You are on the backup site for Chessvariants.com. Any posts, moves, or other changes you make here will not be permanent, because the pages and database from the main site will be backed up here every midnight EST. Additionally, things may not be working right, because this site is also a testbed for newer system software. So, if you are not here to test, develop, or merely read this site, you may want to change .org to .com in the navigation bar and go to the main site.



The Chess Variant Pages



Teleport Chess

Introduction

This is a chess variant that I found in a library book at some point. (Most unfortunately, I can remember neither the title nor the author of the book). It's differences are very simple and easy to remember, and it's actually pretty fun. My little brother and I have enjoyed several games of this and of Missile Chess.

Setup

As regular chess, but place a checker beneath every piece (but not under pawns or the king).

Rules

As regular chess, but each piece with a checker may teleport once. Instead of performing a regular move, you may remove the checker from underneath a piece and relocate that piece to any unoccupied square on the board. Once a piece has teleported, it cannot teleport again.

Tactical Tips

Resist the urge to teleport unnecessarily. Teleportation is a limited resource, and should be used ONLY when it advances your tactical position. Also, watch your king. If your opponent is anything like me, he'll be playing out in the middle of the board until your king happens to be in a position where a teleported rook or queen will checkmate him and take advantage of it. You can, of course, teleport pieces in the way, but your opponent will have gained several of your pieces before you can kill his offending piece.


Written by Jeremy Harper.
WWW page created: July 17, 2002.