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Comments by Snowmoondaphne

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MStwisty-chess[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Sun, May 17, 2020 01:29 PM UTC:

Yes!! and the position of the rank and file is the same as before rotation!


웅희(熊戱. Unghui). Members-Only It is called 중장기(Middle Janggi). this game is stemed from 장기(Janggi the Korean chess).[All Comments] [Add Comment or Rating]

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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Mon, May 25, 2020 04:42 AM UTC:

In looking for the link to Full Tamerlane Chess, I found that title belongs to a game by Greg Myers, but his game is currently hidden, because it still needs some work. This leads me to think that maybe you were not referring to his game. Were you referring to Greg Myers's Full Tamerlane Chess, to Tamerlane Chess, or to some other game?

: I didnt refer him. I found 'Full tamerlane chess' on the other site.

 

Regarding the piece descriptions, "move" can be a bit of a vague term. In the description of the Elephant, it's unclear whether the piece moves as a Bishop up to two spaces or can leap one or two spaces diagonally. I consulted Tamerlane Chess in case it used the same Elephant, but it does not. Its Elephant can leap two spaces but cannot move one space. The same goes for the Dabbaba.

: The elephant and Dabbaba are stemed from Tamerlane chess, but i added some move to them and other pieces.

 

While the Camel is normally a leaper, your description of it suggest that it might not be. The Templar sounds like it might be the Horse from Chinese and Korean Chess. In general, you need to make a clear distinction between true leapers, which may go directly to a space despite obstacles, and lame leapers, which must pass over certain spaces to reach their destination.

: In Citadelir chess, the Camel is also a leaper.

: The Templar moves 1 square orthogonally and then 1 squares diagonally and it can capture a piece with this move. and the Templar can also moves 1 square orthogonally and then 2 squares diagonally but it cannot capture a piece with this move.


웅희(熊戱. Unghui). Members-Only It is called 중장기(Middle Janggi). this game is stemed from 장기(Janggi the Korean chess).[All Comments] [Add Comment or Rating]

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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sun, May 31, 2020 04:42 PM UTC:

@Fergus Duniho

 

there are no further modifications to this game. all rules are complete.


💡📝Daphne Snowmoon wrote on Tue, Jun 2, 2020 04:48 AM UTC:

@Fergus Duniho

 

I updated some piece images. I replaced the Cannon image with the Dabbabah image, the shield image with the Champion image, and the Berolina Pawn image with the Steward image. This will make the diagrams clearer to those who are already familiar with the standard images used for particular pieces. The Guard in this game is more or less the same as the Steward in John William Brown's Centennial Chess. Details about whether it can make double moves or capture by en passant should be included.

: I modified the pieces and I changed the image to fit the modified pieces.

 

The leaper diagram suggests that the Templar moves as the Knight. If this is the case, then the description would be clearer if it said that it moves as the Knight. As it is written, the description sounds like that of the Horse in Chinese or Korean Chess, which follows a particular path and may be blocked on the first step. Instead of saying that a piece moves as a Templar without moving as an Ox, it would be clearer to say that it moves as a Knight.

: Sorry, but Templar's move remains. because on the 8x8 board, the knight and bishop have similar powers, but at 12x12, the bishop is much stronger than the knight, so we had to add new move to the knight to balance it.

- Templar's move : Templar is a leaper. It can move like the knight, or the ox. whether you move as a knight or as ox, it can leap. but it cannot capture a piece when it move like the ox.


💡📝Daphne Snowmoon wrote on Wed, Jun 3, 2020 04:19 AM UTC:

@Ben Reiniger

 

I get that the Templar is a knight plus captureless-ox, but the other pieces that move like a "Templar but not as an Ox" should instead just say they move like a knight or <whatever>; I think that would be substantially clearer.

: Yes. I'll fix it.

 

The Giraffe's description wasn't clear to me, but the movement diagram mostly fixes that.  But, is the Giraffe blocked by a piece diagonally adjacent?

: Yes. It moves 1 diag and straight.


