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Game Reviews by RobertoLavieri

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Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Nov 12, 2004 09:25 PM UTC:Excellent ★★★★★
Michael:
What happened with a PRESET in Courier for this nice game?. 
Can anybody help?

Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Dec 2, 2004 02:32 AM UTC:Good ★★★★
This game is not so easy to play in the opening!, tactics are enterely different than in FIDE-Chess, and it is very easy lose material if you try to develop fast your pieces looking for suposed 'positional advantage' that, in the majority of the cases, it is not advantage of any class, much times you fall in exposed positions, it seems better play it in a somewhat conservative way, being very careful with the support to all your major pieces in play. If you take not care, you can be checkmated very soon. The average number of moves to finish a game can be of no more than 20 moves. this game is extremely dynamic, and it must be balanced with the usual rule: in the first move, White plays only one move. If not, White advantage is notorious in the opening. Surprisingly, e2-e4 does not seem to be the best first move in this game.

Roberto Lavieri wrote on Thu, Dec 2, 2004 07:51 PM UTC:Good ★★★★
Greg, you are right, all pieces have rifle capture capabilities, but much more than this, power of pieces is not only extraordinary, it is augmented by the fact that you can move not only the same piece twice, but two consecutive moves with different pieces too. On an empty board, Queen and Rooks can reach ALL the rest of the squares (63!) from any initial position. Ends are a madness, and for this reason the games finish very soon, in very rare cases you can play a game which finishes in more than 25 moves!

Warrior Chess. Game where pieces earn money so that you can buy Warriors and weapons to arm them with. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Jan 13, 2005 02:35 AM UTC:Good ★★★★
Interesting ideas

XYMYX. Players make their moves at the same time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jan 15, 2005 07:06 PM UTC:Good ★★★★
Well, I`m not going to add news to the controversy about the first. This game, and Syncronous Chess are both very interesting and somewhat strange in its fundamental essence, i.e. syncrony, but some rules need to be precisely clarified. In XYMYX, castling and Pawn captures can show some bizarre situations in which it is not clear the correct move. Promotions and Checking the King too. It should be good an exhaustive explanation on the exact rules that applies in such rare cases.

Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Jan 24, 2005 11:30 PM UTC:Good ★★★★
Jumping Chess is not a bad game, the game play is very interesting, although it is undoubtely biased to defensive schemes if you want to have good chances of winning, but it is very strategic, perhaps much more than FIDE-Chess. If a player tries to play it using Michael Tal´s or Bobby Fischer´s styles, it is very possible it is going to be in disadvantage quickly. This game must be played a-la- Tigran Petrossian, for better possibilities.

Suffocation Chess. FIDE setup with new capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Feb 8, 2005 03:23 PM UTC:Good ★★★★
Nice and interesting variant!. The only observation: In 'dense' games, it is always difficult to visualize all threatened squares in a good manner, making somwhat difficult the calculations. But the game play is incredibly rich. Try it and see!.

Wildeursaian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Feb 24, 2005 09:10 PM UTC:Good ★★★★
Looks interesting, but King is e1, Gnu in f2 seems to be a better initial setup.

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Feb 28, 2005 07:11 PM UTC:Excellent ★★★★★
Beautiful!. I have to play a test game to take a better idea. Is it going to be a ZRF available?. If not, I can try codifying it, but I´ll need a couple of weeks, I have some other things to do at first.

Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Mar 2, 2005 12:17 AM UTC:Good ★★★★
Be honest, this game is at least good (in my opinion, it is very good). I don´t rate it 'excellent' because there is a little detail that is not so easy to solve, and it is a relative weakness in the setup in the c-Pawn and in the h-Pawn. It is also a bit incomodious the first moves of the Bishops, because the player must take some care on the own Rooks and a possible attack by the opposite Bishops. The possible solution I thought, augmenting the power of Bishops allowing the one-step orthogonal movement for Bishops, may alter the good balance and harmony you can see in the game play, powered Bishops are much more valious than a Knight, and the game play itself may change significatively, although I don´t know, I have not tested it. On other hand, Falcon movement is nice and it seems well adapted to this game. My impression is that this is not a 'random' game, but a well thought and tested game, and possible improvements are not obvious.

Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Mar 6, 2005 11:32 AM UTC:Excellent ★★★★★
I have tested it playing a couple of games against Zillions, and the game play is very nice, strategy and tactics are -sui generis- , adapted to the rules of this excellent game.

10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Mar 6, 2005 11:57 AM UTC:Good ★★★★
Really nice!, the only objection is about the TEN minutes rule (well, I know this is a 'ten' game for the contest), because this game should be better allowing a bit more amount of time, say 30 minutes at least. I`ll play a quick test this morning to see, I suppose it is going to be funny.

Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Mar 6, 2005 12:16 PM UTC:Good ★★★★
It seems to be interesting. I have a question: Can the Burakumin CAPTURE a
piece ending on a square adjacent to other piece? . If not, I don`t
understand well the other untouchability rule. This is the most strange
piece in this game, and it is the need of some clarification about it. I
wonder if the game play is better or not with this piece in scene, some
tests are needed, but, by now, I like the fundamental ideas behind this
game, as the promotion rules.

Roberto Lavieri wrote on Mon, Mar 7, 2005 02:45 PM UTC:Good ★★★★
Well, I have tried a brief test using hand-made paper pieces in a 10x10 board. My impression is that the game is playable, although complicated and, definitely, different. There is not great clarity in the game, at least this is my impression, and it is possible there are too many pieces, I would simplify it. Instead of 1´s. 2´s, etc, I would use only one kind of 'Pawns', perhaps two, but not more, Merchant and Craftsman seeem to be sufficient. Burakumin is not a bad piece, it is interesting in the game, but it is the need of refine a bit the rules of movement, re-thinking the piece once the author make some tests until convinced about what he really wants to see and feel in the game play. This game needs some mastery to be played in a good manner, but it is not necessarily a bad characteristic, it is only a characteristic of the game, being different and relatively complex. Someone can try to code a ZRF, me included, once clarified enterely the game in base of the author´s entire satisfaction with it, but there are some complexities in the implementation, as I can see.

Roberto Lavieri wrote on Wed, Mar 9, 2005 01:32 AM UTC:Good ★★★★
I haave tried another test game, and I´m understanding it better. Interesting and somewhat intriging. Burakumin is a strange piece in this game, it is more an obstacle for both bands than a piece for adding activity. The game is extremely positional, and not very easy to play in a good manner, I insist, it would be better with less piece types. Some refinements should be good, but the game, as is, is interesting enough. I encourage another people to try it. Mason: Have you played your game?. Tell us about your experieces with it. You are a good designer, go ahead!.

Whale Shogi. Shogi variant. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Apr 1, 2005 12:56 PM UTC:Good ★★★★
Yes, it can be good in 7x7, and Grey Whale Calf is a possibility, but adding a bit more power can be tested too, by example: allowing a two-squares-sliding forward movement for this piece. Some tests are needed. In the future, if I have some free time, I´ll try a ZRF, to see.

Decima. Variant on 10 by 10 board where you win when you have 10 points on the 10th row. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Apr 2, 2005 01:02 AM UTC:Excellent ★★★★★
This game is really interesting. it should be good a Preset in Game Courier.

Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. (3x(8x8), Cells: 192) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Apr 2, 2005 01:24 AM UTC:Excellent ★★★★★
Top Grand-Masters are playing a Kriegspel Tournament in Amber!!!.
Bareev beats Anand 2-0 in first round Kriegspiel, today... He may have
finished at the bottom of the table in the Amber Blindfold and Rapid
tournament, but Russian GM Evgeny Bareev started with a stunning 2-0
victory over Vishy Anand in the Kriegspiel section which started today in
Monaco. He and Peter Leko (2-0 against Svidler) are expected to dominate.
Bareev is a Kriegspel specialist, and for Anand this is his first contact
with this variant. Gelfand is also playing Kriegspel at his first time,
but he has shown a natural talent, he beated Topalov in the first round,
but blundered in the second after consolidate a demolishing position
against his rival. Almost all the rest of players have played Kriegspel at
least once!.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Apr 19, 2005 02:46 PM UTC:Excellent ★★★★★
This is a very interesting game, far from easy to play in a good manner.
Material advantage should be good, but it is much less important than in
FIDE-Chess. Defensive schemes can be good for a team in a slight
disdvantage, because the superior team, if wants a victory, must attack,
and always some weaknesses can appear, because pieces used in attacks
can´t defend weak positions in many cases. The superior team can´t
construct easely the victory positionally step by step as in FIDE-Chess.
In Chess, the main mennace is the convertibility of the advantage in Pawns
which can promote to Queens, here it is not the case, promotions add a bit
more power, but not enough for a victory in many cases. Openings must be
played carefully, conversions to Nightriders can cause serious damages to
the enemy if he plays with some ingenuity about these pieces. isolated
pieces are not good, and unprotected Kings are worse. Positions must
change dinamically and mantaining reasonable solid structures, don´t stay
with the same structure and pieces types all the time, some structures are
more sensitive to some piece types, and other structures to other pieces.
Every player must try to cover his weak points before attacks, or
counter-attacks can be devasting... I have launched the idea of redefining
the Super Cardinal as a class 6 piece, but it seems there is not consense.
This is not only the most powerful piece in its class, but its power is
almost the same as the class 6 Super-Chancellor. Super-Cardinals can cause
demolishing effects in many ends, due the usual sparsity of the pieces, and
a Queen is not equally comparable with it, because it is not only the
mobility in consideration, but the potential attacks against the enemy
King, considering that this piece can be dropped. Classes 7 and 8 seems to
be unnecessary, in my opinion. I know that many players are not gained with
the idea of re-defining the classes, but I want hear more opinions about
it.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Apr 19, 2005 06:15 PM UTC:Good ★★★★
'Since this game is British in theme, the Bishops are Anglican instead of Catholic. Unlike the Catholic Bishops, who took a vow to remain on one color, the Anglican Bishops didn't make this vow'. Not of good taste this description of the piece, but, as a related notice, the new Pope is the ultra-conservator Joseph Ratzinger, from Germany.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, May 1, 2005 10:55 AM UTC:Good ★★★★
Interesting. I like it. I have not tried this game yet, so the 'Good' rating may vary to 'Excellent'. It seems to be more difficult to play well than Amazons or Chess, at least at first view.

Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, May 7, 2005 03:44 PM UTC:Excellent ★★★★★
Well, this game is at least very original and it seeems really interesting at first view. I`m anxious to see the ZRF and game example, to take a better idea. Good job, Joost.

Countdown. Ten player game with sf-theme. (10x(), Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, May 7, 2005 03:49 PM UTC:Excellent ★★★★★
Another very original idea. I have to play it to see the game play details.

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, May 8, 2005 12:45 PM UTC:Excellent ★★★★★
Is there a ZRF available for this game?. I think Mike Nelson was doing some related work, but I don`t know if it is finished.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, May 10, 2005 12:27 AM UTC:Excellent ★★★★★
Yes, this game is excellent, as usual Mike Nelson´s standards as games designer. I have to make an (perhaps unexpected) appretiation: I think this game, at high level of play, is not easy for a victory. Played by 'Masters', this game may be at least as drawish than FIDE-Chess. The reason is because promotions don´t add much power, and material advantage is less decisive than in Chess. In Chess, the potential danger of material advantage is its convertibility in Pawns, which can poromote to Queens or other valious pieces if necessary. In PMC, material convertibility is not as strong, and its decisiveness is less clear or slower. But Mastering this game must be much more difficult than mastering Chess, this game is much more rich in possibilities.

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, May 13, 2005 03:04 PM UTC:Good ★★★★
A very good (Excellent?) variant of Grand Chess, rich in possibilities, excellent initial set-up and with a smooth game play. I have to test it a few times more, my first experience against Zillions was a very extense game of 140 moves. (Zillions plays it relatively well, but with some ingenuity in position of pieces. Nevertheless, it was a hard-to-win test game)

Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, May 22, 2005 09:59 PM UTC:Good ★★★★
I have played a test game (main variant) against Zillions. I could win after 278 moves, interesting game but really extense, and I think it is not casualty, it is very possible that the game tendence is to last a lot of moves. My opinion is that there are too many pieces, and perhaps the game works better in a slightly smaller board and with less pieces. I have not tried the (included) variant with less pieces, but I am sure the game lenght average is much less in this variant, I´ll try it soon.

