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Comments by MatsWinther

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[Subject Thread] [Add Response]
M Winther wrote on Mon, Dec 21, 2009 03:56 PM UTC:
If you look in Help/Rules File Language Reference you can see the
description of the 'turn-order' syntax:

(«player» «player») First player specified moves second player’s pieces.
(«player» «player» «move-type») First player makes this type of move
with second player’s pieces.

You can also define 'neutral' pieces. But I strongly advice you to begin
implementing a simple variant. Also, begin by reading through the
Language Reference.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Dec 22, 2009 01:06 PM UTC:
Non-tedious big-board drop variants.
I have invented 3 big-board drop variants in which tediousness is 
avoided, I think. Pawns and rooks are already positioned, which speeds 
up the dropping process. But a pawn can be *relocated* by dropping a 
piece on it. This means that the pawn chain is not defined at the outset.

Mammoth Chess (8x10):
http://hem.passagen.se/melki9/mammothb.htm
Mammoth Chess:
http://hem.passagen.se/melki9/mammoth.htm
Scandinavian Chess:
http://hem.passagen.se/melki9/scandinavian.htm

Mats

[Subject Thread] [Add Response]
M Winther wrote on Sun, Dec 27, 2009 06:49 AM UTC:
If you have set (loss-condition (White Black) (checkmated King) )
then it should work. However, the king can still be capturable if a piece can
make, for instance, two moves in a row. Then a checkmate condition cannot
be calculated.
/Mats

4-handed Chaturanga with diceA Zillions-of-Games file
. Missing description[All Comments] [Add Comment or Rating]
📝M Winther wrote on Sun, Dec 27, 2009 06:53 AM UTC:
The latest version plays a radically better game. The graphics is improved, too. This dice game works very fine. It's a fast and dramatic game, suitable for gambling. It was invented in medieval India.
/Mats

Game Courier Tournament #4: An Introductory Semi-Potluck. A tournament to feature games good for introducing people to Chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Jan 2, 2010 12:40 PM UTC:
Fergus, I have an idea. Instead of implementing Circular Chess in a 
hurry, you could make use of my zrf:
http://hem.passagen.se/melki9/circularchess.htm
In this varant only, you could make an exception and allow the use 
of an analysis engine. This is how they do it in ICCF, where computer 
analysis is permitted. In email chess the whole PGN protocol is 
typically sent. In this case you could send the move part of the ZSG 
file. Just save to file in every move. Then you will also get correct 
rules checking and no misunderstandings can occur. When a move is 
made, the receiving player can copy and paste the moves into his 
ZSG file. There is a point in allowing an analysis engine sometimes, 
if you really want to test how good a variant is. The ZSG protocol 
looks like this:
1. Pawn-ccw sa2 - ec2 White H M1
1. Pawn-cw nd2 - eb2 Black H M2
2. Knight sc3 - wa2
2. Pawn-ccw na2 - wc2 Black H M3
3. Pawn-cw sd3 - wa3
3. Pawn-ccw na3 - wd3
/Mats

Circular Chess. Chess on a round board. (16x4, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Jan 13, 2010 05:32 PM UTC:
I don't see the point in allowing pass and en-passant. Why dismiss the rules that have been used in the Circular Chess world championship for well over a decade and that seem to work fine? Why change a functional game? 
/Mats

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Jan 19, 2010 02:43 PM UTC:
I humbly ask: When will a new version be available, where the move order can be different, e.g. B-W-W-B-W-B-W-B...?
/Mats

M Winther wrote on Tue, Jan 19, 2010 09:31 PM UTC:
Ah, after the apocalypse December 21st, 2012 A.D. :-)
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Jan 22, 2010 10:12 AM UTC:
My proposal is to enhance orthochess by allowing the players optionally to
relocate the pieces (by swapping the king/queen with another piece in the
initial position), whilst keeping the option to play the standard position.
Castling rules are simple and derive from Chess960. See the following link
to an article with diagrams, and programs that implement these changes:
http://home7.swipnet.se/~w-73784/chess/relocationvariants.htm

For instance, in 'Fischer Placement Chess', 25 modest positions in the
Chess960 array can be manually generated:
http://home7.swipnet.se/~w-73784/chess/fischerplacement.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Mon, Feb 1, 2010 05:26 PM UTC:
How about this piece? The Crownprincess is essentially an 'anti-cannon'.

The Crownprincess captures the nearest enemy piece in any direction, but it can move only by jumping over the nearest piece in any direction. The Crownprincess's value is 5, that is, the same as a rook (estimate).

It's included in a variant in my Accessory Chess (Zillions).
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Feb 3, 2010 01:50 PM UTC:
I need some help from the staff. I can't access my piece graphics. If I
try to use the graphics for Secutor Chess, and I denotch the 'Exclude pieces not
in setup' and press 'test', then the graphics isn't visible and I get
an error message:
Warning: include() [function.include]: Failed opening 'sets/.php' for
inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in
/home1/chessvar/public_html/play/pbm/play.php on line 705

Here is Secutor Chess:
/play/pbm/play.php?game%3DSecutor+Chess%26settings%3DSecutor_Chess
I need this graphics for two variants I want to implement. I designed it
particularly for my variants. Can somebody help me with this? The
graphics file seems to be located in the wrong directory.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Feb 5, 2010 07:32 AM UTC:
I still don't understand what are the criterions for this evaluation.
Isn't it time to reveal this soon?