웅희(熊戱. Unghui). Members-Only It is called 중장기(Middle Janggi). this game is stemed from 장기(Janggi the Korean chess).[All Comments] [Add Comment or Rating]

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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Jun 5, 2020 08:54 AM UTC:

@Fergus Duniho

 

Thank you! The rule is complete


💡📝Daphne Snowmoon wrote on Sat, Jun 6, 2020 03:22 AM UTC:

@Furgus Duniho

 

Yes! it's correct!


💡📝Daphne Snowmoon wrote on Mon, Jun 8, 2020 02:10 PM UTC:

@Fergus Duniho

 

thank you!! OwO


MSknightly-chess[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Fri, Jun 12, 2020 02:15 AM UTC:

@Fergus Duniho

 

I envision the shape of a knightly Chess piece as a flat square like Janggi, Xiangqi, or Shogi. Then pieces can show the knight state on their bottom side.

Flapping piece = Changing its state


MSmelee-chess[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Sun, Jul 12, 2020 05:00 AM UTC:

Lion can capture enemy lion without any restrictions.


Daphne Snowmoon wrote on Mon, Jul 13, 2020 06:45 AM UTC:
files=5 ranks=9 holdingsType=-1 promoOffset=9 promoZone=3 maxPromote=9 promoChoice=+ royal=8 royal=17 graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=rotate pawn:P:fmWfcF:pawn:a3,b3,c3,d3,e3,,a7,b7,c7,d7,e7 Knight:N:N:knight:a2,e2,,a8,e8 Giraffe:G:FD:giraffe:b2,,d8 Phoenix:H:WA:snake:d2,,b8 Ox:O:Fj1B:ox:a1,,e9 Dragon:D:WDsj1R:pegasus:b1,d1,,b9,d9 Elephant:E:AD:elephant:e1,,a9 King:K:K:king:c2,,c8 Lance:L:vR:lance:c1,,c9 giraffe pawn:+P:mWmAcFcD:moon:, elephant knight:+N:mAmDcN:horse:, phoenix giraffe:+G:mWmAcFcD:moon:, giraffe phoenix:+H:mFmDcWcA:mage:, dragon ox:+O:mWmDmsj1RcFcj1B:bishop:, ox dragon:+D:mFmj1BcWcDcsj1R:rook:, knight elephant:+E:mNcAcD:unicorn:, Lion:+K:KNADcaKcabKmabK:lion:, Whale:+R:vRbB:queen:,

Daphne Snowmoon wrote on Mon, Jul 13, 2020 06:45 AM UTC in reply to Daphne Snowmoon from 06:45 AM:

[Problems to fix in my interative diagram]

Why promotion is wrong. Why cannot drop. Why other pieces cannot be promoted.


Daphne Snowmoon wrote on Mon, Jul 13, 2020 06:45 AM UTC in reply to from 06:45 AM:

Really thank you!! 8ㅅ8


Daphne Snowmoon wrote on Mon, Jul 13, 2020 06:45 AM UTC in reply to from 06:45 AM:
files=9 ranks=9 holdingsType=-1 promoOffset=9 promoZone=3 maxPromote=7 royal=9 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn:P:fW:chinesepawn:a3,b3,c3,d3,e3,f4,g4,h4,i4,,a6,b6,c6,d6,e7,f7,g7,h7,i7 rook:R:R:rook:a1,i1,,a9,i9 bishop:B:B:bishop:b2,,h8 silver:S:FfW:silvergeneral:g2,h3,,b7,c8 knight:N:asfW:knight:e2,f2,,d8,e8 cannon:C:pR:cannon:c2,,g8 ram:A:mRpcR:lance:d2,,f8 gold:G:WfF:goldgeneral:g3,,c7 king:K:K:king:h2,,b8 gilding:+P:WfF:promotedshogipawn:, dragon:+R:RF:promotedrook:, horse:+B:BW:promotedbishop:, promoted silver:+S:WfF:promotedsilvergeneral:, promoted knight:+N:WfF:promotedshogihorse:, promoted cannon:+C:mRpR:moon:, promoted ram:+A:mRpR:mage:,

Daphne Snowmoon wrote on Mon, Jul 13, 2020 01:31 PM UTC in reply to H. G. Muller from 01:31 PM:

Thank you!! ///ㅅ///


Daphne Snowmoon wrote on Mon, Jul 13, 2020 01:31 PM UTC in reply to H. G. Muller from 01:31 PM:

And if you okay, can i know how i see the value of all pieces?


