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Comments by catugo

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@catugo[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Oct 16, 2023 02:01 AM UTC in reply to wdtr2 from Sun Oct 15 08:36 PM:

I think there is a bug in the code. It was apparently automatically generated by the applet and you have tried to modify it manually!


Aurelian Florea wrote on Tue, Oct 17, 2023 04:31 AM UTC in reply to wdtr2 from Mon Oct 16 10:26 PM:

It appears only when I try to drop, and it looks like this:

1Array ( [0] => Array ( [0] => !Ci [1] => !Ch [2] => !Cg [3] => !Cf [4] => !Ce [5] => !Cd [6] => !Cc [7] => !Cb [8] => !Ca [9] => !Di [10] => !Dh [11] => !Dg [12] => !Df [13] => !De [14] => !Dd [15] => !Dc [16] => !Db [17] => !Da [18] => !Ei [19] => !Eh [20] => !Eg [21] => !Ef [22] => !Ee [23] => !Ed [24] => !Ec [25] => !Eb [26] => !Ea )

[1] => Array
    (
        [0] => !Fa
        [1] => !Fb
        [2] => !Fc
        [3] => !Fd
        [4] => !Fe
        [5] => !Ff
        [6] => !Fg
        [7] => !Fh
        [8] => !Fi
        [9] => !Ba
        [10] => !Bb
        [11] => !Bc
        [12] => !Bd
        [13] => !Be
        [14] => !Bf
        [15] => !Bg
        [16] => !Bh
        [17] => !Bi
        [18] => !Aa
        [19] => !Ab
        [20] => !Ac
        [21] => !Ad
        [22] => !Ae
        [23] => !Af
        [24] => !Ag
        [25] => !Ah
        [26] => !Ai
    )

Aurelian Florea wrote on Tue, Oct 17, 2023 07:16 PM UTC in reply to wdtr2 from 11:55 AM:

I wanted to tell you the following:

Having the elephant move over the whole board is not that important as most of the time it will be dropped. Think about the knight or lance. having 4 moves will make it too powerfull. I think a fsAbW should be enough though. the back move would give the Elephant a different personality to the one of the knight. It is nice to talk to you again.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 17, 2023 07:59 PM UTC:

I think the XBetza for it is ZNY!


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Oct 20, 2023 09:06 AM UTC in reply to H. G. Muller from 06:53 AM:

I apologize for nominating my own game. I have just wanted to say that my variants fulfill all the criteria besides being nominated. Anyway I'm working at new versions for them, so I don't care that much about 2 games I consider deprecated. As not even chessV will support them, I'm writing my own AI to play them and that takes time.


Aurelian Florea wrote on Fri, Oct 20, 2023 09:07 AM UTC in reply to H. G. Muller from 06:53 AM:

Also HG, I have raised the matter about unlimited favoriting myself a few years back.


Favorite Games. Chess variants favorited by our members.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Oct 20, 2023 03:27 PM UTC in reply to Ben Reiniger from 03:12 PM:

Well Ben, I have favorited quite a few games myself. And after asking if that is ok, I did it because I could. I have actually played and enjoyed all of them, though!


Aurelian Florea wrote on Sat, Oct 21, 2023 07:54 AM UTC in reply to H. G. Muller from 07:18 AM:

That is cool, but maybe you could include a display of the rank!


Aurelian Florea wrote on Tue, Oct 24, 2023 04:13 AM UTC in reply to Fergus Duniho from 02:05 AM:

I still think the rank should also be displayed!


Aurelian Florea wrote on Tue, Oct 24, 2023 09:07 AM UTC in reply to Jean-Louis Cazaux from 07:39 AM:

@Jean-Louis, I once asked you if you can review my 3 games named Grand Apothecary Chess. This is what I was asking. Three reviews with as many stars stars you deem appropriate.