Angel Chess. 9x8 board. Angels (Q+N) are difficult to exchange.[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Feb 7, 2010 06:17 AM UTC:Excellent ★★★★★
One shouldn't judge the game after the playing strength of the Java program. One should evaluate the chess variant. Angel Chess is a clever idea in that attacking play is promoted. The two bishops are placed on the same colour, and white's and black's bishops cannot meet. This means that the diagonals of the opposite colour are very weak, on which attacks can occur. As guarded Angels cannot be exchanged, play cannot easily be simplified. So it is a complicated attacking variant. I have implemented Angel Chess in Zillions:
http://hem.passagen.se/melki9/angelchess.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Mon, Feb 8, 2010 06:44 AM UTC:
Somebody in the staff, please wake up! I have now waited two 
weeks to get this fixed. I can't access my piece graphics. If I 
try to use the graphics for Secutor Chess, and I denotch the 
'Exclude pieces not in setup' and press 'test', then the graphics 
isn't visible and I get an error message:
Warning: include() [function.include]: Failed opening 'sets/.php' for
inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in
/home1/chessvar/public_html/play/pbm/play.php on line 705

Here is Secutor Chess:
/play/pbm/play.php?game%3DSecutor+Chess%26settings%3DSecutor_Chess
I need this graphics for three variants I want to implement. I designed it
particularly for my variants. Can somebody help me with this? The
graphics file seems to be located in the wrong directory.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Feb 10, 2010 07:37 AM UTC:
That's interesting! It is close to my suggested relocation variants where
the players still can prepare. Kasparov suggests choosing a subset of
Fischer Random that would include only natural positions. I have tried to
promote a similar idea where, for instance, 25 positions can be chosen from
the Chess960 array, by choice of the players:
http://home7.swipnet.se/~w-73784/chess/fischerplacement.htm

My proposal is to enhance orthochess by a manual relocation procedure,
whilst keeping the option to play the standard position. I have described
different versions of this idea: 
http://home7.swipnet.se/~w-73784/chess/relocationvariants.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Sat, Feb 13, 2010 06:12 AM UTC:
Why is my request being ignored? I want to add my graphics. I have already
programmed three bifurcator presets that I want to add. They will hardly be
played, but I want to add them anyway, while there is so much talk about
bifurcators lately. The graphics is ready, and the list of piece
denotations, also. 
/Mats

M Winther wrote on Sun, Feb 14, 2010 06:29 AM UTC:
Fergus, I already sent this to both you and David. I used the email in your
Person Information (fergus@chess.....). I try again.
/Mats

M Winther wrote on Mon, Feb 15, 2010 07:28 AM UTC:
Fergus, in Set group 'All', there is a set called Winter : small set. That's all I know. However, I think that David placed this particular version somewhere else. But why don't you create a new set file and give it another name? I provided the $pieces array, so it should be easy.
/Mats

M Winther wrote on Tue, Feb 16, 2010 06:12 PM UTC:
Thanx. I think this piece set is attractive, especially when combined with certain
board colours. See, for instance Mastodon Chess (8x10)
Winter 3 is an extended set of the one that Mastodon Chess uses. As it now
contains so many pieces, this set can be used for many chess
variants. It is smaller than most piece sets. This could be suitable for big-
board variants.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Feb 17, 2010 10:15 AM UTC:
Arguably, Kasparov's suggestion has a drawback to it. The positions in Chess960 are all strategically inferior to the standard position. Thus, they are not very interesting to study theoretically, although they are fun to play in randomized games. I contend that it's better to pick non-mirrored positions, e.g. positions from my Multi-chess:
http://home7.swipnet.se/~w-73784/chess/chess57.htm
(the players in turn swap, firstly, the king, secondly, the queen (pieces needn't be mirrored, bishops not on same colours, rooks and knights may not be relocated).
/Mats

M Winther wrote on Sun, Feb 21, 2010 06:42 AM UTC:
I don't think Kasparov's suggestion is randomized. He wants to allow
room for theory studies. Schoolbook, or any other form of 8x10 chess, does
not suffer from insufficient strategical or tactical variety. So
non-mirrored positions aren't needful. Bifurcator pieces would be suitable
for any board size, because they are close to the bishop in feel. Some
bifurcator pieces are quite good, but it's not likely that they will
become popular. These are experimental pieces that are interesting to the
mathematically minded.
/Mats

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Feb 26, 2010 07:10 AM UTC:
In casual games and in rapid chess one normally just continues playing, moving the king out of check. If both players agree, however, they can go back to the earlier position. In tournament games, if only a few moves have been made, one would typically go back to the checked position and continue from there. As moves are recorded it's easier. However, if one player has achieved a winning advantage many moves later, one cannot go back, but must play on.
/Mats

M Winther wrote on Sun, Feb 28, 2010 06:17 AM UTC:
No, a game cannot be annulled. Generally, the play simply continues. It is the competetive aspect that must be emphasized. One doesn't slavishly hold to rules.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Sat, Mar 6, 2010 04:52 PM UTC:
Have you actually tried mine and Kaufmann's Stratego implementation in
Zillions? Great fun!
http://hem.passagen.se/melki9/stratagemo.htm
/Mats

Kamikaze Mortal Shogi. Send your Kamikazes on suicide missions in this Shogi variant. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Mar 10, 2010 11:15 AM UTC:
These video demonstrations are fantastic tools of learning. I have often watched the ICC opening survey videos. This one is professionally done, but the subject is very ambitious. This site could have good use of a video on Western piece movement and foundational chess principles. I have often noticed that amateurs wanting to learn chess come to this site.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Mar 10, 2010 08:01 PM UTC:
The dablo games from Lapland have proven to be quite
interesting. Earlier it was not fully clear how they worked,
but in the new interpretation they become very engaging
indeed. These are checkers variants with absolute pieces,
leaving room for very tactical combinatory play. Thus they 
have an element of chess in them.