Chu Shogi. Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!)[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Thu, Jul 16, 2020 01:13 PM UTC:

If you are okay, Can i know where and how did you use the mnemonic characters?


Deadly Chess. Members-Only Amazon-Lion, Bishop-Cannon, Knight-Kirin+Pheonix Etc.[All Comments] [Add Comment or Rating]

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MSlusus-chess[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Fri, Jul 17, 2020 04:17 AM UTC:
files=10 ranks=10 holdingsType=-1 promoOffset=16 promoZone=3 maxPromote=4 promoChoice= royal=5 royal=6 graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnHifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2, soldier:S:ifmnHifmnDfmWfceF:chinesepawn:,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9 knight:N:N:knight:b1,i1, kirin:I:FD:unicorn:,,b10,i10 king:K:KisO3:king:f1 jade:J:KisO3:kingrook:,,f10 queen:Q:Q:queen:e1, lion:L:NADFcavFmabFWcavWmabW:lion:,,e10 marshal:M:RN:chancellor:d1, falcon:F:NbsDbsRfWfDfcavWfmabW:falcon:,,d10 cardinal:C:BN:cardinal:g1, eagle:E:NbAbBfFfAfcavFfmabF:moon:,,g10 rook:R:R:rook:a1,j1, dragon:D:bsDbsRfWfDfcavWfmabW:pegasus:,,a10,j10 bishiop:B:B:bishop:c1,h1, horse:H:bAbBfFfAfcavFfmabF:horse:,,c10,h10 promoted pawn:+P:FvW:silvergeneral:, promoted soldier:+S:WfF:goldgeneral:, promoted knight:+N:mRpcR:cannon:, promoted kirin:+I:pR:crookedrook:,

Daphne Snowmoon wrote on Fri, Jul 17, 2020 04:17 AM UTC in reply to Daphne Snowmoon from 04:17 AM:

Im really sorry but, can anyone teach me how pawns can move 2 squares on their initial rank please?


Daphne Snowmoon wrote on Fri, Jul 17, 2020 08:36 AM UTC in reply to H. G. Muller from 08:36 AM:

Really thank you for your help!! 8ㅅ8


Daphne Snowmoon wrote on Mon, Jul 20, 2020 04:46 AM UTC in reply to Daphne Snowmoon from Fri Jul 17 04:17 AM:
files=10 ranks=10 holdingsType=-1 promoOffset=16 promoZone=3 maxPromote=4 promoChoice= royal=5 royal=6 graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnHifmnDfmWfceF:pawn:,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9 soldier:S:ifmnHifmnDfmWfceF:chinesepawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2, knight:N:N:knight:,,b10,i10 kirin:I:FD:unicorn:b1,i1, king:K:KisO3:king:e1 jade:J:KisO3:kingrook:,,e10 queen:Q:Q:queen:,,f10 lion:L:NADFcavFmabFWcavWmabW:lion:f1, marshal:M:RN:chancellor:,,g10 falcon:F:NbsDbsRfWfDfcavWfmabW:falcon:g1, cardinal:C:BN:cardinal:,,d10 eagle:E:NbAbBfFfAfcavFfmabF:moon:d1, rook:R:R:rook:,,a10,j10 dragon:D:bsDbsRfWfDfcavWfmabW:pegasus:a1,j1, bishiop:B:B:bishop:,,c10,h10 horse:H:bAbBfFfAfcavFfmabF:horse:c1,h1, promoted pawn:+P:FvW:silvergeneral:, promoted soldier:+S:WfF:goldgeneral:, promoted knight:+N:mRpcR:cannon:, promoted kirin:+I:pR:crookedrook:,

Maka Dai Dai Shogi. Pieces promote on capture, some to multi-capturing monsters. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Fri, Jul 31, 2020 07:14 PM UTC:

https://en.wikipedia.org/wiki/Maka_dai_dai_shogi#Strategy

in this page, donkey's movement is different. can i know which movement is right please?