Aurelian Florea wrote on Tue, Oct 24, 2023 09:14 AM UTC in reply to H. G. Muller from 08:30 AM:

@HG, I like the rating system you propose and I agree that not everyone should understand it.

I have a question though. I consider my apothecary games pretty bad but my grand apothecary games pretty good. How should I differentiate amongst them? Also be aware that the smaller games are pretty well regarded, where the larger games,that I consider better, are not regarded in any way!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 24, 2023 04:12 PM UTC in reply to Bob Greenwade from 02:18 PM:

It is very hard to develop a good game using this piece. The nightrider is already too much a troublesome piece. It can jump over pawn chains (unless you have two of them) an cut through the back pieces which many times are defenseless. The NAO only makes that worse as far as I can see!


Frog Chess. Play chess with added frogs (ferz-threeleaper compound) on 10x8 board.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Oct 30, 2023 05:09 PM UTC in reply to Jean-Louis Cazaux from Sun Oct 29 10:17 PM:

As Hannibal chess, this game also has a interactive diagram. That should make a GC preset easily. I see waffle chess is more complicated. It seems I really hate the fast castling in that game. That could be the reason why the interactive diagram is not done. But I digress as I see a lot of similarities between these 3 games. Anyway I could do it pretty quickly I guess if you cannot find the time.


Aurelian Florea wrote on Tue, Oct 31, 2023 06:47 AM UTC in reply to H. G. Muller from Mon Oct 30 09:34 PM:

@HG, My thoughts exactly! And I think jean-louis is correct. I cannot edit someone else's article!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Oct 31, 2023 01:12 PM UTC:

Can there be multiple diagrams in one article?


Aurelian Florea wrote on Tue, Oct 31, 2023 03:12 PM UTC in reply to H. G. Muller from 02:44 PM:

Ok, thanks!


Aurelian Florea wrote on Wed, Nov 1, 2023 06:15 AM UTC in reply to Bob Greenwade from 01:42 AM:

@Bob,

I solved that. The king was not in it's proper place!


Aurelian Florea wrote on Wed, Nov 1, 2023 06:17 AM UTC in reply to Aurelian Florea from 06:15 AM:

And that solved all the problems!


Aurelian Florea wrote on Wed, Nov 1, 2023 06:32 AM UTC in reply to Aurelian Florea from 06:17 AM:

My knowledge of the interactive diagram has became a little rusty. The king needs to be last and those places were taken by the holes :)!


Aurelian Florea wrote on Wed, Nov 1, 2023 07:27 AM UTC in reply to Aurelian Florea from Tue Oct 31 07:49 PM:

Well, HG, there is a new problem.

I have defined the king with the Betza string KispO5 which is probably correct. But the rook does not move. Have I missed something? I am not aware of any examples where both fast castling and gating are involved. Can there be a bug here?


Castling Rules in Chess Variants. An investigation of castling rules in chess and chess variants.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 1, 2023 08:10 AM UTC:

While I was thinking about designing a collection of new variants I come across an older idea of mine. Let's call it quite fast castling! The idea is about a partial fast casting where one should have a maximum number of pieces to jump and not any number like in normal fast castling. This is a compromise between orthodox castling and fast castling. It can be useful in the context of large board variants where orthodox castling is practically impossible due to the many obstacles, and fast castling is too cheap (or at least that is how I see it)! As the game I design now include musketeer chess style gating regular fast castling is ok as the back row is crowded for a longer time. But large board variants won't have gating or brouhaha squares or anything of the sort as in those cases would be preferable to just push pieces one rank up.

What do you guys think about this?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 1, 2023 10:15 AM UTC in reply to H. G. Muller from 08:48 AM:

Yes, that did it!