Dablot Prejjesne:
http://hem.passagen.se/melki9/dablot.htm
Dablo Daares:
http://hem.passagen.se/melki9/dablodaares.htm
/Mats

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Mar 13, 2010 05:10 AM UTC:
As Variant Chess magazine has argued, Bolyar Chess (Bulgarian Chess) is a scam. All the historical evidence for it is constructed. Moreover, the variant is clearly inferior.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Thu, Mar 25, 2010 08:09 AM UTC:
MicroSoft Silverlight could be used for creating a chess variant game
browser. In this way chess variant games could be easily presented. Rules
checking won't be necessary. The Week in Chess is using Silverlight to
display this weeks games. 
http://www.microsoft.com/silverlight/
/Mats

Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Mar 26, 2010 06:24 AM UTC:
It is true, the 'bishops' are in fact alfils, namely pieces that jump two steps. So Murray must be wrong. Otherwise the bishops have no chance to be active, other than being exchanged along the diagonal. I have implemented Four Seasons Chess with alfils here:
http://hem.passagen.se/melki9/4shatranj.htm
(It now plays a good game).
/Mats

Hnefatafl - the Strategic Board Game of the Vikings A game information page
. Detailed rules and history of a Chess-like game played for 100's of years in Northern Europe.[All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Mar 31, 2010 07:24 AM UTC:
Please link to my article on Hnefatafl (Tablut) instead. 
http://hem.passagen.se/melki9/tablut.htm
The Zillions implementation follows the rules researched by the Historical 
Museum, Stockholm.
/Mats

Gala. Medieval game of German farmers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Apr 7, 2010 05:05 AM UTC:
I have implemented Mayer's reconstruction of Gala here:
http://hem.passagen.se/melki9/gala.htm
/Mats

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Apr 12, 2010 06:07 AM UTC:
You must publish it yourself, using this form:
http://www.chessvariants.org/index/membersubmission.php
/Mats

M Winther wrote on Fri, Apr 16, 2010 04:52 AM UTC:
If you are a registered user you can submit chess variants using that form. Why don't you try.
/Mats

Alekhine ChessA Zillions-of-Games file
. Named in honor of Alexander Alekhine, World Chess Champion 1927-1935, 1937-1946.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Apr 17, 2010 05:05 AM UTC:
According to the Classified Encyclopedia of Chess Variants Russian Chess is simply when the queen is replaced with an Amazon. But this is not a very good idea because the Amazons tend to be exchanged too easily, so it should be drawish. Gustav III Chess solves this by introducing two Amazons per side.
http://hem.passagen.se/melki9/gustaviii.htm
/Mats

Elkrider Chess. Elkrider plus regular pieces. The Elkrider moves like a Nightrider if standing on white squares, otherwise it moves like a Rook.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sun, Apr 25, 2010 03:53 AM UTC:
The Elkrider is stronger than the Elk because it can ride continuously like a Nightrider. However, the evaluation is preliminary.
/Mats

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, May 21, 2010 02:30 PM UTC:
No, of course not.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Sun, May 23, 2010 07:14 PM UTC:
What are integer leapers?
/Mats

Chess Variant Pages Membership. Missing description[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Jun 13, 2010 08:20 AM UTC:
As you are a registered chessvariants.org user go here http://www.chessvariants.org/Gindex.html and click on 'Post your own game'.
/Mats

Howitzer ChessA game information page
. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf.[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Fri, Jul 30, 2010 05:23 PM UTC:
Thank you, they are so many it will take years to evaluate them.
I have implemented several of them as Game Courier presets here.
/Mats

💡📝M Winther wrote on Sun, Aug 1, 2010 03:32 AM UTC:
I suppose you mean any of these two? I guess they are sufficiently volatile
and unstable.
Mastodon Chess
Mastodon Chess (8x10)
/Mats

On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Aug 1, 2010 02:03 PM UTC:
This must be a misunderstanding(?). There are fewer draws in XiangQi than
in chess.

ChessBase has an interesting article about XiangQi here.
There is an interesting discussion about Chess versus XiangQi here.
/Mats

M Winther wrote on Wed, Aug 4, 2010 03:29 AM UTC:
Shi Ji, I question your judgment. Former women Fide-chess World Champion Xie Jun says that she prefers Xiang Qi before Fide-chess. It is more fun and not at all as tedious.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Aug 10, 2010 11:11 AM UTC:
(Editors, don't forget this one.)
http://www.chessvariants.org/index/msdisplay.php?itemid=MLfuturechess
This is the future of chess. Future Chess is played on the Gustavian board
with extra empty corner squares. Players are allowed to relocate the pieces
before play begins. This allows an enormous number of new opening and
middle game strategies.
/Mats

Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Aug 15, 2010 06:30 AM UTC:
Zillions is fairly good. It beats the average chess player. I challenge anyone to try any of my implementations which have been properly programmed to advance pawns in the opening and to castle early. It is a ludicrous claim to say that any chessplayer can easily beat Zillions in any chess variant. Facts are that the amateur player won't even have  a proper understanding of all the strange pieces, while Zillions will handle them with ease. 
http://hem.passagen.se/melki9/chessvar.htm (right now the server seems to be down, however)
/Mats

M Winther wrote on Sun, Aug 15, 2010 02:13 PM UTC:
When discussing the strength of Zillions one cannot compare with Rybka. One must compare with average human strength. In fact, many tabletop computers being sold today have around 1500 Elo. This seems to be good enough for many an amateur. Zillions on a 3 Ghz computer is far above 1500 Elo. It is a remarkably good software for chess variants. Nothing compares. Its versatility makes it immensely useful.
/Mats

