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Comments by RobertoLavieri
Are we waiting for the end of the game Gifford-Joyce to continue with the last round?
I think all players have to play 1 or 2 games more, but I am not sure. I don´t have confident statistics on hand, although it is clear that Gifford is ahead, and it appears he is followed by Fourriere, Kaufmann, Duniho and Lavieri, very probably in this order, and I am not sure about the exact points for each one.
When are we going to continue with the Tournament?. According to my calculations, Gary Gifford is going to be the winner, independently of the other results, but I suppose all the rest want to play the remaining games. Congratulations, Gary!.
Ultima is a relatively popular game (much less than Chess, of course, but more than many people think), I am an 'experienced' relatively good Ultima player (but far from master level, I think) and I have played it since many years before I knew about TCVP. It is played around the world, and it is played as described in this Pages almost everywhere, at least as I know. Usually, Ultima players are not gained for changes in the game, and once I have received hard words from an Ultima fan by my proposed 'Ultimatum', a game that was thought to be, in essence, a supposed 'improvement' of Ultima. Rococo is not an unknown game, it is eventually played by some Ultima fans, although it is less popular than Ultima. Rococo fans seems to be also contrary to changes in the game.
Ultima is a great game, regardless some details... And, regardless the opinion of its inventor, Ultima fans love the game as is. Particularilly, I prefer Maxima, Fugue and Rococo, although I have to say that these three games are very different in the dynamics and game play than Ultima, and very different each one to the other two, although all of them were somewhat inspired by ULTIMA.
Long Leaper movement is well described in this pages. 'Leapers' could be the initial idea, in the early Baroque game, although the 'modern' ULTIMA has accepted Long-Leapers instead of single Leapers. Other rules could have historic importance in the evolution of the game, and it has its merits, so if there are fans of these rules, it should be considered normal, as they are Shatranj fans today, by example
Nice idea, Shogi is great by many reasons, but the relatively low power of many pieces is a special element of interest when there are drops, and Shatranj looks excellent for this purpose too. I have to play it to see how it works. My only observation: I prefer that after a Horse of Troy capture, it changes sides, but its contents are lost, i.e., it transforms to a single Knight.
Tank and Bomb movements seem too slow for a 10x10 game. Please explain Tank power, apart from pushing: Is it 'rifle' capture?
Shatranj of Troy is a very nice game. I like it. The ZRF is not very strong, as usual with games with drops, but it can offer very interesting games for the player. Some Shogi flavor, it was an excellent idea of Gary, the limited power of pieces makes this game very good for the drop concept.
Other possibility: The player who missed the 'Ouch!' lose the game after the other player´s claim. It can provoque an 'Ouch!', but it would not be valid at that time.
Some 'Ladorean words' used have some simmilitudes with Esperanto. Is this language a kind of fictional dialect?
It seems pretty interesting, although I have not played it yet. Intuitively, I only have doubts about the up-to-four stones on the basis, there are Camels and Zebras in the game, so power should be innecessarily high for a 7x7 game. I have to make some tests to see.
Thanks, Doug. Updated page, with an answer to your question about if a King can move to a square in which it is in Check. I think yes.
Thank you, David. Yes, the mentioned Shogi rule for promotions would be interesting, in the sense it can allow a player put a promoted piece (to King) in a safe or an offensive square, depending on the circumstances. I´m convinced that yours is a rule in perfect harmony with the spirit of the game and it is an improvement, so I´ll adopt it. Credit is yours.
Only 16 are now. Eight are going to advance to the next round, but Ponomariov, Grischuk and Rublebsky have won and they are in the eight finalists. The 15 y.o. boy, Magnus Carlsen, continues with his chance to go in, but he is now the less rated player in competition. Results in this round: 1 Bareev, Evgeny (RUS) ½-½ Carlsen, Magnus (NOR) 1-1 2 Bacrot, Etienne (FRA) ½-½ Lautier, Joel (FRA) 1-1 3 Vallejo Pons, Francisco (ESP) ½-½ Aronian, Levon (ARM) 1-1 4 Grischuk, Alexander (RUS) ½-½ Kamsky, Gata (USA) 1.5-0.5 5 Dreev, Alexey (RUS) ½-½ Gelfand, Boris (ISR) 1-1 6 Gurevich, Mikhail (BEL) ½-½ Malakhov, Vladimir (RUS) 1-1 7 Sakaev, Konstantin (RUS) 0-1 Rublevsky, Sergei (RUS) 0.5-1.5 8 Van Wely, Loek (NED) 0-1 Ponomariov, Ruslan (UKR) 0-2 Pronostics are not so easy, but in the tiebreaks of this round, all are going to play rapid games, this fact can get some advantage for 'fast' players, like Gelfand, Bacrot and Vallejo... And I think Bareev can beat Carlsen.
Last round finished minutes ago. Eight finalists for finals: Bareev(RUS), Bacrot(FRA), Aronian(ARM), Grischuk(RUS), Gelfand(ISR), Gurevich(BEL), Rublevsky(RUS), Ponomariov(UKR). Magnus Carlsen was beated, finally, by Bareev in their particular match: 2.5-1.5
If you like painting art, and you like chesss, visit the page: http://www.3ddali.com/ChessP/ChessP2.htm
May you give us a better explanation about promotions?. What are the possible promoted pieces in this game once a piece (Chess Pawn, Shogi Pawn or Flying Chariot) has reached the last rank?
Interesting essay, with some author´s subjectivity in a few topics, but the 'artistic aspect' is left out without clear reasons. 'Beauty', 'plasticity' and other similar words are avoided, I know these are subjective aspects, but they are very important for many potential players, regardless they are suitable for being different from one player to another. Western Chess is a beutiful game, as Shogi, but the beauty is not only inherent to the rules, board size and pieces, but to the artistic quality of many games played or to be played, and this beauty is a mix of many aspects. Subjectively, any player can decide many times which game is more artistically valuable than other, independetly its opinion is not coincident with other. I can, by example, mention a lot of games 'artistically horrible', but it is my opinion, so I am not going to do that here.
See also 'Moebius Chess', by Menno Dekker from the Netherlands. It is played on a Moebius strip.
Is Amazons ('El Juego de las Amazonas') a Chess variant?. The answer is not so easy.
I don´t know whether some extensive computer analysis has been done for this game, the branching factor is by far much less than in chess. With the aid of actual technology, it seems to be a good project, perhaps factible, to determine if it its true of false the empirical suspect that the game is a forced win for White.
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