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Game Reviews by RobertoLavieri

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Brotherhood Chess. Pieces cannot take pieces of the same type. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, May 1, 2004 11:33 AM UTC:Good ★★★★
This game was invented by Gianluca Vecchi in 1993, it is Chess with the rule: 'A piece can´t take another piece of the same type', more or less the same rule I adapted for Etcetera/Hexetera, although my two games have other pieces, other added rules and a clear oriental flavor. This rule enforces more positional games, and games in which sacrifices may be usual in the middle or end of games. I have noticed that this rule is particularily more interesting in games with a board of less dimensions. In 8x8 and Chess pieces, the result is that the average number of moves seems to increase significatively respect to Chess, but this is not demeriting per se, the game is really enjoyable.

Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Apr 15, 2004 01:11 PM UTC:Excellent ★★★★★
Grand Chess is a game that is widely played with the stablished rules. I think that castling in any way may be rejected by the majority of players, the central position of King gives a special flavor to the game, and many times you can construct defensive structures using the power of pieces. The game seems to be always in an inflexion point, where you must decide between attack, defense or both, making the game very deep. Surprisingly, attacks are not easy to perform, regardless the position of the King. This game is excellent, and variations are more a curiosity or an attempt to explore new ideas than real improvements.

Canonical Chess Variants. A family of chess variants that blends Xiang Qi and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Apr 7, 2004 03:17 AM UTC:Good ★★★★
Good family of games. Interesting and nice game play.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Feb 18, 2004 02:40 AM UTC:Good ★★★★
Michael: I have had the idea of trying some Optima pieces for Ultima, too, although it seemed natural the first try with the FIDE-Queen, due the fact that all the pieces in Ultima move as the Queen. The Advancer looks fine in conjunction with the Queen (really good, you can essay), but I disagree with the presence of Withdrawer, it is a weak piece that is difficult to manage for attack (or defense!) purposes. I´m not enterely disconform with the Coordinator, it is a weak piece, but it adds some interesting possibilities to tactics. If you can suggest sustitutes to Withdrawer and Coordinator, or to the combination Queen-Advancer, I can test them in the context of the game. The idea is a game that preserves ULTIMA´s essence, but with a rich, relatively clear, nice and beautiful game play, usually the primary good ideas are not enough, one can be only convinced (perhaps never at all, due the self-criticism that acts as an impulse of human beings, looking always for better things) after some careful play-testing. We are trying to offer alternatives for a consolidated game with peculiar fans, We have did some things that I think are good, but it is ever a hard work redefining a game looking for improvements, because it is not easy stablish clearly the colective criteria, and what things are the things that the majorities really want.

Roberto Lavieri wrote on Tue, Feb 17, 2004 08:29 PM UTC:Excellent ★★★★★
Peter, I have played a few quick games against Zillions. I´m greatly surprised of the Archer, it fits perfectly in the game and it adds new nice alternatives. i like it. As suspected, Birds are much more powerful than needed for the game, for this reason I prefer undoubtely the Rococo-Archer, more than the Bird-Archer and more than the original Rococo, this piece adds a lot to the game. It was not clear why two Long-Leapers in Rococo. With the Archer, one Long-Leaper is enough, and it is not necessary answer why. About Ultima, it looks fine with the Queen and the Advancer, but due the power of Queen the game play is notoriously different than in Ultima, I like it. I have not tried the Leo or the weak Leo yet, I´ll try to make a primitive code in the next days, and see what happens.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Feb 17, 2004 12:43 PM UTC:Good ★★★★
Michael, I think the Leo is a good idea, but it is the need of diminish a
little its power in this game. Unfortunatelly, Leo can conduct many stages
of the openings with attack of pieces and checkmate threats, with an
initial advantage for White. On possibility is that it moves like Queen,
but limiting its action: it need an ADJACENT intervening piece for attack
the next positions. I´ll try both of them in the next days. As it can be
easely noted when you try the variant, FIDE-Queen is very powerful in
Ultima, surprisingly it looks much more powerful here than in FIDE-Chess,
and it is certainly more powerful than the Long-Leaper. Advancer is a
little weaker, but LEO would be at least as powerful than the Queen.

Peter: I have dowloaded the Rococo variants. I have not tried it yet, but
I have the intuitive idea that the Archer is great for this game, but I
have serious doubts about the Bird. Other thing: I have my own Gallactic
Graphics and board for Rococo. I´ll send a copy to David and you, although
Alfaerie are very nice too.