M Winther wrote on Mon, Aug 16, 2010 06:49 AM UTC:
I played a standard chess game Saitek Travel Champion versus Zillions on a 3 GHz computer, 5 sec/move. The Saitek Travel Champion is an excellent tabletop rated 2080 by USCF. I agree fully with this evaluation. Zillions won. Zillions is worth at least 2080 on a 3 GHz computer. In chess variants it is perhaps as much as 2300. Here is the game, replayable in my Accessory Chess:

Zillions Save Game File Version 0.02 CH
RulesFile=AccessoryChess.zrf
VariantName=Accessory Chess - Swedish Cannon
1. White Indicator j8 = no-extra-piece
1. Black Indicator j8 = no-extra-piece
2. Pawn d2 - d4 White H Z4
2. Knight g8 - f6
3. Pawn c2 - c4
3. Pawn d7 - d6 Black H Z5
4. Bishop c1 - f4
4. Pawn g7 - g6 Black H Z6
5. Pawn g2 - g3
5. Knight b8 - d7
6. Knight g1 - f3
6. Pawn c7 - c5 Black H Z7
7. Bishop f1 - g2
7. Pawn c5 x d4
8. aQueen d1 x d4 = Queen
8. Pawn e7 - e5
9. Queen d4 - e3
9. Pawn h7 - h6
10. Bishop g2 - h3
10. Pawn g6 - g5
11. Bishop h3 x d7
11. Bishop c8 x d7
12. Knight f3 x g5
12. Knight f6 - g4
13. Queen e3 - d2
13. Pawn e5 x f4
14. Knight g5 - e4
14. Pawn f4 x g3
15. Pawn h2 x g3
15. Bishop d7 - c6
16. Knight b1 - c3
16. Knight g4 - e5
17. Knight c3 - d5
17. Pawn f7 - f5
18. Knight e4 - f6
18. King e8 - f7 @ f7 0 0
19. Queen d2 - f4
19. Bishop f8 - e7
20. Knight f6 - e4
20. King f7 - g6 @ g6 0 0
21. Knight e4 - c3
21. Bishop e7 - g5
22. Queen f4 - d4
22. Knight e5 - g4
23. Pawn e2 - e4
23. _Rook h8 - e8 = Rook
24. King e1 - g1 _Rook h1 - f1 White H M1 = Rook on f1 @ g1 0 0
24. Pawn f5 x e4
25. Knight c3 x e4
25. Knight g4 - f6
26. Knight e4 x g5
26. Pawn h6 x g5
27. _Rook a1 - e1 = Rook
27. Knight f6 x d5
28. Pawn c4 x d5
28. Bishop c6 - b5
29. Rook e1 x e8
29. aQueen d8 x e8 = Queen
30. Rook f1 - d1
30. King g6 - h7 @ h7 0 0
31. Pawn f2 - f4
31. Pawn g5 - g4
32. Rook d1 - c1
32. _Rook a8 - c8 = Rook
33. Rook c1 x c8
33. Queen e8 x c8
34. Queen d4 - e4
34. King h7 - h8 @ h8 0 0
35. Queen e4 - d4
35. King h8 - g8 @ g8 0 0
36. Pawn a2 - a3
36. Queen c8 - c1
37. King g1 - h2 @ h2 0 0
37. Queen c1 - e1
38. Queen d4 x a7
38. Queen e1 - d2
39. King h2 - h1 @ h1 0 0
39. Queen d2 x d5
40. King h1 - h2 @ h2 0 0
40. Queen d5 - d2
41. King h2 - g1 @ g1 0 0
41. Queen d2 - e1
42. King g1 - h2 @ h2 0 0
42. Queen e1 - e2
43. King h2 - g1 @ g1 0 0
43. Queen e2 - f1
44. King g1 - h2 @ h2 0 0
44. Queen f1 - h3
45. King h2 - g1 @ g1 0 0
45. Queen h3 x g3
46. King g1 - h1 @ h1 0 0
46. Bishop b5 - c6

M Winther wrote on Mon, Aug 16, 2010 12:57 PM UTC:
You should know that there is no point in playing a match between programs when the strength differential is huge. In this case the game wasn't over when white lost piece. The game is probably equal, while black's king is very exposed. Zillions won anyway. That piece win is not easy to see because it involves e6-e5 + h7-h6 + g6-g5. It is difficult to see with 5 sec/move. The Saitek computer plays very fine chess. It is worth 2080. I most often draw against it in rapid chess and my rating at the ICC is 2175, with peak at 2195. When I played table chess I peaked at 2179. As it is a challenge for me to beat it I think the USCF evaluation is correct. I am surprised that you underestimate Zillions so. It is ludicrous to say that it's worth less than 1500. It is vastly stronger. 
/Mats

M Winther wrote on Mon, Aug 16, 2010 04:07 PM UTC:
No, I am speaking of ICC *standard* rating (typically 30 min each), not blitz rating, or bullet rating. Nobody has 3600 there. Standard ratings on ICC don't seem inflated. I'm not certain blitz ratings are either. 

I played a match between ChessV and Zillions in Capablanca Chess long ago and it ended 2½-2½. But I think ChessV is better today.