Castling Rules in Chess Variants. An investigation of castling rules in chess and chess variants.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 1, 2023 10:33 AM UTC in reply to H. G. Muller from 08:50 AM:

Well, orthodox castling is too cumbersome. After so many moves have taken place the game is probably deep into the middle game so there is not much safety to obtain anymore. On the other hand regular fast castling poses almost no challenge as you have to move only one piece from the king's path to the edge. You, HG, have found a case where fast castling is ok because you granted some special blocking power of some pieces towards the otherwise unblockable pieces. That works in those games. But what about 12x12 or 14x14 games that don't have leaping generals? Fast castling is a way to cheap move. I think the player should need to put some work into castling because the gain (king safety) is pretty high. That even if regularly fast castling very soon into the game might not be a good idea because "it shows the hand" of that player.


Aurelian Florea wrote on Wed, Nov 1, 2023 02:15 PM UTC in reply to Bob Greenwade from 01:30 PM:

@Bob, This seems very easy to code. But the problem is that there is no challenge to overcome before castling. So not much fun added to the game!


Aurelian Florea wrote on Thu, Nov 2, 2023 02:34 AM UTC in reply to Bob Greenwade from Wed Nov 1 05:31 PM:

@Bob, I don't understand what you want to say!


Aurelian Florea wrote on Thu, Nov 2, 2023 05:09 AM UTC in reply to Bob Greenwade from Wed Nov 1 05:31 PM:

I meant what you are unsure on the "intervining pieces" part?


Aurelian Florea wrote on Thu, Nov 2, 2023 07:49 AM UTC in reply to H. G. Muller from 07:40 AM:

@HG, I will still keep it in the back of my mind. It could prove handy someday.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Nov 2, 2023 10:46 AM UTC in reply to H. G. Muller from Tue Oct 31 09:45 PM:

In the following: 1. F@h1 M@c1 2. M@c11 F@d11 3. e5 c7 4. c5 Bxd11-b8 5. f5 d7 6. d5 g8 7. Exc1-e4 Exc11-d9 8. Be3 Mxi3 in the following interactive diagram:

https://www.chessvariants.com/rules/hannibalchesswithmanticoreandfalcon, the AI has just sacrificed a manticore to a pawn. Why?


Aurelian Florea wrote on Thu, Nov 2, 2023 12:37 PM UTC in reply to H. G. Muller from 12:35 PM:

Thanks!


Castling Rules in Chess Variants. An investigation of castling rules in chess and chess variants.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Nov 2, 2023 03:35 PM UTC in reply to Bob Greenwade from 02:08 PM:

Ok, so what are you unsure about the intervining pieces?


Aurelian Florea wrote on Thu, Nov 2, 2023 04:34 PM UTC in reply to Bob Greenwade from 04:22 PM:

Ok, Bob!


Diagram Editor with scalable graphics. An easy-to-use tool for drawing boards and pieces of any size and color.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 3, 2023 08:30 AM UTC in reply to Bob Greenwade from 12:31 AM:

Batman thug is a good one!


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 3, 2023 02:01 PM UTC:

I'm not sure if the Janggi cannon is supported.


Aurelian Florea wrote on Fri, Nov 3, 2023 04:20 PM UTC in reply to H. G. Muller from 03:44 PM:

Oh, so it's possible. I meant beyond the pR. I don't care about the special moves inside the palace for now. That is cool. I am curious also about if there is a way to allow just capturing after jumping 2 pieces. No locust capture.


Aurelian Florea wrote on Fri, Nov 3, 2023 05:44 PM UTC in reply to H. G. Muller from 05:32 PM:

Not a rifle capture but a korean cannon that may capture but may not move over 2 platforms. A heavy cannon let's say!


Aurelian Florea wrote on Fri, Nov 3, 2023 05:47 PM UTC in reply to H. G. Muller from 05:32 PM:

Don't worry to much about this though.


Aurelian Florea wrote on Fri, Nov 3, 2023 06:47 PM UTC in reply to H. G. Muller from 06:36 PM:

Ok, and I understand why. Thanks!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 4, 2023 06:20 AM UTC in reply to H. G. Muller from Thu Nov 2 12:35 PM:

Hello HG,

Just a friendly remainder. Have you had time to solve the AI's bug when gating?