웅희(熊戱. Unghui). Members-Only It is called 중장기(Middle Janggi). this game is stemed from 장기(Janggi the Korean chess).[All Comments] [Add Comment or Rating]

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Citadelir chess. Grand chess + Tamerlane chess + Omega Chess.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Sat, Aug 8, 2020 01:27 PM UTC in reply to Daphne Snowmoon from Thu Jul 16 03:14 PM:
holdingsType=-1 files=12 ranks=12 royal=4 promoZone=4 maxPromote=3 promoChoice=QRBNODAICMHSVEL graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=none pawn:P:ifmnDfmWfceF:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9 pawn:P:fmWfceF:pawn:c5,f5,g5,j5,,c8,f8,g8,j8 lance:L:fR:lance:a3,l3,,a10,l10 king:K:K:king:g3,,g10 queen:Q:Q:queen:f3,,f10 rook:R:R:rook:a1,l1,,a12,l12 bishop:B:B:bishop:c3,j3,,c10,j10 knight:N:N:knight:b3,k3,,b10,k10 pope:O:RN:chancellor:h3,,h10 cardinal:D:BN:cardinal:e3,,e10 arch:A:yasfF:giraffe:d3,,d10 priest:I:yasfW:camel:i3,,i10 cannon:C:mRpcR:cannon:e2,h2,,e11,h11 ram:M:mBpcB:ram:b2,k2,,b11,k11 prophet:H:CH:lion:c2,j2,,c11,j11 seer:S:ZD:ox:d2,i2,,d11,i11 revealer:V:GW:moon:f2,g2,,f11,g11 deacon:E:FA:elephant:a2,l2,,a11,l11

💡📝Daphne Snowmoon wrote on Sat, Aug 8, 2020 01:28 PM UTC in reply to Daphne Snowmoon from 01:27 PM:

Im changing Citadelir chess.


💡📝Daphne Snowmoon wrote on Sun, Aug 9, 2020 05:23 AM UTC in reply to Greg Strong from Sat Aug 8 03:32 PM:

I fixed their move again


💡📝Daphne Snowmoon wrote on Tue, Aug 18, 2020 03:04 PM UTC in reply to Ben Reiniger from 02:46 PM:

Ah i fixed the image!


💡📝Daphne Snowmoon wrote on Tue, Aug 18, 2020 06:21 PM UTC in reply to Daphne Snowmoon from Sat Aug 8 01:27 PM:

How can I make the rule 'Pawn can only be promoted to pieces captured by the enemy' as an interative diagram?


Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!)[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Thu, Aug 20, 2020 09:51 AM UTC:

https://www.chessvariants.com/historic.dir/timur/variants.html

in this page, at the variant 4, Girrafe can move 1 diagonally and 1 or more straight. but i dont know if Girrafe can move only 1 square diagonally or not. can Giraffe only go 1 square diagonally?


MSgrand-board[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Thu, Aug 27, 2020 04:51 AM UTC:
files=9 ranks=10 holdingsType=-1 promoOffset=8 maxPromote=1 royal=3 promoZone=5 promoChoice= graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none foot:F:fW:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,,a7,b7,c7,d7,e7,f7,g7,h7,i7 heavy:H:asfW:knight:c2,g2,,c9,g9 monarch:M:K:king:e2,,e9 cavalry:A:R:rook:a2,i2,,a9,i9 spear:S:WfF2fnD:lance:b2,h2,,b9,h9 dragon:D:Q:queen:e3,,e8 scout:O:pR:cannon:b3,h3,,b8,h8 guard:G:WF:elephant:d2,f2,,d9,f9 sentry:+F:fsW:chinesepawn:,

Daphne Snowmoon wrote on Thu, Aug 27, 2020 05:02 AM UTC in reply to Daphne Snowmoon from 04:51 AM:

Can anyone please explain why this is not working?


Daphne Snowmoon wrote on Thu, Aug 27, 2020 05:39 AM UTC in reply to Greg Strong from 05:34 AM:

The AI doesn't work on my computer. And the piece value is also unknown. I don't know what is causing this problem.