Anyway, your rating evaluation builds on matches between computers, which won't work because Zillions can never accumulate rating by beating weaker opponents as there aren't any. So its rating can only go in one direction. Should it play against humans its rating would be decidedly higher than you  estimate.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Aug 18, 2010 06:22 PM UTC:
Why are the editors ignoring my Future Chess? It has now missed two
updates.
http://www.chessvariants.org/index/msdisplay.php?itemid=MLfuturechess
/Mats

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Aug 21, 2010 04:15 AM UTC:
He must give mate within 50 moves if a pawn hasn't moved.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Thu, Aug 26, 2010 11:26 AM UTC:
An additional type of bifurcator is actually possible, namely one that
uses 'deflection', similarly to how light (or a comet) bends near a
gravitational object. Similarly, it would bend around pieces that it
passes. First I thought it would be a mirror of 'bouncing', but it
isn't actually. It is obvious that it differs when the first leg is
orthogonal: it bends immediately when the screen is at the side. (Note
that bifurcators can also make use of the margin as screen, when
applicable.) 
http://hem.passagen.se/melki9/bifurcation.htm /Mats

M Winther wrote on Sun, Aug 29, 2010 06:03 AM UTC:
I have now created a new piece according to the new bifurcation concept
'deflection'. It is called 'Veles', after a roman gladiator type. This
type of piece can sometimes penetrate far into the enemy position from a
modest back rank position. But they can also be prevented from doing so as
they are dependent on screens. It is an interesting concept.
http://hem.passagen.se/melki9/veleschess.htm
/Mats

A Western Xiangqi Board. Proposal to play Xiangqi on a `westernized' board.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Oct 5, 2010 03:25 PM UTC:
I think Xiangqi should be played with traditional Chinese pieces. I bought a wooden set on Ebay. It was very cheap. After a while they are easy to understand because chess thinking is really very abstract. I think one should keep to traditions that are thousands of years old. It adds to the dimension of Chinese chess. However, this set of yours could be used for chess variants.
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Sun, Oct 17, 2010 12:12 PM UTC:
This modern set is beautiful! The following Indian set is also attractive
(can be bought at ebay.)

/Mats


[Subject Thread] [Add Response]
M Winther wrote on Mon, Nov 15, 2010 01:39 PM UTC:
Those Novag Yorter Xiangqi computers are today very difficult to come by.
So I created my own Xiangqi computer: I bought a small magnetic Xiangqi set
on ebay. As Xiangqi computer I use my HP palmtop 1000CX, which is an old
palmtop running DOS. It so happens that there are strong DOS Xiangqi
programs freely downloadable on the net. Those HP palmtops have flash
memory so one can turn them off, and start them later, and the Xiangqi
program immediately continues thinking. So now I have my own dedicated
Xiangqi computer, finally! Certain chess computers were designed like this,
too: a magnetic set plus a handheld computer. It's a good idea. Moreover,
Chinese Chess sets should have the traditional symbols, it is much more
attractive. The Chinese have played with these pieces for a thousand years.
It's cultural history, and the symbols are easy to learn. By the way,
Xiangqi is a very strange chess variant. There is not a scrap of strategy
in this game, only tactics.
/Mats

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 16, 2010 06:11 AM UTC:
Also have a look at 'Fischer Placement Chess' :
http://home7.swipnet.se/~w-73784/chess/fischerplacement.htm
/Mats

Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Nov 20, 2010 02:03 PM UTC:
Can you do the same with your Xiangqi program?
/Mats

M Winther wrote on Sat, Nov 20, 2010 06:49 PM UTC:
How nice. I am surprised at the scarcity of good Xiangqi programs, in view of the fact that it's the most popular game in the world. I downloaded Stoneman, but it could not take back moves, due to some bug. I tested a cheaper version, but it played the same theoretical moves all the time. It seems the only good alternative is XieXie, but it has no analysis window. I tested my own Zillions implementation against freeware QianHong, but Zillions won. I also tested the freeware HiddenLynx, but Zillions won easily. I'll have a look at WinBoard. 
/Mats

M Winther wrote on Sat, Nov 20, 2010 07:02 PM UTC:
I get 'Variant Xiangqi not supported by Fairy-Max 4.8P'
/Mats

M Winther wrote on Sat, Nov 20, 2010 07:12 PM UTC:
Ok, I downloaded version 4.4 instead, then it works.
/Mats

M Winther wrote on Sat, Nov 20, 2010 07:20 PM UTC:
I noted that Seirawan Chess is implemented in the latest version. If it's patented then it could mean trouble.
/Mats

M Winther wrote on Sun, Nov 21, 2010 07:09 AM UTC:
WinBoard for Xiangqi doesn't allow analysis mode, and I cannot retract moves and make another move, so this software is largely useless as it stands now.
/Mats

M Winther wrote on Sun, Nov 21, 2010 12:47 PM UTC:
WinBoard-4.5.beta.zip: In Seirawan Chess I can introduce an external piece to an empty square, which is against the rules.

Another bug: I cannot introduce an external piece to the corner square at castling.

I played a 3 game match between Fairy-Max and Zillions in Seirawan Chess (approx. 10 sec. per move). Zillions is vastly better and won by 2½-½. In game 2 and 3 Fairy-Max blundered away a piece. This must be a bug in the algorithm. Below is game 3. Notice Zillions's remarkable rook sacrifice at the end.