Aurelian Florea wrote on Sat, Nov 4, 2023 10:18 AM UTC in reply to H. G. Muller from 10:12 AM:

That is great!


MSeternitychess[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 4, 2023 12:17 PM UTC:

Why having more knights give them more power? I can think at a single such effect given by the fact they can defend each other, which gives peculiar structures. In your game in a very tiny way bishops on the same colour have such an effect.


Aurelian Florea wrote on Sat, Nov 4, 2023 12:19 PM UTC in reply to Aurelian Florea from 12:17 PM:

The king's rule seems arbitrary to me. Why not end the game when any king is taken, or when one is taken and the other is checkmated? What does your way bring to the table?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 4, 2023 01:14 PM UTC in reply to H. G. Muller from 12:39 PM:

Nice effort, Good luck!


Aurelian Florea wrote on Sat, Nov 4, 2023 01:40 PM UTC in reply to H. G. Muller from 12:39 PM:

As I am writing code for my new apothecary games, which is not even general, I came to appreciate a lot what programmers involved in CVs do. You, HG, Greg, Fergus are really deserving appreciation for this. Good luck! Live long and prosper!


MSeternitychess[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 4, 2023 01:54 PM UTC in reply to Bob Greenwade from 01:51 PM:

Yes, Bob! But we are ultra nerds!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 4, 2023 03:11 PM UTC in reply to H. G. Muller from 03:02 PM:

I am very glad for that!


Aurelian Florea wrote on Sun, Nov 5, 2023 01:59 PM UTC in reply to H. G. Muller from Sat Nov 4 03:02 PM:

The interactive diagram displays an option that sets the depth of the search tree. What 3.5 ply means?


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Nov 5, 2023 02:35 PM UTC:

Hello, I have invented six new very related games that can be found here:

https://www.chessvariants.com/invention/wafflechesswithmanticoreandfalcon

https://www.chessvariants.com/invention/wafflechesswithgryphonandfalcon

https://www.chessvariants.com/invention/hannibalchesswithmanticoreandfalcon

https://www.chessvariants.com/invention/hannibalchesswithgryphonandfalcon

https://www.chessvariants.com/invention/frogchesswithmanticoreandfalcon

https://www.chessvariants.com/invention/frogchesswithgryphonandfalcon

In the attention of any editor: the articles are very similar (some pieces differ amond these games) so it is sufficient to read one of them. Also please respond here with any criticism so that I can receive the news in a centralized way. Nobody will comment the same thing six times, and there is the risk of poluting articles with comments intended from other articles.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Nov 5, 2023 05:02 PM UTC in reply to H. G. Muller from 04:52 PM:

Neat explanation! Thanks!


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Nov 6, 2023 07:36 AM UTC in reply to H. G. Muller from Sun Jun 11 05:28 PM:

For some reason the calculate button does not appear anymore!


Aurelian Florea wrote on Mon, Nov 6, 2023 10:11 AM UTC in reply to H. G. Muller from 09:30 AM:

Oh! My bad!


Aurelian Florea wrote on Mon, Nov 6, 2023 10:16 AM UTC in reply to H. G. Muller from 09:30 AM:

Well, so the NC doesn't mate, unless very particular situations. The falcon probably even less. That was what I was going for! Thanks!


Aurelian Florea wrote on Mon, Nov 6, 2023 10:24 AM UTC in reply to H. G. Muller from 10:22 AM:

It seems I have made a confusion. Thanks for clearing things out.


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Nov 6, 2023 12:30 PM UTC in reply to Aurelian Florea from Sun Nov 5 02:35 PM:

Hopefully an editor catched this thread. No worries otherwise, I just want to make sure that approving this is on someone's to do list!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 8, 2023 07:42 AM UTC in reply to Aurelian Florea from Sun Nov 5 05:02 PM:

Hello HG,

  1. The falcon is evaluated by the interactive diagram pretty low. It exchanges it for a bishop. We have had a similar trouble with the vulture if you remember.
  2. The interactive diagram displays castling out of chess as legal. Is this by design? That in a fast castling context. I not bothered by this unless the AI understands the proper rule.

Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Nov 9, 2023 03:49 PM UTC in reply to Aurelian Florea from Mon Nov 6 12:30 PM:

@ any editor It seems no editor has caught this thread ! Please any of you take a look!


Aurelian Florea wrote on Thu, Nov 9, 2023 04:32 PM UTC in reply to Fergus Duniho from 04:21 PM:

I have made the modification. I wanted to ask if any editor noticed this thread. It is about a collection of games I am proposing. They need reviewing. But no hurry. I know you guys are having a lot on your plates.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 10, 2023 07:39 PM UTC in reply to Gerd Degens from 07:37 PM:

Gerd, The limitation is increased once more articles are accepted!


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Nov 23, 2023 09:52 AM UTC in reply to Aurelian Florea from Thu Nov 9 04:32 PM:

Has any editor had the time to look at the variants mentioned in this thread?


FOOD FIGHT. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Nov 28, 2023 12:19 PM UTC in reply to Bob Greenwade from 01:29 AM:

That is tasty.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Dec 10, 2023 09:49 AM UTC in reply to H. G. Muller from Fri Nov 24 02:32 PM:

Is it possible to use different colours for the black pieces?


Aurelian Florea wrote on Sun, Dec 10, 2023 10:37 AM UTC in reply to Aurelian Florea from 09:49 AM:

I'm using Utrecht. That does it!


Aurelian Florea wrote on Mon, Dec 11, 2023 02:54 PM UTC:

I need a piece that moves like the mfsWcfF. But if and only if on rank 2 it can move twice ahead if not blocked (like an orthodox pawn). The ii modifier does not apply here as there are other pieces on the rank. I have tried morph, and I think I can get it to work, but this has the inconvinience of naming the piece differently after it has moved from the second rank. Is there a better solution? Maybe an offset promotion?


Aurelian Florea wrote on Mon, Dec 11, 2023 06:01 PM UTC in reply to Jean-Louis Cazaux from 05:42 PM:

@ Jean-Louis,

It is just that the D move should work only from rank 2. The rest is indeed what I am searching for.


Aurelian Florea wrote on Mon, Dec 11, 2023 07:49 PM UTC in reply to Jean-Louis Cazaux from 07:40 PM:

No, it can move laterally and keep the ability to move twice ahead!


Aurelian Florea wrote on Tue, Dec 12, 2023 12:34 PM UTC in reply to H. G. Muller from 10:48 AM:

The ii does not work for the reason you mentioned. I was interested in finding out if there's an alternative to morph. As it is not I'll do it the way you have said. Thanks!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 12, 2023 06:07 PM UTC in reply to Bob Greenwade from 05:03 PM:

I don't understand what you guys are talking about! But I think I would if I 'd would!


Aurelian Florea wrote on Wed, Dec 13, 2023 09:41 AM UTC in reply to H. G. Muller from Tue Dec 12 06:29 PM:

Congratulations HG!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Dec 13, 2023 04:49 PM UTC in reply to H. G. Muller from Tue Dec 12 10:48 AM:

This solution has a small inconvenience. I named spearman the mfWmfeFmfnnD starting on rank 2 and footman the mfWmfeF after having left rank 2. The AI is inclined to not promote to a "weaker" piece, but the general idea is that pawns need to be pushed. This is just a small inconvenience. I'm just saying the solution is not perfect. But this is to much to handle for such a general program.


Aurelian Florea wrote on Wed, Dec 13, 2023 06:15 PM UTC in reply to H. G. Muller from 06:04 PM:

Oh, I have forgotten about that! Thanks!