Daphne Snowmoon wrote on Thu, Aug 27, 2020 04:49 PM UTC in reply to H. G. Muller from 08:53 AM:

Ah I solved the problem by changing 'nN' -> 'asfW'


Nine elder (아홉 장로). Sittuyin + Shogi.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Fri, Sep 4, 2020 04:22 PM UTC:
files=9 ranks=9 holdingsType=-1 promoOffset=10 promoZone=3 maxPromote=7 royal=9 royal=10 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn(hu):P:fsW:chinesepawn:a3,c3,e3,g4,i4,,a6,c6,e7,g7,i7 incense(kyou):I:R:rook:a1,i1,,a9,,i9 angle(kaku):A:B:bishop:b2,,h8 silver(gin):S:FfW:silvergeneral:g2,h3,,b7,c8 cassia(kei):C:asfW:horse:e2,f2,,d8,e8 cannon(hou):N:pR:cannon:c2,,g8 van(zen):V:mRpcR:lance:d2,,f8 gold(kin):G:WfF:goldgeneral:g3,,c7 jade(gyoku):J:K:kingrook:h2 king(ou):J:K:king:,,b8 gilding(to):+P:WfF:promotedshogipawn:, dragon(ryuu):+I:RF:promotedrook:, horse(uma):+A:BW:promotedbishop:, whole(narigin):+S:WfF:promotedsilvergeneral:, scepter(narikei):+C:WfF:promotedshogihorse:, iron(tetsu):+N:mRpR:moon:, copper(dou):+V:mRpR:mage:,

💡📝Daphne Snowmoon wrote on Fri, Sep 18, 2020 04:52 PM UTC in reply to Daphne Snowmoon from Fri Sep 4 04:22 PM:

Can this be published please?


💡📝Daphne Snowmoon wrote on Mon, Sep 28, 2020 05:47 PM UTC in reply to Greg Strong from Sat Sep 26 01:08 AM:
Promoted Incense. It moves as a Rook or moves 1 square orthogonally.
A Rook already moves orthogonally, so this only describes a Rook. Did you mean diagonally? Also, you sometimes describe this move as "Rook" and sometimes as "Incense" although I think they are the same. Using "Rook" would help most people here to understand, but either way you should be consistent. You could still call the piece "Incense" while describing its movement as that of a Rook.

= Ah I'm sorry. I wrote wrong... I fixed it.

Cannon - It moves as a Rook but it must hop over a intervening piece.
Ok. Just to be clear - it cannot move or capture without hopping?

= Yes.

Van - It moves as a Rook but it must hop over a intervening piece to capture enemy.
Ok. So like a Cannon in Chinese Chess... (You already used "Cannon" for something else so our readers will find this confusing.) And then:

= Yes. the Van is same as the Cannon from Xiangqi. but i already used name Cannon, so I felt the need to create a new name. that is Van.

Copper - Promoted Van. It moves as a Cannon or as a Van.
Either I do not understand Cannon and Van or this does not make sense. A Cannon is just a Van with fewer options. So Cannon + Van is just a Van.

= So, It can move like the Cannon. and It can also move like the Rook but cannot capture with this move.

Cassia - it can leap over piece, but if there is a piece in the path, it cannot move in that direction.
This is a contradiction. Can it leap or not?

= Ah it cannot leap. I wrote wrong. I fixed it.

Pieces that reach the enemy camp (7th to 9th rank) are promoted.
Is this automatic or can a player chose not to promote?

= Both players can chose not to promote.

Cannon, Van, Incense, and Angle are counted as 5 points and the remaining pieces are counted as 1 point each. When becoming Jishogi, the player with a total score of less than 35 loses.
I do not understand this. Are you saying that as soon as a player has less than 35 points worth of pieces, they lose immediately?

= Yes. he lose. it is same as Jishogi from Shogi, but only the point calculation is different.