[Event 'Computer Chess Game']
[Site 'DELL-7B4236477D']
[Date '2010.11.21']
[Round '-']
[White 'Fairy-Max 4.8P']
[Black 'Zillions']
[Result '0-1']
[TimeControl '30/600']
[Variant 'seirawan']
[Annotator '1. +0.24']

1. c3 {+0.24/9 53} c5 2. Nf3/H {+0.28/9 17} d6 3. d4 {+0.23/9 16} cxd4 4.
Nxd4 {-0.10/8 17} f5 5. f4 {+0.01/8 14} Nf6 6. Hf3 {+0.13/7 34} e5 7. fxe5
{+0.83/10 15} dxe5 8. Hxe5 {+0.82/9 15} Ng4 9. Bg5 {+0.87/9 44} Qxg5/H 10.
Hf3 {-2.60/10 14} Qf4 11. g3 {-2.33/8 14} Qh6 12. Na3/E {-2.38/8 19} Ne3
13. Qc1 {-2.42/8 27} Nc6 14. Nac2 {-2.37/9 17} Nxc2+ 15. Nxc2 {-2.43/10 15}
Qd6 16. Hh5+ {-2.24/7 14} g6 17. Hf4 {-2.18/9 14} Ne5 18. Bg2 {-2.14/8 24}
Bg7 19. O-O {-2.03/8 28} O-O/E 20. Rd1 {-2.17/7 15} Hb6+ 21. Ne3
{-2.14/7 16} Nf3+ 22. Bxf3 {-2.27/10 21} Qxf4 23. gxf4 {-2.30/10 15} Hxe3+
24. Qxe3 {-2.27/10 16} Exe3 25. Kf2 {-2.15/9 14} Re8 26. h4 {-2.22/8 15}
Bf6 27. h5 {-2.23/8 14} gxh5 28. a3 {-2.96/8 28} h4 29. Rd6 {-2.82/9 14}
Bg7 30. a4 {-2.88/9 13} Kh8 31. Ed2 {-3.03/10 14} Bf8 32. Rd5 {-3.04/10 15}
Bh6 33. Rd4 {-2.94/10 13} h3 34. Rh1 {-2.42/10 14} Bg7 35. Rd8
{-2.38/10 14} Bf6 36. Rxe8+ {-2.25/12 14} Exe8 37. Rxh3 {-2.25/10 15} Eg7
38. e3 {-2.22/8 14} Be6 39. c4 {-2.16/8 17} Rd8 40. Ec2 {-2.30/9 15} Ec7
41. b3 {-2.31/8 15} Ec5 42. Eb4 {-2.33/8 14} a5 43. Ec2 {-3.55/10 15} Exb3
44. Bd5 {-3.56/9 15} Ed3+ 45. Kf3 {-3.55/10 15} Bxd5+ 46. cxd5
{-3.60/10 16} Exd5 47. Eg2 {-3.74/10 14} Rg8 48. Eh2 {-3.77/10 14} Rg7 49.
Ef2 {-3.82/10 15} Ec3 50. Rh5 {-3.77/10 14} Bd4 51. Ee2 {-3.76/11 14} Rg3+
52. Exg3 {-13.29/13 16} Exe3+ 53. Kf2 {-13.36/13 26} Ee4+ 54. Kg2
{-13.38/13 17} Exf4+ 55. Kh2 {-13.99/13 15} Ef2+ 56. Kg1 {-14.00/12 14}
Ee2+ 57. Kf1 {-14.59/13 15} Exg3+ 58. Ke1 {-18.00/12 17} Exh5 59. Kd2
{-79.95/13 14} Ef4 60. Kc2 {-79.95/13 13} Ef2+ 61. Kb1 {-79.96/19 9} Ed2+
62. Kc1 {-79.97/28 6} Ea2+ 63. Kd1 {-79.98/28 4} Be3 64. Ke1 {-79.99/28 5}
Ec1#
{Xboard adjudication: Checkmate} 0-1

/Mats

M Winther wrote on Sun, Nov 21, 2010 08:05 PM UTC:
Sometimes discussions can deviate in another direction. Suggestion: when replying to a person within a category, one could, by notching an alternative, place the comment in an off-topic, or general, category. However, visually, it is placed immediately after the previous comment.
/Mats

Hiashatar. Mongolian Decimal Chess.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Nov 22, 2010 06:04 AM UTC:
In my Hiashatar Zillions program I have implemented both variants: (1) the Bodyguard stymies only enemy pieces. It slides two squares and can capture also on the second square. (2) the Bodyguard stymies also friendly pieces.  It slides two squares, but it *cannot* capture on the second square.

The Bodyguard cannot give mate. The knight can always give mate. There is no castling. The Bodyguards are very effective in protecting the king so castling is unnecessary. (The king cannot be threatened from afar on an open line, if it's positioned beside a Bodyguard.)

The Bodyguard cannot affect a knight because the knight only makes one 'step', namely a jump. The Bodyguard always allows one step, also with sliders. If the knight was to be restricted in its movement, it couldn't move at all, which isn't logical, as the sliders are allowed to move. 

http://hem.passagen.se/melki9/hiashatar.htm
/Mats

M Winther wrote on Tue, Nov 23, 2010 08:17 AM UTC:
I found the lost geocities Hiashatar page in this archive:
http://www.oocities.com/kisslook/eng/mongeng.html
Perhaps Chess Variant pages should appropriate it before it disappears? 
/Mats

Seirawan Chess. Normal rules, except two extra pieces can be introduced: Hawk and Elephant (with zrf).[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 23, 2010 01:04 PM UTC:
As people are playing Seirawan Chess on an awkward preset, I
have created a new one here. It validates moves, and the not yet
introduced pieces are visible. May I suggest to the editors
that the older one is removed, after all play on it is finished?
/Mats

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Nov 28, 2010 07:15 AM UTC:
Good. Now you only need to implement a way of disrupting the move order,
e.g. give a command, for instance, 'keepturn' and the turn remains with
the player who just moved. In this way I can implement my revolutionary
Relocation Variants. Perhaps this could be implemented by forcing a pass move(?).
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Dec 3, 2010 05:42 AM UTC:
Now it plays a very decent game. I'm thinking of publishing my Zillions
Seirawan implementation, too, since this WinBoard implementation exists
anyway. In 2007 I asked Seirawan whether he accepts that I publish this,
but he didn't like it. It turns out that they have always wanted a program
for online play against other people. Zillions can be used for online
play.
/Mats