Aurelian Florea wrote on Wed, Dec 13, 2023 06:57 PM UTC in reply to H. G. Muller from 06:04 PM:

Is N normalized to 1 pawns?


Aurelian Florea wrote on Wed, Dec 13, 2023 07:41 PM UTC in reply to H. G. Muller from 07:24 PM:

Ok, thanks!


Aurelian Florea wrote on Fri, Dec 15, 2023 02:42 PM UTC in reply to H. G. Muller from Wed Dec 13 06:04 PM:

Oh, I have discovered another feature given by the usage of morph rather than i for games that include an imitator. The imitator does not get the initial double move in the morph way. This is how I want them. This is a really, really small issue but it helps!


Aurelian Florea wrote on Fri, Dec 15, 2023 03:41 PM UTC in reply to Aurelian Florea from 02:42 PM:

But it seems this thing makes the AI really slow. It probably does not worth it. I expected slower, but not that much.


Aurelian Florea wrote on Fri, Dec 15, 2023 05:22 PM UTC in reply to H. G. Muller from 03:48 PM:

I have replaced this:

  pawn:P:mfWfceFimfnnD:Pawn:a3-j3,,a8-j8
  value=95
  morph=2/1/0/././././././.

with that:

  intialpawn:I:mfWfceFmfnnD:Pawn:a3-j3,,a8-j8
  value=95
  morph=6/6/6/6/6/6/6/././.
  pawn:P:mfWfceF:Pawn:
  value=95
  morph=2/1/0/././././././.

I think the AI has trouble putting together pawns structures or something.


Aurelian Florea wrote on Fri, Dec 15, 2023 06:28 PM UTC in reply to H. G. Muller from 05:55 PM:

I have replaced six with P and it worked. What I am baffled by is that 0 is working too. It seems to me that the promochoice is actually numbered from 0 to 5.


Aurelian Florea wrote on Fri, Dec 15, 2023 06:41 PM UTC in reply to H. G. Muller from 05:55 PM:

But I am in the wrong anyway regarding the fact that the joker still imitates the double step. At least in the normal case- the one where I was using i - I think the joker only when unmoved got the double step. And this seems normal to me, from a game rules point of view, when I'm thinking it through.


Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Dec 17, 2023 05:36 PM UTC in reply to H. G. Muller from 04:35 PM:

Megalomachy next?


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Dec 20, 2023 12:29 PM UTC:

@Fergus, I see you are checking submissions. May you please check the ones mentioned in this thread?


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Dec 20, 2023 05:23 PM UTC:

Hello HG, I am trying to contact you privately, on any email. I tried finding an address on hgm.nubati.net, but I'm told that the connection is not secure. How do I send you an email?


Frog Chess with Gryphon and Falcon. Expansion for frog chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Fri, Dec 22, 2023 12:29 PM UTC in reply to Fergus Duniho from Thu Dec 21 07:11 PM:

I have made progress with the five other articles. But I'm not sure about the parts with the interactive diagrams!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 23, 2023 07:56 AM UTC:

Hello!

I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.


Waffle Chess with Manticore and Falcon. (Updated!) Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Sat, Dec 23, 2023 08:03 AM UTC in reply to Fergus Duniho from Fri Dec 22 06:45 PM:

I have noticed the   entities too. I though you have added them and I have added some myslef to match what you have done to the previous article.


Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 23, 2023 11:05 AM UTC in reply to Florin Lupusoru from 10:21 AM:

Actually, many of us here like math. If I remember correctly Fergus has a PhD in logic. I have a PhD in applied mathematics. And HG has just been invited to participate in the Physics Nobel prize decertation ceremony, I'm sure he is quite good, and that, leaving aside his programming skills. Here, we are maybe 100 people dealing with thousands of chess variants, many of them very good. There is so much we can play. To be honest I had not read well your article. It is a difficult Idea to grasp at a glance. I have published weird games too, and I have had even crazier ones. There are 8 people here who have favorited my two main games. And that is a lot here. So I'm not sure what your expectations are. But while you are here, as I see you have a Romanian name and I think you can help me a bit. I can't access these two sites: http://jocly.com/ https://talkchess.com/ I was told by a friend that probably they are not accessible from Romania. May you check if you can access them? Maybe I have a problem.