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 01:22 AM UTC in reply to Greg Strong from Mon Sep 28 10:01 PM:

Iron and Copper have the same movement. Iron/Copper can move like the Van or Cannon.

so, as Betza notation,

< Cannon = pR >

< Van = mRpcR >

< Iron/Copper = mRpR >


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 10:37 AM UTC in reply to dax00 from 09:23 AM:

dax00 / ?? nope;


💡📝Daphne Snowmoon wrote on Tue, Sep 29, 2020 10:43 AM UTC in reply to H. G. Muller from 10:28 AM:

Miller / Yes. Cannon and Van keep their names. Thank you.


💡📝Daphne Snowmoon wrote on Fri, Oct 16, 2020 04:18 AM UTC in reply to Greg Strong from Wed Sep 30 03:15 AM:

Are you having trouble getting this published please?


💡📝Daphne Snowmoon wrote on Mon, Oct 19, 2020 01:59 PM UTC in reply to H. G. Muller from Fri Oct 16 11:58 AM:

Really thank you for your answer!! but can this be published please?


💡📝Daphne Snowmoon wrote on Thu, Oct 22, 2020 06:20 AM UTC in reply to Ben Reiniger from Wed Oct 21 09:04 PM:

I've edited all!


💡📝Daphne Snowmoon wrote on Sat, Oct 24, 2020 11:03 AM UTC in reply to Daphne Snowmoon from Fri Sep 4 04:22 PM:
files=9 ranks=9 holdingsType=-1 promoOffset=10 promoZone=3 maxPromote=7 royal=9 royal=10 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 darkShade=#FFFFFF symmetry=none pawn(hu):P:fsW:chinesepawn:a3,c3,e3,g4,i4,,a6,c6,e7,g7,i7 incense(kyou):I:R:rook:a1,i1,,a9,,i9 angle(kaku):A:B:bishop:b2,,h8 silver(gin):S:FfW:silvergeneral:g2,h3,,b7,c8 cassia(kei):C:asfW:horse:e2,f2,,d8,e8 cannon(hou):N:pR:cannon:c2,,g8 van(zen):V:mRpcR:lance:d2,,f8 gold(kin):G:WfF:goldgeneral:g3,,c7 jade(gyoku):J:K:kingrook:h2 king(ou):J:K:king:,,b8 gilding(to):+P:WfF:promotedshogipawn:, dragon(ryuu):+I:RF:promotedrook:, horse(uma):+A:BW:promotedbishop:, whole(narigin):+S:WfF:promotedsilvergeneral:, scepter(narikei):+C:WfF:promotedshogihorse:, iron(tetsu):+N:mRpR:moon:, copper(dou):+V:mRpR:mage:,

💡📝Daphne Snowmoon wrote on Sat, Oct 24, 2020 02:58 PM UTC in reply to Greg Strong from Thu Oct 22 10:15 PM:
files=9 ranks=9 holdingsType=-1 maxPromote=5 promoZone=3 promoOffset=8 royal=7 promoChoice=+ graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 lightShade=#F0FFC0 darkShade=#C8E0A8 symmetry=none pawn:P:fW:pawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,,a7,b7,c7,d7,e7,f7,g7,h7,i7 cannon:C:pR:cannon:b2,h2,,b8,h8 horse:H:asfW:horse:c1,g1,,c9,g9 spear:S:WfFfafFfafW:promotedsilvergeneral:b1,h1,,b9,h9 rook:R:R:rook:a1,i1,,a9,i9 guard:G:K:guard:d1,f1,,d9,f9 king:K:K:king:e1,,e9 queen:Q:Q:queen:e2,,e8 promoted pawn:+P:K:chinesepawn:, promoted cannon:+C:mRpRFAcpR:lance:, promoted spear:+S:K:mage:, promoted horse:+H:K:moon:, dragon:+R:RF:promotedrook:,

💡📝Daphne Snowmoon wrote on Sat, Oct 24, 2020 02:58 PM UTC in reply to Ben Reiniger from Thu Oct 22 04:17 PM:

thank you !!


💡📝Daphne Snowmoon wrote on Thu, Nov 5, 2020 09:01 AM UTC in reply to bukovski from Sun Nov 1 09:13 PM:

The placement of the pieces was referred to Old Sittuyin. Except for the Cannon and Van, which can change positions with each other, unlike the modern Sittuyin, you cannot change the position of the pieces.

