Comments by Snowmoondaphne
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In looking for the link to Full Tamerlane Chess, I found that title belongs to a game by Greg Myers, but his game is currently hidden, because it still needs some work. This leads me to think that maybe you were not referring to his game. Were you referring to Greg Myers's Full Tamerlane Chess, to Tamerlane Chess, or to some other game?
: I didnt refer him. I found 'Full tamerlane chess' on the other site.
Regarding the piece descriptions, "move" can be a bit of a vague term. In the description of the Elephant, it's unclear whether the piece moves as a Bishop up to two spaces or can leap one or two spaces diagonally. I consulted Tamerlane Chess in case it used the same Elephant, but it does not. Its Elephant can leap two spaces but cannot move one space. The same goes for the Dabbaba.
: The elephant and Dabbaba are stemed from Tamerlane chess, but i added some move to them and other pieces.
While the Camel is normally a leaper, your description of it suggest that it might not be. The Templar sounds like it might be the Horse from Chinese and Korean Chess. In general, you need to make a clear distinction between true leapers, which may go directly to a space despite obstacles, and lame leapers, which must pass over certain spaces to reach their destination.
: In Citadelir chess, the Camel is also a leaper.
: The Templar moves 1 square orthogonally and then 1 squares diagonally and it can capture a piece with this move. and the Templar can also moves 1 square orthogonally and then 2 squares diagonally but it cannot capture a piece with this move.
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@Fergus Duniho
there are no further modifications to this game. all rules are complete.
@Fergus Duniho
I updated some piece images. I replaced the Cannon image with the Dabbabah image, the shield image with the Champion image, and the Berolina Pawn image with the Steward image. This will make the diagrams clearer to those who are already familiar with the standard images used for particular pieces. The Guard in this game is more or less the same as the Steward in John William Brown's Centennial Chess. Details about whether it can make double moves or capture by en passant should be included.
: I modified the pieces and I changed the image to fit the modified pieces.
The leaper diagram suggests that the Templar moves as the Knight. If this is the case, then the description would be clearer if it said that it moves as the Knight. As it is written, the description sounds like that of the Horse in Chinese or Korean Chess, which follows a particular path and may be blocked on the first step. Instead of saying that a piece moves as a Templar without moving as an Ox, it would be clearer to say that it moves as a Knight.
: Sorry, but Templar's move remains. because on the 8x8 board, the knight and bishop have similar powers, but at 12x12, the bishop is much stronger than the knight, so we had to add new move to the knight to balance it.
- Templar's move : Templar is a leaper. It can move like the knight, or the ox. whether you move as a knight or as ox, it can leap. but it cannot capture a piece when it move like the ox.
@Ben Reiniger
I get that the Templar is a knight plus captureless-ox, but the other pieces that move like a "Templar but not as an Ox" should instead just say they move like a knight or <whatever>; I think that would be substantially clearer.
: Yes. I'll fix it.
The Giraffe's description wasn't clear to me, but the movement diagram mostly fixes that. But, is the Giraffe blocked by a piece diagonally adjacent?
: Yes. It moves 1 diag and straight.
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I envision the shape of a knightly Chess piece as a flat square like Janggi, Xiangqi, or Shogi. Then pieces can show the knight state on their bottom side.
Flapping piece = Changing its state
Lion can capture enemy lion without any restrictions.
[Problems to fix in my interative diagram]
Why promotion is wrong. Why cannot drop. Why other pieces cannot be promoted.
Really thank you!! 8ㅅ8
Thank you!! ///ㅅ///
And if you okay, can i know how i see the value of all pieces?
If you are okay, Can i know where and how did you use the mnemonic characters?
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Im really sorry but, can anyone teach me how pawns can move 2 squares on their initial rank please?
Really thank you for your help!! 8ㅅ8
https://en.wikipedia.org/wiki/Maka_dai_dai_shogi#Strategy
in this page, donkey's movement is different. can i know which movement is right please?
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Im changing Citadelir chess.
I fixed their move again
Ah i fixed the image!