Immobilizer. Pieces standing near an immobilizer may not move.[All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Dec 8, 2010 09:31 AM UTC:
The paralyzing Gorgona is implemented in Zillions here:
http://hem.passagen.se/melki9/gorgonachess.htm
The Gorgona is more powerful as it paralyzes pieces within queen range.
/Mats

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
M Winther wrote on Sun, Dec 12, 2010 02:50 PM UTC:
Wonderful! Thanx! I think I can attract more chessplayers to the site to test my Relocation variants, when I have implemented them, because this is chess close to Fide chess. What was the latest Anand vs. Carlsen game all about? I say computer preparation far into the middle game. I don't believe in this development.
/Mats

M Winther wrote on Mon, Dec 13, 2010 06:40 AM UTC:
However, I have a problem. If the game is started with Black as the first party to move, then the board doesn't turn when a move is made. It's a bug in Game Courier. (This is regardless of extendmove.)

Moreover, after 'extendmove' the board is still turned, which forfeits the purpose of the command, I think.
/Mats

Withdrawer. Takes by moving away.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Dec 13, 2010 10:52 AM UTC:
Notice also my variation of the Withdrawer, the Divaricator:
http://www.chessvariants.org/index/msdisplay.php?itemid=MPaccessorychess
It captures by withdrawing but takes the angular pieces. This makes it stronger and it can compete with the western pieces.

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Dec 13, 2010 06:33 PM UTC:
When I use extendmove I hoped to be able to make one more move with the same player. This seems to work, however, the board has turned. If white is going to make one more move, he has to do it with his pieces at the top of the board, and this is awkward.
/Mats

M Winther wrote on Tue, Dec 14, 2010 04:44 PM UTC:
Fergus, why don't you try to implement your Janggi with two relocation moves in a row, and make use of extendmove. 
/Mats

M Winther wrote on Thu, Dec 16, 2010 04:53 AM UTC:
But I'm not doing anything. I just insert the statement 'extendmove' and the board still turns. So there is nothing to look at. It works, because I can move the same colour again, but from the top of the board. This is confusing, of course.
/Mats

M Winther wrote on Thu, Dec 16, 2010 08:04 AM UTC:
Fergus, if I insert it *last* in the post-move code, as the final command (or as the only command), then the move is extended, but the board turns. You can test it yourself, it takes 15 seconds.
/Mats

M Winther wrote on Fri, Dec 17, 2010 06:33 AM UTC:
Good. How about the problem that the board does *not* turn (in single mode) when first player is set to Black?
/Mats

M Winther wrote on Fri, Dec 17, 2010 08:14 AM UTC:
Of course, 'extendmove' must be conditioned, but it seems like the flags don't change their value when 'extendmove' is used(?). Correct me if I'm wrong; if I change a flag in order to make extendmove conditional, the flag doesn't actually change its value until the other *colour* gets the turn. 

Example: 

if flag firstturn;

  if == origin e1 and == dest g1:
    setsystem moves 'swap e1 g1';
    add K g1 N e1;
  endif;

  unsetflag firstturn; 
  setflag secondturn; 
  extendmove;

elseif flag secondturn;

  if equal moved Q;
    setsystem moves 'swap origin dest';
    add moved origin moved dest;
  endif;

  unsetflag secondturn; 

endif;

In the above code 'secondturn' is executed by the same colour. But this code is never executed because the flag 'secondturn' does not actually change its value until the other player gets the turn. The command extendmove seems to have this effect, if I'm correct.

/Mats

M Winther wrote on Sat, Dec 18, 2010 06:39 AM UTC:
Thanks for the clarification.
/Mats

M Winther wrote on Sun, Dec 19, 2010 08:48 AM UTC:
Fergus, I am having problems with the *ask* command. It seems to end up in an eternal loop. When I choose an alternative it merely asks again. I even use a constant to prevent eternal loops, but it doesn't help. (In the following code I use 'skip' for testing purposes):

[...]
elseif equal moved K;
    set legal or checkleap origin dest 1 1 checkleap origin dest 1 0;
    if var legal; 
      if and equal dest c1 equal #wcastletest 0;
        unsetconst wcastletest; 
        setconst wcastletest 1;
	if or and equal origin b1 and equal @ space d1 equal R space a1
              and equal origin d1 and equal @ space b1 equal R space a1;
	   ask 'Do you want to castle long?' 'y' 'skip' 'n' 'skip';
        endif; 	
      endif;
    else;
[...]
    endif;
endif;


Nor can I get 'askpromote' to work. This generates an eternal loop:

if and var legal equal rankname dest 8;
      askpromote Q R B N;
endif;

/Mats

M Winther wrote on Mon, Dec 20, 2010 06:12 AM UTC:
Thanks, but you really must explain this better in the documentation about ask and askpromote, otherwise it will be an eternal source of frustration. 
/Mats

M Winther wrote on Mon, Dec 20, 2010 06:43 AM UTC:
Fergus, are you certain that you haven't compromised the function of certain presets now that you have changed how constants function? Today I discovered that my Fischer Placement Chess preset has stopped working. I make use of a constant in it (however, I can change that to a variable). 
/Mats

Coffee Chinese Chess. A freeware Java applet for playing Chinese Chess.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Dec 20, 2010 07:53 AM UTC:
Consider playing Xiangqi on http://www.playxiangqi.com/ or http://chesscape.com/ 
It's free. You can also play slow Xiangqi games here:
/play/pbm/presets/chinese_chess.html
/Mats

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Dec 20, 2010 05:14 PM UTC:
Good, however I can make do without constants. My Fischer Placement Chess works excellently now, with automatic pawn promotion, castling, et al.
/Mats

M Winther wrote on Tue, Dec 21, 2010 03:51 AM UTC:
No, I don't use constants in this preset anymore, and Fischer Placement Chess
isn't randomized. It is a manual method of generating 25 Chess960 positions.
However, I again inserted the old code, which uses a constant. And it has
ceased working. I then changed this constant to a variable, and it works
again.

