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Comments by A. M. DeWitt

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Fearsome Chess. (Updated!) Fear is the main rule. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Mar 2 02:13 AM UTC in reply to Florin Lupusoru from Fri Mar 1 03:15 AM:

Pieces can be blocked from reaching a certain square, don't they?

Being blocked doesn't necessarily mean that a piece is unable to reach a square.

Now that I think about it, I guess the inability to reach a square part refers to the predators, and not the moving piece.


A. M. DeWitt wrote on Fri, Mar 1 12:07 AM UTC:
  • If these pieces still have natural predators on the board but they are unable to reach these red squares

It feels like there is something missing here.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Feb 29 02:05 PM UTC in reply to Fergus Duniho from 01:53 PM:

You haven't turned off all the changes though (transparent menu background). May I suggest you work on this in the .org site to not affect users until you're ready with the changes?

Yeah, the current transparent background for the top menus looks terrible. Doing these tests on the .org site would be way better.


Heavy Shako. 10x10 variant inspired by Yangsi, made by Eric Silverman. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Wed, Feb 28 05:31 PM UTC in reply to Jean-Louis Cazaux from 04:20 PM:

Challenge accepted.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Wed, Feb 28 05:15 PM UTC:

I have decided to rename the Free Pup to Whale, to include a marine animal and balance out the number of dog and cat piece types (bears are dog-like).

This change also applies to Dai Seireigi.


Heavy Shako. 10x10 variant inspired by Yangsi, made by Eric Silverman. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Wed, Feb 28 12:35 AM UTC in reply to Jean-Louis Cazaux from Tue Feb 27 09:50 PM:

@Adam: it is strange to say "Heavy Shako is a 100 square variant inspired by Adam DeWitt's Yangsi." I think this game was more inspired by Shako, as the initial setup and the name of the game say.

A link to Shako would be nice to have here.

Eric Silverman explicitly said in this comment that this game was at least partially inspired by Yangsi. I have included a link to Shako.

It would be nice if I could update the description of the game on the site, but I can't.

For the GC, would it be possible to use the wildebeest icon, and not the ram icon, for the Buffalo. This would be consistent with other games that use this piece and also with the page presenting Heavy Shako itself.

Unfortunately not for this page's diagram of the game, as the set that is being used does not have a Wildebeest icon. However, I could rig a custom set for the preset, which I have done successfully.


Yangsi. A very playable chess variant with 12 different pieces on a 10x10 board.[All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Tue, Feb 27 09:32 PM UTC in reply to Jean-Louis Cazaux from 10:43 AM:

Whoopsie.

Should be fixed now.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 27 09:26 PM UTC:

I think the best answer to this whole debate is that there is no right or wrong answer as to whether color-based pictograms or orientation-based kanji are better for Shogi variants.

However, I would never EVER recommend using orientation-based pictograms, unless they either:

  • all have some universal defining feature that makes it easier to tell each side apart, like the wedge shape with the kanji Shogi sets.
  • are mnemonic representations of the piece moves and are also color-based, like with the mnemonic Shogi variant sets.

A. M. DeWitt wrote on Tue, Feb 27 03:47 PM UTC in reply to H. G. Muller from 11:06 AM:

Well, as I pointed out, it is not a matter of opinion. What is a better representation for playing a game is a verifyable fact, measurable by the average rating drop or raise people would get when having to play with one representation or another. E.g. representing all pieces by empty squares (aka blindfold chess) usually greatly degrades the rating of non-GM players, and can thus be considered an unsuitable representation for playing Chess.

And 'disagreeing with facts' is also known as 'being wrong'.

The pictograms are better at distinguishing the sides visually (e.g. the Mnemonic pieces for the large variants). However, Shogi uses Kanji pieces by tradition, and it has been this way even before the drop rule was added. Most Japanese players use this system, and even Western players (such as myself) have a tendency to use the kanji system as well. It doesn't take that long to learn and recognize the Kanji pieces.

The idea that Shogi and Chess would have different needs does seem rather inconsistent, as they are practically the same game. I have difficulty identifying any aspect of either game that would cause such a difference.

In theory they would be the same, but Shogi uses the drop rule, which by its nature necessitates a way to distinguish pieces that is not dependent on color.


XBetza Quick Reference. Members-Only A simple quick reference for XBetza moves.[All Comments] [Add Comment or Rating]

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Feb 25 08:45 PM UTC in reply to François Houdebert from 04:50 PM:

Perhaps. Ideally, each piece should be easily distinguishable from the others.


Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sun, Feb 25 03:41 AM UTC in reply to Florin Lupusoru from 02:15 AM:

Everything else looks good.


A. M. DeWitt wrote on Sat, Feb 24 06:36 PM UTC in reply to Florin Lupusoru from 06:03 PM:

I revised the page to make the Knight move clearer.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:58 PM UTC in reply to H. G. Muller from Fri Feb 23 04:03 PM:

François Houdebert also made Shogi sprites for use in his Shogi jocly implementations that can easily be used for this site's Shogi and Mini Shogi implementations, although some minor tweaking may be needed for the promoted Lance/Knight/Silver.


Pyramid Chase. (Updated!) Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:50 PM UTC in reply to Florin Lupusoru from Tue Feb 20 03:05 AM:

Pawns only move orthogonally forward up to three cells per turn. They capture sidewise. 

The Bishop moves orthogonally forward and backwards any number of cells, but not sidewise.

Does this mean along any of the four non-sideways orthogonals for Bishops, and the two forward-facing orthogonals in the case of Pawns?

The Knight makes a 2+1 move. 

Is this the same as the Knight in Glinski's Hexagonal Chess? The current wording tells me nothing.


Regenerative (Oceanic) Chess. Members-Only Piece can return to owner by 5 moves of his similar piece; King is more returnable… so take all opposite army! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Camelopard Chess. Members-Only Game with Camelopards. (12x12, Cells: 64) [All Comments] [Add Comment or Rating]

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Transformer. (Updated!) They change the army and the game - according to the player's ideas. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:33 PM UTC in reply to Gerd Degens from Tue Feb 20 02:44 PM:

It's a rather novel take on the Chess experience, but it eventually devolves into Chess with more (enhanced) pieces, and no Pawns on a slightly larger board.

Nonetheless, the page is good enough to be approved


Wild Rose Chess. (Updated!) Game with Wild Roses. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 24 03:20 PM UTC in reply to Вадря Покштя from Mon Feb 12 08:05 PM:

If two of your Wild Roses are in check (under attack), you win the game (blossom roses)

Leaving one of your Wild Roses under attack means you lose the game (rose cutting)

What happens if a win/loss condition based on leaving Roses in check occurs for both players at the same time?


Neoteric Different Pawns Random Chess. (Updated!) Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 23 03:45 PM UTC in reply to Lev Grigoriev from 09:01 AM:

Same en-passant question also applies to the Footer.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Feb 23 02:29 PM UTC in reply to H. G. Muller from Mon Feb 19 09:50 PM:

The new Tenjiku sprites look great. Can we also get similar versions for Chu Shogi, Shogi, and Mini Shogi?

Also, the new cache rule for jocly means we can fix the Two Pawns bug in Shogi and the Three Swallows bug in Tori Shogi (the former doesn't apply to Mini Shogi). If it involves switching lines, I could fix it right now for you, if you tell me which lines to swap.


Neoteric Different Pawns Random Chess. (Updated!) Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Feb 22 08:46 PM UTC:

All pawns are capable of en-passant capture (taking a piece, which’ve just moved two squares, by moving to square it have passed, if possible). But only half of pawns (F, P, A, S) can be taken by this way.

For en passant, I assume that the moving Pawn has to land on the square that was passed over? If so, how does the Warrior capture en passant, since it captures in the same way that the en-passant-capturable Pawns move?


Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Feb 17 02:42 AM UTC:

I have approved this page, since it does what it needs to do and looks decent.
Personally, I would recommend making the 3-Tsarevna limit optional. Take it for what you will.


A. M. DeWitt wrote on Tue, Feb 13 08:11 PM UTC in reply to Diceroller is Fire from Mon Feb 12 07:23 PM:

There's no garauntee that players will get five Frogs in the first place (which is required for checkmate with two Frogs to happen at all with the limit surpassed), since pieces are removed from the game as in Chess. And from what I can tell, there is no way to tell how many Tsarevnas one has obtained over the course of a game with the equipment one has on the board. except through looking at the game log, and most players don't keep track of that when playing over-the-board.


Homo Scacco. (Updated!) Several games with pieces of same type and a royal amongst them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Feb 13 07:58 PM UTC in reply to Diceroller is Fire from Sun Jan 7 07:16 PM:

I guess technically this is a chess variant by that definition.


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