How can I make the rule 'Pawn can only be promoted to pieces captured by the enemy' as an interative diagram?
https://www.chessvariants.com/historic.dir/timur/variants.html
in this page, at the variant 4, Girrafe can move 1 diagonally and 1 or more straight. but i dont know if Girrafe can move only 1 square diagonally or not. can Giraffe only go 1 square diagonally?
Can anyone please explain why this is not working?
The AI doesn't work on my computer. And the piece value is also unknown. I don't know what is causing this problem.
Ah I solved the problem by changing 'nN' -> 'asfW'
Can this be published please?
- Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
- A Rook already moves orthogonally, so this only describes a Rook. Did you mean diagonally? Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same. Using "Rook" would help most people here to understand, but either way you should be consistent. You could still call the piece "Incense" while describing its movement as that of a Rook.
= Ah I'm sorry. I wrote wrong... I fixed it.
- Cannon - It moves as a Rook but it must hop over a intervening piece.
- Ok. Just to be clear - it cannot move or capture without hopping?
= Yes.
- Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.
- Ok. So like a Cannon in Chinese Chess... (You already used "Cannon" for something else so our readers will find this confusing.) And then:
= Yes. the Van is same as the Cannon from Xiangqi. but i already used name Cannon, so I felt the need to create a new name. that is Van.
- Copper - Promoted Van. It moves as a Cannon or as a Van.
- Either I do not understand Cannon and Van or this does not make sense. A Cannon is just a Van with fewer options. So Cannon + Van is just a Van.
= So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.
- Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
- This is a contradiction. Can it leap or not?
= Ah it cannot leap. I wrote wrong. I fixed it.
- Pieces that reach the enemy camp (7th to 9th rank) are promoted.
- Is this automatic or can a player chose not to promote?
= Both players can chose not to promote.
- Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
- I do not understand this. Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?
= Yes. he lose. it is same as Jishogi from Shogi, but only the point calculation is different.
Iron and Copper have the same movement. Iron/Copper can move like the Van or Cannon.
so, as Betza notation,
< Cannon = pR >
< Van = mRpcR >
< Iron/Copper = mRpR >
dax00 / ?? nope;
Miller / Yes. Cannon and Van keep their names. Thank you.
Are you having trouble getting this published please?
Really thank you for your answer!! but can this be published please?
I've edited all!
thank you !!
The placement of the pieces was referred to Old Sittuyin. Except for the Cannon and Van, which can change positions with each other, unlike the modern Sittuyin, you cannot change the position of the pieces.
(Old Sittuyin link : https://billyoung.tistory.com/?page=102)
Thank you for asking!
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Thanks for the comments. But, as you said, I made it closer to Shogi, so I'm going to keep the piece as it is. (Knight referred to 八方桂.)
Thank you!
The reason I posted the Korean link is because I want to reveal what it actually looks like. The description is the same as here.
And there is no piece shape that matches the promoted move. So I temporarily made the promoted shapes of pawn, knight, cardinal, marshal like that. It's hard to find other shapes to replace...
To make the Gilding, Apricot, and Whole similar in shape (since the move is Queen), I referred to -rider icon and withdrawer icon. Because the two have similar lines. Of course, if there is a better icon, I will change it.
thank you! ^~^
Ben //
thank you!
umm,, I am revising the description,,
HG //
Yes, I fixed it!
Kevin // Thank you so much for commenting! But can you tell me what 'Having the armies seperated by 6 ranks' means? Does that mean the maximum rank that can be dropped is the 6th rank?
Kevin // Hi! ٩(ˊᗜˋ*)و
Ah I understand! Really thanks for telling me!
Do you know how to implement the images in the links below into this page?
8ㅅ8,,
Really thank you! 8ㅅ8,,!
Kevin //
A lot has been added and changed. What do you think of this?
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Kings cannot face each other.
-
Both players can change the position of their Bishop and Knight.
Now castling is also possible with a moved or dropped Rook. Likewise, you can castling with a moved King. Of course, the King and Rook needed for Castling should be at the starting point.
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Yes!! and the position of the rank and file is the same as before rotation!