Roberto Lavieri wrote on Thu, Feb 5, 2004 12:51 PM UTC:Excellent ★★★★★
Ultima is a great game, regardless the opinion of the author, Robert Abbot, about 'what is wrong with Ultima'. The case is that many people around the world plays Ultima, and accept the game as it is. The game play is closed almost all the time, and it is not easy win this game, and draw is the most possible result in many games between two experienced players playing more or less well. If someone wants an improvement that add richness to the game play without the loss of the philosophy and main ideas behind Ultima, perhaps the most simple way is introducing two pieces missing with Queen movement: First, the Advancer, and second, The FIDE-QUEEN!. The idea is reduce the number of Long-Leapers and Chameleons to only one each, it is not clear the need of two of them, as pointed out by Antoine Fourriere. I have pre-tested a version with this new elements, and the game play is nice, more dynamic than the original game, but you can feel the essence of Ultima regardless the new changes. But this idea, and perhaps any other, could find resistance by the relatively numerous fans of this game, that continue playing it, as originally born.

Nova Chess. Members-Only Played on an 8x8 or 10x10 board with a wide range of pieces.[All Comments] [Add Comment or Rating]

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Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Jan 30, 2004 08:27 PM UTC:Excellent ★★★★★
The game is excellent as it is -in its three variants-, and Ultima is, certainly, an extraordinary game too. These games are enterely different in the game play, and both are nice, each one with its own characteristics. No changes to any of them!.

Leap Chess. Game with mandatory captures and other Checkers-like elements on a board of 44 squares. (6x8, Cells: 44) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Jan 22, 2004 06:09 PM UTC:Good ★★★★
Is there a little bug in the ZRF with the one-step slide movement-?. If so, it is not difficult fixing it.

Hanga Roa. A chess variant inspired by the people of Easter Island. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Jan 20, 2004 02:30 AM UTC:Good ★★★★
It seems to be a nice game. I figure it is much more complex than it looks at first view. I´m not sure if the throwing of two Stones adds too much to the game, the density grows quickly, and some tactics would be difficult to perform, so there is the need of some non-trivial planning from the beginnings. A question: Can Arikis throw only ONE stone?. Can they move without any throw?. I have not played a complete game yet, I have only moved the pieces for a while, taking an idea of the game play, but I think that it is very difficult reach the other side goal, it looks more easy the surrounding objective of the game. I spent one hour this afternoon trying to implement a primitive version of a ZRF, but I have had some troubles with it. My impression is that Zillions is going to be a poor Hanga Roa player, I don´t know if there is other person trying an implementation, but the main problem may be the incapacity of Zillions to avoid fast losing positions in this kind of games, because the objectives of it.

Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Jan 14, 2004 12:08 PM UTC:Excellent ★★★★★
Beautiful!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Nov 9, 2003 09:17 PM UTC:Excellent ★★★★★
You seem to be a very good programmer using Zillions, and I think you are clearly better than me in this kind of work, so my help to you in coding may be close to inutile. But I can offer high-quality (?. Subjective opinion) graphics for pieces and boards, and certainly, a lot of work play-testing this great and unconventional game!

Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Oct 24, 2003 03:09 AM UTC:Excellent ★★★★★
'El Juego de las Amazonas', from Walter Zamkaukas, is one of the best
territorial games I have seen, it is interesting, deep, nice, and with an
impressive simplicity of ideas involved. But it is a complex game, it is
not an easy matter the construction of a good computer player (Try with
Zillions and see how it plays!). Strictly speaking, Amazons is not a Chess
game, but it is a very good abstract game that appears in TCVP as guest, I
think because it has some elements of Chess. I like this game. Maybe I´ll
prepare a Courier Preset for this game (or a variant...)
Variants?: It is easy imagine a lot of them, some of them as near to chess
as you want. Any interesting Ideas?.

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 30, 2003 01:21 PM UTC:Good ★★★★
(RN, BN) vs. (rb,kn) seems to be a good alternative. The game must be balanced in this way.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 23, 2003 01:03 PM UTC:Excellent ★★★★★
Anti-King Chess II is a very good game. It is nice, deep, interesting and the anti-king adds a new dimension to the game. As almost everybody, I prefer Anti-King II over the other variant, I suggest change the name of Anti-King Chess II to Anti-King Chess, and let the other as the variant II

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Sep 17, 2003 03:48 PM UTC:Good ★★★★
The game play is strange. I have tried the game last night twice against Zillions. I could win with black with kamikaze attack, in a game full of 'taking back' from my part, trying to analize it. My impression is that white´s advantage is difficult to use completely, because the possibility of mad attacks from black against the objective pieces, without being careful on material. I think that, surprisingly, black has an advantage in this unusual game.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Sep 11, 2003 02:40 AM UTC:Good ★★★★
Robert Abbott has to officially say what are the definitive changes. I have ever been interested in ULTIMA, and I have played it enough for feel myself some of the problems with the game play, but it is necessary to say that regadless of its problems, ULTIMA is a great game. When cleared the new rules officially, perhaps I can try an implementation on Zillions, and in every case, the game can be played NOW with the new rules (if desired) using the PBM system...

