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Comments by A. M. DeWitt

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Wed, May 1 05:25 PM UTC in reply to François Houdebert from 03:51 PM:

Thanks. It looks much better.


A. M. DeWitt wrote on Tue, Apr 30 01:46 PM UTC:

@François Houdebert,

I've noticed for a while that for the 2D Classic Jocly sprites for Seireigi, all the promoted (red) kanjis being mirrored rather than being rotated 180 degrees like they should be, which looks a bit ugly and may confuse certain players, especially those who are used to single-kanji graphics.

Attached is a spritesheet that fixes this, which I would like uploaded to the biscandine site.

www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Mon, Apr 29 09:27 AM UTC in reply to François Houdebert from Sat Apr 27 07:09 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.

Well, that problem was kind of already baked in to begin with, unless you used a separate piece style like you do with the Shogi Motif pieces on the biscandine site.

The point is to make sure all the 2D Kanji are oriented correctly on the biscandine site. Anyone who has played Shogi long enough would immediately notice something was wrong with the second player's promoted minor pieces if they used the 2D Classic set for Seireigi.


💡📝A. M. DeWitt wrote on Sat, Apr 27 06:27 PM UTC in reply to François Houdebert from 06:18 PM:

I also updated the seireigi-sprites file one more time so that the promoted Kanjis are all facing the right way.

www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png

P. S. GIMP is awesome.


💡📝A. M. DeWitt wrote on Sat, Apr 27 05:41 PM UTC in reply to A. M. DeWitt from 04:48 PM:

Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)

I also took the opportunity to clean up stray pixels in your other shogi spritesheets.

www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true


💡📝A. M. DeWitt wrote on Sat, Apr 27 04:48 PM UTC in reply to François Houdebert from 04:10 PM:

I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.


💡📝A. M. DeWitt wrote on Sat, Apr 27 03:55 PM UTC in reply to François Houdebert from 03:24 PM:

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?

In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.


💡📝A. M. DeWitt wrote on Sat, Apr 27 02:32 PM UTC in reply to François Houdebert from 02:08 PM:

You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.

For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.

P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.

P.S.S. Also you have two extra rooks in your laser cutter SVG.


💡📝A. M. DeWitt wrote on Sat, Apr 27 01:59 PM UTC in reply to François Houdebert from 11:25 AM:

Thanks.

Out of curiosity, what program did you use to make the Seireigi Jocly sprites?

I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Apr 26 10:40 AM UTC in reply to François Houdebert from 08:19 AM:

That's perfect.


A. M. DeWitt wrote on Fri, Apr 26 12:48 AM UTC:

@François Houdebert,

I noticed a bug in the Hectochess implementation. When castling, the starting squares of the Champions and queenside Knights (b2/b9, c2/c9, and i2/i9) are not being checked to see if a piece is occupying them or not, allowing castling when it should not be possible to do so.


Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Apr 25 11:47 PM UTC in reply to Bob Greenwade from Mon Apr 1 04:42 PM:

I notice that Lev nominated Seireigi, so in addition to my nomination of its larger cousin (Dai Seireigi) I'll throw in a second for Seireigi for future features.

You must really like Dai Seireigi...I'm honestly quite surprised. Sure, I consider the Seireigi family my best set of works so far, but I didn't think anyone would be so quick to nominate Dai Seireigi. If anything, I thought Chu Seireigi would be nominated faster (second to normal Seireigi of course). That being said, I can definitely see the appeal, with the homages to the large historical Shogi variants and all.

Note to (other) Editors: While Dai Seireigi hasn't been played in its current, final form on Game Courier yet, it does have a recorded history of development versions being played on Game Courier. Whether this would make it eligible to be featured is up for debate.


A. M. DeWitt wrote on Thu, Apr 25 11:34 PM UTC:

I second Glinski's Hexagonal Chess. It is the textbook example of a hexagonal chess variant. If you want to learn how to play a hexagonal chess game, Glinski's Hexagonal Chess is a great place to start.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Apr 25 08:53 PM UTC in reply to François Houdebert from 07:48 PM:

Looks like it. I have uploaded the new version to the site and have adapted them so the implementation will work properly with the CVP files.


💡📝A. M. DeWitt wrote on Thu, Apr 25 05:39 PM UTC in reply to François Houdebert from 05:00 PM:

Looks good, save for a few errors:

---------------------
Setup Errors
---------------------

White Kirin and Phoenix are swapped from where they should be in the initial setup

Black King and Great Elephant are swapped from where they should be in the initial setup

---------------------
Promotion/Drop Errors
---------------------

Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)

Both Pawns in the hand spaces can be selected when multiple Pawns are in the hand)


The Church Meeting. Members-Only A test of the strength of the archbishop using a unbelievable setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Apr 25 09:34 AM UTC in reply to François Houdebert from 08:41 AM:

Your current setup for this game looks way better, but I did notice a few errors were made while making the new version. I also noticed a bug in the Hectochess implementation.