Mitosis Chess. Each captured major piece in this game returns to the board as the two or three pieces it originally consisted of. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, May 25, 2005 05:16 PM UTC:Good ★★★★
I am very curious to see the ongoing game in the Courier System, I have not a clear idea about the game play, but I guess it may be very interesting, rich in possibilities, undoubtely deep and ...complex!.

veSQuj - Chess with 21st century armies. A highly tactical variant with a 21st-century-war theme. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, May 29, 2005 11:45 AM UTC:Good ★★★★
Good game in a little board, very tactical, although very sensitive to clearly weak moves. I would try a version in 7x7 or 8x8, to see. I suppose the name is nice to hear, because it is in Klingon. The most similar to Klingon I have heard, apart from Star Trek, was a grabation of a mathematical conference by a japanese spokeman, running the grabation in reverse and slow velocity. Many people says it is a difficult-to-learn language. I am not sure, some babies months-aged speak something that can be, very probably, re-directed to Klingon by patient parents.

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Jun 13, 2005 02:16 AM UTC:Excellent ★★★★★
Some people has critiziced the initial setup. Others think that the Pawns in third rank and majority of bigger pieces in second is not the best idea. I strongly disagree, this game is excellent, and much more: for me, it is one of the best decimal variants ever made. The measures: the beauty, deepness and interest of an average game. Superb.

Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Jun 17, 2005 04:03 PM UTC:Good ★★★★
Many games with a missing central squares can give the players the feeling of a like-Circular-Chess game play. In this case, the pieces used look very interesting, and can add richness and beauty. I have not made tests, but my first subjective impresion is that the game play should be nice. Once I try it (if I have the time to do that, I´ll prepare a primitive ZRF this weekend, it looks relatively easy), the 'good' rating can change, I suspect that this game can be excellent, and my measure is my standard: Game play quality, in my personal opinion, of course.

Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jul 2, 2005 01:02 PM UTC:Excellent ★★★★★
Interesting, I have to play a test game to see details.
Mike, I have tested CHESS V vs. ZILLIONS in ULTIMA. The results have shown
 notorious superiority of CHESS V:  10 to 0 !!!. Chess V plays ULTIMA quite
well, Zillions plays it relatively weak, I have not problems to beat
Zillions in every game I play against it, but I have troubles to beat
CHESS V, I can not do that very often, say, one victory in four games I
play against CHESS V, more or less. My estimated ratings in ULTIMA are:
CHESS V between 2000-2200 ULTIMA ELO rating (Using FIDE-Chess
terminology), and Zillions around 1700, perhaps less. I have not tested
the rest of the games.

Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Fri, Jul 8, 2005 09:39 PM UTC:Excellent ★★★★★
I don´t know how many users and members of TCVP have played this great
game. I have only seen at brainking.com that Andreas has been an active
Amazons player, with a good performance. The best rated Amazons player at
brainking is Grim Reaper (Ed Trice)
Total score: 269 wins, 17 draws, 0 losses.
Impressively good score.

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Jul 17, 2005 02:17 PM UTC:Excellent ★★★★★
I have tested this game a few times, and I can say it is as good as 
Grand-Chess, although with a different taste. Yes, the game tendence is to
moderately long games, with average of 100-120 moves to finish a good
Opulent Chess game, but it does not demerit the game, the game play is
very interesting, deep, rich and, yes, it is very strategic. I like it.

Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Aug 27, 2005 10:35 PM UTC:Good ★★★★
Good abstract game

Argess. White and Black have different starting positions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 6, 2005 12:53 PM UTC:Good ★★★★
Interesting. I need some tests to take a better idea.

Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Wed, Sep 7, 2005 12:06 PM UTC:Excellent ★★★★★
If you are interested in this popular territorial game and you are
encouraged to try a very strong opponent, I suggest the AMAZONG Java
applet that you can find at: jenslieberum.de/amazong/amazong.html 
AMAZONG is perhasp the strongest program playing Amazons now,
nevertheless, it can be beated by humans, I have won a couple of times
(but I have lost at least ten games against it). I think AMAZONG, under
conventional time controls, plays at a level equivalent to 2400-2500
rating, translating it to Chess ELO, but the Java applet only uses a few
seconds for each move, so the level is a bit lower, although it is strong
enough, I believe not less than 2200. Try it!.