(Old Sittuyin link : https://billyoung.tistory.com/?page=102)

Thank you for asking!


中象棋(Middle Xiangqi). Members-Only Missing description[All Comments] [Add Comment or Rating]

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Pandemonium (Surajang修羅場). Capablanca chess + Crazyhouse.[All Comments] [Add Comment or Rating]
💡📝Daphne Snowmoon wrote on Wed, Nov 18, 2020 03:02 AM UTC in reply to Zhedric Meneses from Tue Nov 17 03:58 AM:

Thanks for the comments. But, as you said, I made it closer to Shogi, so I'm going to keep the piece as it is. (Knight referred to 八方桂.)


💡📝Daphne Snowmoon wrote on Wed, Nov 18, 2020 10:41 AM UTC in reply to Zhedric Meneses from 03:23 AM:

Thank you!


💡📝Daphne Snowmoon wrote on Sun, Nov 29, 2020 06:54 PM UTC:

Can this be published please?


💡📝Daphne Snowmoon wrote on Thu, Dec 3, 2020 02:11 AM UTC in reply to Fergus Duniho from Tue Dec 1 01:46 AM:

The reason I posted the Korean link is because I want to reveal what it actually looks like. The description is the same as here.

And there is no piece shape that matches the promoted move. So I temporarily made the promoted shapes of pawn, knight, cardinal, marshal like that. It's hard to find other shapes to replace...


💡📝Daphne Snowmoon wrote on Thu, Dec 3, 2020 06:28 AM UTC in reply to Zhedric Meneses from 04:38 AM:

To make the Gilding, Apricot, and Whole similar in shape (since the move is Queen), I referred to -rider icon and withdrawer icon. Because the two have similar lines. Of course, if there is a better icon, I will change it.


💡📝Daphne Snowmoon wrote on Mon, Dec 7, 2020 06:22 AM UTC:

I changed the icons


💡📝Daphne Snowmoon wrote on Mon, Dec 7, 2020 11:10 AM UTC in reply to Zhedric Meneses from 07:46 AM:

thank you! ^~^


💡📝Daphne Snowmoon wrote on Wed, Dec 9, 2020 07:52 AM UTC in reply to Ben Reiniger from Mon Dec 7 03:27 PM:

Ben //

thank you!

umm,, I am revising the description,,


💡📝Daphne Snowmoon wrote on Wed, Dec 9, 2020 07:53 AM UTC in reply to H. G. Muller from Mon Dec 7 04:02 PM:

HG //

Yes, I fixed it!


💡📝Daphne Snowmoon wrote on Tue, Jan 12, 2021 11:44 PM UTC in reply to Kevin Pacey from Sat Dec 12 2020 04:53 AM:

Kevin // Thank you so much for commenting! But can you tell me what 'Having the armies seperated by 6 ranks' means? Does that mean the maximum rank that can be dropped is the 6th rank?


💡📝Daphne Snowmoon wrote on Wed, Jan 13, 2021 05:24 AM UTC in reply to Kevin Pacey from 03:40 AM:

Kevin // Hi! ٩(ˊᗜˋ*)و

Ah I understand! Really thanks for telling me!


💡📝Daphne Snowmoon wrote on Tue, Feb 2, 2021 07:06 PM UTC:

Do you know how to implement the images in the links below into this page?

8ㅅ8,,

https://cafe.naver.com/snowmoondaphne/8


💡📝Daphne Snowmoon wrote on Wed, Feb 3, 2021 12:50 AM UTC in reply to Fergus Duniho from Tue Feb 2 09:21 PM:

Really thank you! 8ㅅ8,,!


💡📝Daphne Snowmoon wrote on Wed, Feb 3, 2021 11:05 PM UTC in reply to Kevin Pacey from Wed Jan 13 03:40 AM:

Kevin //

A lot has been added and changed. What do you think of this?

  1. Kings cannot face each other.

  2. Both players can change the position of their Bishop and Knight.

Now castling is also possible with a moved or dropped Rook. Likewise, you can castling with a moved King. Of course, the King and Rook needed for Castling should be at the starting point.


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