---------------------
Chu Seireigi Setup Errors
---------------------

White Kirin and Phoenix are swapped from where they should be in the initial setup

Black King and Great Elephant are swapped from where they should be in the initial setup

---------------------
Chu Seireigi Promotion/Drop Errors
---------------------

Pawn, Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)

White Copper General is put in same place as Black Lion in hand spaces, resulting in the hand space setup looking asymmetrical (White Copper General should be placed between the Great Elephant and Running Wolf)

(Also, because of this bug, a "King" may sometimes appear in current hand space of extra White Copper Generals/Black Lions for some reason...though this thankfully doesn't affect anything)

---------------------
Hectochess Castling Error
---------------------

When attempting to castle, the Champion's starting squares (b2/b9 and i2/i9) and queenside Knight starting squares (c2/c9) are not checked to see whether a piece is occupying them or not.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Wed, Apr 24 11:30 AM UTC in reply to H. G. Muller from 08:33 AM:

Thanks.

Can you also do the same for normal Seireigi? It has the same problem with its 3d Kanji pieces.


A. M. DeWitt wrote on Tue, Apr 23 08:34 PM UTC:

For some reason, the 3d graphics for Seireigi and Chu Seireigi are only showing as blank Shogi pieces, and in the case of certain Chu Seireigi pieces, not showing at all. Any help would be greatly appreciated.

Also, I noticed a bug in the Hectochess file, where, when castling, the Champion starting square is not checked to see if a piece is there or not.


Hectochess. 10x10 variant that can be played with 2 mismatched Chess sets.[All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Tue, Apr 23 06:34 PM UTC in reply to Fergus Duniho from 04:57 PM:

I've uploaded all the missing pictures.

For some reason, it cannot find the description even though the path to that file is correct, but I'm not really concerned about that.

I am more concerned about the fact that the Seireigi implementation (/play/jocly/seireigi) is not showing the Kanji in the 3D Classic style.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Tue, Apr 23 02:53 PM UTC in reply to François Houdebert from 02:50 PM:

Thanks.


💡📝A. M. DeWitt wrote on Tue, Apr 23 02:37 PM UTC in reply to François Houdebert from 02:02 PM:

Looks like everything works properly.

Can you send me the updated files for Seireigi and Chu Seireigi (I have already taken care of Hectochess)?


💡📝A. M. DeWitt wrote on Tue, Apr 23 01:12 PM UTC in reply to François Houdebert from 12:25 PM:

Here are the errors I didn't find before or are new:

Incorrect 3d Kanji Readings (all should be colored red)

  • Promoted Lance (should say 奔虎)
  • Promoted Gold General (should say 大象)
  • Promoted Kirin (should say 角行)
  • Promoted Phoenix (should say 飛車)

 


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Apr 23 12:25 PM UTC in reply to H. G. Muller from 11:21 AM:

Hectochess now works, albeit with a few sprites missing. I just need to upload the sprites and diffusemaps for the Chanpion and Wizard.

Edit: Also, Hectochess doesn't have the 3d Queen, Marshall, and Cardinal for some reason...


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Tue, Apr 23 10:47 AM UTC in reply to François Houdebert from Mon Apr 22 05:00 PM:

I saw you added the 3d Kanjis back to Chu Seireigi. I went through and tested everything, and here are the errors I found

Incorrect 3d Kanji Readings

  • Unpromoted Great Leopard (should say 大豹)
  • Promoted Knight (should say 天馬)
  • Promoted Silver (should say 走狼)

Other

  • Promoted Lance, Gold seem to crash/softlock the game
  • Promoted Copper General (大豹), Promoted Running Wolf (奔猪) assets doesn't load
  • Promoted Kirin (角行), Promoted Phoenix (飛車) indistinguishable from unpromoted counterparts (kanji should be colored red)

P.S.

I was surprised that they didn't have the same movements. I wondered whether a different adjective might be better to distinguish them: e.g. cunning fox and vigilant rabbit, Same for the whale with chu shogi.

That was because I found the Wa Running Rabbit to be too similar to the Lance, and knew that it would add too much defense after testing with the Old Kite. So I gave the Running Rabbit the ranging moves from its Taikyoku counterpart while omitting the stepping moves. The reason it has the same name as the Wa Running Rabbit is because it is one of only two Taikyoku pieces to be a rabbit, and I thought the running kanji fit better. As for the whale, its backward bias was a problem, so I replaced that move with the current one.


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