U12 Shogi. A new kind of large shogi game. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Sep 13, 2005 02:48 PM UTC:Good ★★★★
I have not played the game yet, it looks interesting, but I have the first impression that the average number of moves to finish a game would be high, not less than 120 moves. Has anoyone tried this game?.

Hasami Shogi. Popular Japanese game, playable with Shogi set. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Oct 23, 2005 08:54 PM UTC:Good ★★★★
Hasami Shogi is an interesting game, I don´t know about the origins, but it
is very different from Shogi, so the name could be any other not associated
with Shogi.There are other similar games. I have read that 
Mak-yek is played in Siam (and Malaysia under the name Apit-sodok) with
the same goal, on the same board, but the 16 stones of each player are
placed on the first and third row. The moves are the same, but the capture
is custodian and also by intervention. Intervention capture is the opposite
of custodian. If a stone moves between two enemy stones, it captures both
stones. I have not played these variants, but my intuition says to me that
they can be much more violent than HS.

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Thu, Nov 17, 2005 12:36 PM UTC:Excellent ★★★★★
Nice idea, Shogi is great by many reasons, but the relatively low power of many pieces is a special element of interest when there are drops, and Shatranj looks excellent for this purpose too. I have to play it to see how it works. My only observation: I prefer that after a Horse of Troy capture, it changes sides, but its contents are lost, i.e., it transforms to a single Knight.

Sigma 4 Shogi. Missing description (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Nov 29, 2005 12:28 PM UTC:Good ★★★★
It seems pretty interesting, although I have not played it yet. Intuitively, I only have doubts about the up-to-four stones on the basis, there are Camels and Zebras in the game, so power should be innecessarily high for a 7x7 game. I have to make some tests to see.

Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Dec 13, 2005 01:37 PM UTC:Good ★★★★
I don´t know whether some extensive computer analysis has been done for this game, the branching factor is by far much less than in chess. With the aid of actual technology, it seems to be a good project, perhaps factible, to determine if it its true of false the empirical suspect that the game is a forced win for White.

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Dec 19, 2005 11:47 PM UTC:Good ★★★★
To see!. Yes, I think that the ZRF implementation could be challenging. The game itself looks interesting, but I have not had opportunity to make any kind of tests.

Joshua's Chess. Missing description (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Dec 31, 2005 06:46 PM UTC:Excellent ★★★★★
It looks very playable at first appearance, and I guess it is a good game, by genetical reasons. What about a ZRF, to see?

Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jun 3, 2006 11:39 AM UTC:Good ★★★★
This game seems to be very strategic, perhaps a bit slow, but it does not affects the fun, this game, as is, seems to be very interesting. My experience with stones is not negative, I like these pieces if you want a less tactical and a more strategical game, but I admit that it can slow the game. I need some tests to evaluate better this game; for a while, a 'good' rating.

Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Jul 4, 2006 10:15 PM UTC:Good ★★★★
This game is a classic. It is very difficult to master, due the extreme deepness regardless you can finish a game in very few moves. On purpose of other Italian things, (caugh, caugh), see the sports news.

House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Jul 18, 2006 01:53 AM UTC:Good ★★★★
Very interesting!. Being me, I would put more mirrors, but it is fine as is now,

Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Tue, Jul 18, 2006 01:58 AM UTC:Excellent ★★★★★
Well, I have tried this game briefly. I have to say it seems better than you can figure at first view. I may be influenced because I always rate good or excellent other progresive variants, but I feel this variant more nice to play.

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sat, Jul 22, 2006 12:18 AM UTC:Excellent ★★★★★
That's a good idea. We need a new Page, what about 'Ultima Tips'-?. A good theoretical developement may need tons of material; some of us are moderately experienced players, but I�m sure we are not big authorities,and a theory developed by us may be biased, somewhat primitive and far from exhaustive and water-proof. I can do something about it time to time, I suppose that other experienced players here can do something too: Matthew, Antoine, some others and, generally, everybody who visit TCVP can give us something interesting...

Shako. Cannons and elephants are added in variant on 10 by 10 board. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Mon, Aug 14, 2006 10:48 PM UTC:Good ★★★★
I think this games is (perhaps more than FIDE-Chess) very sensitive to openings. You can be quickly in clear disadvantage after some weak opening moves. Some care is needed...

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