I suggest that you revert to the old way of how constants function. There
might be many presets that have stopped working now.

The way in which I used the constant is this: I first, in the precode, make
setconst plyturn 1;, then I call unsetconst plyturn; setconst plyturn 2;,
etc., and increment plyturn in order to keep count of which turn it is.
This simple method doesn't work anymore. (I just happened to use it
because you recommended constants in the problems with the ask command.)
/Mats

M Winther wrote on Tue, Dec 21, 2010 06:45 AM UTC:
Yes, that was how my plycount worked, and it obviously works now. Thanks.
/Mats

Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143) [All Comments] [Add Comment or Rating]
M Winther wrote on Thu, Dec 23, 2010 09:22 AM UTC:
But you could always add a restrictive rule, for example that the enemy pawn can stymie the cannon-rook compound so that it can only reach the square immediately behind the enemy pawn. Cannons are sometimes problematic in that they can cause devastation in a Western piece context, but if one introduces restrictive rules they can blend in. I have used exactly the above restrictive rule for my Basilisk cannon:
http://hem.passagen.se/melki9/basiliskchess.htm
and my Culverin cannon:
http://hem.passagen.se/melki9/culverinchess.htm
/Mats

Seirawan Chess. Normal rules, except two extra pieces can be introduced: Hawk and Elephant (with zrf).[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Dec 24, 2010 09:37 AM UTC:
I have now used the new 'ask' command, and the 'askpromote' command, to automatize Seirawan Chess and the introduction of external pieces. I would appreciate if you did some bug testing.
/Mats

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Dec 24, 2010 12:44 PM UTC:
Fergus, what are these commands 'continuemove' and 'redomove' in the Developer's Guide? They don't seem to be implemented yet(?) 
/Mats

M Winther wrote on Mon, Dec 27, 2010 08:08 AM UTC:
I've already had good use of the 'continuemove' command in my
Twinmove Chess (compulsory) and Twinmove Chess (uncompelled)
These are two attractive presets now, much easier to handle. And
these double-move variants are really interesting.
/Mats

Extra Move Chess. Move twice per turn with Extra Move Chess.[All Comments] [Add Comment or Rating]
M Winther wrote on Thu, Dec 30, 2010 06:01 AM UTC:
My Twinmove chess, a double move variant, uses mouse moves. I experience no
problems. Perhaps it is because the second move can never be a pawn move(?)
Twinmove Chess (compulsory) and Twinmove Chess (uncompelled)
My pawn promotion code is like this:

   if and var legal and equal rankname dest 8 not or equal Q space dest
     or equal R space dest or equal B space dest equal N space dest;
        askpromote Q R B N;
   endif;
   continuemove;

/Mats

[Subject Thread] [Add Response]
M Winther wrote on Fri, Dec 31, 2010 11:57 AM UTC:
This is my wish:
* That the buttons above the board be made smaller on the Game Courier page. On a 15'' screen one must always scroll down, after every move, in order to see the whole board.
/Mats

M Winther wrote on Mon, Jan 3, 2011 06:17 AM UTC:
That's much better, yes, but there is still a glitch on my 15'' screen. On this
standard size chessboard I cannot immediately see the below border
containing the file characters. This is not a big problem, but if the area above
the board could be diminished slightly, then I needn't scroll to see it.
However, when using big size boards, it's necessary to scroll anyway.

M Winther wrote on Tue, Jan 4, 2011 06:39 AM UTC:
Yes, now a standard size board fits within a 15'' screen, which is a good
idea. But wouldn't it be more logical to put the blue buttons below the box where you input moves?  The game score also belongs in proximity to the board. Ideally, the blue buttons should be vertically aligned to the right.
/Mats

Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
M Winther wrote on Wed, Jan 5, 2011 12:45 PM UTC:Poor ★
I think it's appalling. It is incredibly over the top complicated and makes no sense at all. 
/Mats

Fischer Placement Chess (Chess25). Swap king and/or queen before play begins. Follows FRC rules (with zrf).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Thu, Jan 6, 2011 05:53 AM UTC:
The red pawn denotes a compelled pass move, the green pawn denotes an optional pass move. Move the pawn to pass move. With your recently added commands I would perhaps be able to solve this in another way, but I have found that this is both clear and functional, so I might keep it. One problem I had is that I cannot begin with a black move because the board doesn't turn. But to begin with moving a red pawn works fine because it signals that the relocation phase starts.
/Mats

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Jan 8, 2011 04:29 PM UTC:
[deleted]

[Subject Thread] [Add Response]
M Winther wrote on Sat, Jan 8, 2011 04:34 PM UTC:
(I don't get it. Posting to subject 'Chess Variants
Play-by-mail-system' doesn't show up, so I post it again)

In Game Courier (Chinese Chess) there is a heading 'The move sent by
Red' (or Blue) which is unnecessary. This heading stays even after the
reply move is sent, so it says the wrong thing, which is confusing. I 
suggest that this heading is removed. This would allow more room for the
board so I don't have to scroll that much.
/Mats

M Winther wrote on Sun, Jan 9, 2011 08:20 PM UTC:
Forget about it. It's just that the header 'The move sent by red'
remains after I (blue) have made my move. It doesn't matter much. I can
press the 'continue' button anyway.
/Mats

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