seems normal to me, from a game rules point of view, when I'm thinking it through.
Megalomachy next?
@Fergus, I see you are checking submissions. May you please check the ones mentioned in this thread?
Hello HG, I am trying to contact you privately, on any email. I tried finding an address on hgm.nubati.net, but I'm told that the connection is not secure. How do I send you an email?
I have made progress with the five other articles. But I'm not sure about the parts with the interactive diagrams!
Hello!
I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.
I have noticed the entities too. I though you have added them and I have added some myslef to match what you have done to the previous article.
Actually, many of us here like math. If I remember correctly Fergus has a PhD in logic. I have a PhD in applied mathematics. And HG has just been invited to participate in the Physics Nobel prize decertation ceremony, I'm sure he is quite good, and that, leaving aside his programming skills. Here, we are maybe 100 people dealing with thousands of chess variants, many of them very good. There is so much we can play. To be honest I had not read well your article. It is a difficult Idea to grasp at a glance. I have published weird games too, and I have had even crazier ones. There are 8 people here who have favorited my two main games. And that is a lot here. So I'm not sure what your expectations are. But while you are here, as I see you have a Romanian name and I think you can help me a bit. I can't access these two sites: http://jocly.com/ https://talkchess.com/ I was told by a friend that probably they are not accessible from Romania. May you check if you can access them? Maybe I have a problem.
Thanks for telling me about the websites!
Great work, H.G.!
Hello, HG!
As I have said earlier I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.
Ok, Fergus! I'll do it later today!
To me the diagram appears bellow still.
This is great news. Thank you HG!
Hello Fergus! Many thanks for publishing the games in my collection of games inspired by Kevin Pacey. I was at an orthodox chess tournament these days and did not had time for the effort needed to publish the games. Before that, I was using chatGPT in order to write code for frog chess, Hannibal chess and waffle chess. It comes much more easy to me to do it this way as I understand the theory well enough but I just can't focus enough to write some instructions!
Hello Kevin!
I hope you have noticed my collection of 6 similar games that are inspired by your Frog chess, Hannibal chess and Waffle chess! Maybe you can enjoy them a bit. If you taks a look , I'd like you to now your opinion!
https://www.chessvariants.com/rules/wafflechesswithgryphonandfalcon
https://www.chessvariants.com/rules/hannibalchesswithmanticoreandfalcon
https://www.chessvariants.com/rules/frogchesswithmanticoreandfalcon
https://www.chessvariants.com/rules/frogchesswithgryphonandfalcon
https://www.chessvariants.com/rules/hannibalchesswithgryphonandfalcon
https://www.chessvariants.com/rules/wafflechesswithmanticoreandfalcon
This game's interactive diagram still puts the panel bellow the board. I don't know why. It works well for the other 5 games!
Hello Lev,
You cannot put more interactive diagrams on one page. That makes making more pages necessary!
Kevin,
You have probably did not noticed my games, I have mentioned earlier!
Nothing special Kevin! I'm just happy I could tinker with new ideas. Good luck, Aurelian!
I think HG, does not refer to games that fit a "collection" of sort, but when an author promotes most of his article that, way. For example my just published games inspired by Kevin could find a their place in such a collection and therefore link to each other. But I mention nothing about my apothecary games there. That would make no sense. This is the position I'm taking and I am against the practice mentioned by HG! And I'd really like this clarified as most of my games are coming in collections!
@HG, I did it first. But I think for me I explained why was that the case. Was I wrong as far as you can see? I'm wondering this as you say that if one person does it (me in this case), then it can perpetuate!
Nasty little Bob, I see what you've done there!
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I think there is a bug in the code. It was apparently automatically generated by the applet and you have tried to modify it manually!