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David Paulowich wrote on Sat, Jun 16, 2007 05:51 PM UTC:

This page is about winning endgames. 'Certain endgame rules, similar to the 50-moves rule, but perhaps even more similar to the endgame rules of Thai Chess (Makruk), are used.' - from the Sittuyin (Burmese Chess) page. It does not make sense to comment here regarding the opening phase of the game in Makruk and Sittuyin.

'Promotion is very important to the value of Pawns, but as long as you promote to something decisive the value of what you promote to is unimportant ... Rook versus four Ferzes of the same color is a draw in FIDE Chess, but in Shatranj the ancient masters say that the four Ferzes win... ' writes Ralph Betza in Thoughts on Chess with Different Pawns. In other words, Pawn promotion needs to be linked to the victory conditions. After dropping the 'Bare King Rule' in my recent attempt at a Grand Makruk variant, I chose promotion to the War Elephant, trusting that King and War Elephant can force a stalemate victory against a lone King. Makruk is a 'modern' chess variant, where stalemate is a draw, causing problems when all you have left on the board is a Met (Ferz) or two.


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