Aurelian Florea wrote on Sat, Dec 23, 2023 06:27 PM UTC in reply to Fergus Duniho from 05:27 PM:

Thanks for telling me about the websites!


Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Dec 25, 2023 10:57 AM UTC in reply to H. G. Muller from 10:55 AM:

Great work, H.G.!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 26, 2023 11:52 AM UTC in reply to Aurelian Florea from Sat Dec 23 07:56 AM:

Hello, HG!

As I have said earlier I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.


Hannibal Chess with Gryphon and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Jan 1 09:11 AM UTC in reply to Fergus Duniho from 12:44 AM:

Ok, Fergus! I'll do it later today!


💡📝Aurelian Florea wrote on Tue, Jan 2 07:49 AM UTC in reply to Fergus Duniho from Mon Jan 1 09:38 PM:

To me the diagram appears bellow still.


💡📝Aurelian Florea wrote on Tue, Jan 2 03:46 PM UTC in reply to Fergus Duniho from 01:50 PM:

Yes!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Jan 4 07:02 AM UTC in reply to H. G. Muller from Wed Jan 3 05:48 PM:

This is great news. Thank you HG!


@ Fergus Duniho[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jan 8 08:26 AM UTC:

Hello Fergus! Many thanks for publishing the games in my collection of games inspired by Kevin Pacey. I was at an orthodox chess tournament these days and did not had time for the effort needed to publish the games. Before that, I was using chatGPT in order to write code for frog chess, Hannibal chess and waffle chess. It comes much more easy to me to do it this way as I understand the theory well enough but I just can't focus enough to write some instructions!


Frog Chess with Manticore and Falcon. Expansion for frog chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Jan 8 08:39 AM UTC in reply to Fergus Duniho from Wed Jan 3 07:18 PM:

This game's interactive diagram still puts the panel bellow the board. I don't know why. It works well for the other 5 games!


@ Kevin Pacey[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jan 8 10:49 AM UTC in reply to Diceroller is Fire from 10:31 AM:

Hello Lev,

You cannot put more interactive diagrams on one page. That makes making more pages necessary!


Aurelian Florea wrote on Sat, Jan 13 11:45 AM UTC in reply to Aurelian Florea from Mon Jan 8 08:32 AM:

Kevin,

You have probably did not noticed my games, I have mentioned earlier!


Aurelian Florea wrote on Sun, Jan 14 03:03 PM UTC in reply to Kevin Pacey from Sat Jan 13 05:27 PM:

Nothing special Kevin! I'm just happy I could tinker with new ideas. Good luck, Aurelian!


Wide Nightrider Chess. Chess on a 12x10 board with Nightriders, Champions and fast castling rules.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Jan 16 11:29 AM UTC in reply to Jean-Louis Cazaux from 10:57 AM:

I think HG, does not refer to games that fit a "collection" of sort, but when an author promotes most of his article that, way. For example my just published games inspired by Kevin could find a their place in such a collection and therefore link to each other. But I mention nothing about my apothecary games there. That would make no sense. This is the position I'm taking and I am against the practice mentioned by HG! And I'd really like this clarified as most of my games are coming in collections!


Aurelian Florea wrote on Tue, Jan 16 02:46 PM UTC in reply to H. G. Muller from 11:36 AM:

@HG, I did it first. But I think for me I explained why was that the case. Was I wrong as far as you can see? I'm wondering this as you say that if one person does it (me in this case), then it can perpetuate!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jan 22 07:15 PM UTC in reply to Bob Greenwade from 03:02 PM:

Nasty little Bob, I see what you've done there!


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