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Aug 31, 2003 11:15 PM UTC:Good ★★★★
Insane?. May be, but as my first impression, I think that this game is playable. It is a good candidate to be in the PBM system, and it is possible that there are candidates to play a well-thought test game of Nemoroth. Perhaps, I am one of them.

Jacks and Witches 84. Variant on 84 squares with special pieces and special squares. (12x8, Cells: 84) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Aug 4, 2003 02:12 PM UTC:Good ★★★★
I wrote the last comment. Antoine, have you tried this game without the hole in the middle of the board?. (It is not Bilateral Chess, I mean Jacks and Witches without the killed squares)

Maxima. Maxima is an interesting and exiting variant of Ultima, with new elements that make Maxima more clear and dynamic. (Cells: 76) [All Comments] [Add Comment or Rating]
💡📝Roberto Lavieri wrote on Tue, Jul 29, 2003 12:06 PM UTC:Excellent ★★★★★
The Rating 'excellent' is for Antoine, once in a while I can hear brilliant observations, I haven`t tested the game with Guards that don´t freeze, but my intuition says to me that this idea is really interesting to be considered. My decision of select the Mage as the piece immune to Immobilizer was because the different and long movement of Mage (Gryphon movement), making the work of the immobilizer less effective many moves. One of the problems with ULTIMA is the overpower of immobilizer, many times a game of ULTIMA is almost-blocked by the effect of immobilizers, because the lot of pawns in the game are a strong defense against the other pieces, unable to attack the injuring immobilizer. But the dynamics of a game of MAXIMA with immune GUARDS would be really interesting. Actually, Guards are surprisingly strong in this game when they act in conjunction with other pieces, the effect is that the game tendence is to be more open, due the danger of action of Guards in closed positions. If they are immune to immobilizers, the effect should be higher. Guards are dangerous in the ends when they survive, if a Guard acts at least in conjunction with Coordinator, a Chameleon or a Mage, because the danger of construction of a checkmate net against the enemy King, a King that is not in fact easy to be put in checkmate!. Thanks for the suggestion, it is not other random idea, it is a very good idea to be considered.(a variant?). I`ll test it for MAXIMA v1.4...

Take Over Chess. Jump across pieces to take them over from your opponent. (7x7, Cells: 41) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jul 26, 2003 03:01 PM UTC:Excellent ★★★★★
This is a very, very nice game, I don´t know how would be the game play and dynamics in a bigger board, but it may be even better in someones, worst in others, depending on board size. It is a good project to think about a bigger board version of Take Over Chess, it has merits enough to try.

Glenn's Decimal Chess. A 10x10 blend of FIDE, Shogi, and Xiangqi influences. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Jul 23, 2003 01:09 PM UTC:Good ★★★★
Game dynamic is interesting in this game, it is faster than I thought at first. A 4x4 Fortress should be an alternative to be considered, but I have not tested it yet. The power of pieces is well balanced. I would prefer a change in initial setup, change positions of Pegasus and Gryphon, to allow more stable openings. Early direct attacks against the enemy king aren't usually desiderable, because defense is normally enough to contrarrest the attempt, and the attacking team may fall to inferior positions after attack if it is not well analyzed about positional consequences, so the game must be fundamentally positional and strategic until cleared enough. The game is faster than some others DECIMAL chess games, I have tried a few games against Zillions, with an average number of about 80 moves to finish the game, with a little standard deviation. It is a game very playable and enjoyable. I like it.

Roberto Lavieri wrote on Fri, Jul 18, 2003 01:56 PM UTC:Good ★★★★
I have not downloaded the game yet, Perhaps I'm going to test it early tomorrow morning, but it appears to be a very good game. If I were the author of the game, perhaps I should try a 4x4 fortress, because of size of board and power of some pieces, but It is only an idea not yet tested. The game looks at first well balanced and undoubtely well thought, it is not merely a collage of ideas from some cultures's games. When tested, I'll provide you my impressions. As first commentary, I'm greatly impressed with the ellegance used to take advantage of the castling rule without really castling, and without loss the essence of Xiang Qi Fortress.

Outback Chess. New pieces on plus-shaped board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Jul 7, 2003 12:47 PM UTC:Good ★★★★
Yesterday night I have made some tests, And I must admit Michael Nelson is
right, if the forward Platypus movement is reduced to one with exception
of movement from first rank, the game slows too much. Perhaps if the range
is equal for the horizontal and vertical, say range two except from first
rank, the result is better, but the game has its own idiosincracy as is,
and now I accept that, but first I have to try for being convinced.
Platypus is a clever piece in the game, it can promote to a piece more
powerful that any other piece in the game, but the promotion is not a
necessary win for the team of the promoted Platypus, it depends on
position. I like this 'Australian' game, but the duck faced Platypus
made me take some minutes of atemption

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