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Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 07:42 PM UTC in reply to B.E. Dolata from 07:22 PM:

Thank you. So it's a mystery.


B.E. Dolata wrote on Sat, Nov 27, 2021 07:22 PM UTC:

no text at all appear either with Safari or Firefox.I would be grateful if someone else with a Mac could try.

It works correctly for me on Mac in both Safari and Chrome.


Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 06:57 PM UTC in reply to H. G. Muller from 10:50 AM:

@HG: no, no text at all appear either with Safari or Firefox.I would be grateful if someone else with a Mac could try.


💡📝H. G. Muller wrote on Sat, Nov 27, 2021 01:17 PM UTC:

 What is the difference between the play-test applet and the diagram?

The Play-Test Applet is an interface page for altering the Diagram it contains, and use it in-place, or display its HTML source code so that you could post the Diagram elsewhere. In that other location it would still be an Interactive Diagram, but you can no longer change the rules by which it plays. (Unless you edit the page, of course.) In principle you could also have typed the source code of that Diagram by hand, if you knew the definition format. There is a seperate article here over Interactive Diagrams, which contains a 'Design Wizard' that also can generate source code for you. This is a bit less user-friendly (you have to complete a large form for specifying all kinds of parameters, also for defining graphics), but gives you more control over the generated Diagram than the Play-Test Applet.

Of course you can also use a hybrid method for creating a Diagram: use the Play-Test Applet to design a Diagram that is as close as possible you can get to what you want within the Applet's limitations, (e.g. everything except the promotion rules), and then edit the source code to add what it was missing. You can then post this modified source code on a page of your own (or in a comment). Or you can even paste it back into the Play-Test Applet, to test it there.

To implement Shogi-style promotions you would have to redefine the parameters maxPromote (giving the number of promotable pieces) and promoOffset (how much they shift up in the piece table when promoting), and reorder the piece definitions such that they are in the right place in the table to cause the correct promotions.


💡📝H. G. Muller wrote on Sat, Nov 27, 2021 10:50 AM UTC in reply to Jean-Louis Cazaux from 08:44 AM:

Am I doing wrong ?

Well, that the squares go blank again when you press one of the buttons is intended behavior. But the Betza notation for the cleared squares should appear in the text entry 'Betza move description' just below the table from which you select pieces. E.g. if I click the square above the star piece and press the move-only button, the text fmW should appear there. If I then click the squares diagonally above the star piece, and press capture-only, the text should change to fmWfcF. I have no Mac where I can test this, but on my PC it works with FireFox, and on my Android tablet with the Android browser it works too.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Albert Lee wrote on Sat, Nov 27, 2021 09:56 AM UTC in reply to Ben Reiniger from Sat Nov 20 10:03 PM:

@Ben, thanks. It works now. I've posted a new chess variant already.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sat, Nov 27, 2021 08:44 AM UTC:

I try this applet but it doesn't work for me, probably I'm doing wrong.

I use the white grid, in "Move definition aid". I tick some squares, they become orange. Then if I tick any of the 3 right-side buttons, for example "both", then the orange disappear, all squares on the diagram are white again and I see nothing where a Betza notation is supposed to appear.

I've tried on a Mac with Safari and Firefox.

Am I doing wrong ?

Thanks


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Nov 27, 2021 08:06 AM UTC in reply to H. G. Muller from Fri Nov 26 01:41 PM:

@HG The problem is that the piece pictures are not properly displayed. But I cannot see any bug as the end of the pregame section is the same to my two other presets that work fine. This is what I meant

@Daniel Do you see the same problem ?


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Nov 26, 2021 10:52 PM UTC in reply to H. G. Muller from 01:35 PM:

What is the difference between the play-test applet and the diagram?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Nov 26, 2021 01:41 PM UTC in reply to Aurelian Florea from 07:17 AM:

@HG, I don't see the problem.

I don't understand what problem you don't see. You wouldn't be posting this here if you did not see some problem.


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Nov 26, 2021 01:35 PM UTC in reply to Daniel Zacharias from 03:36 AM:

Is there a way to have different promotion options for different pieces, as in shogi?

Not in the Play-Test-Applet. The Diagram itself of course supports it, and the Design Wizard as well. But it does require a more complex interface than the Play-Test Applet has to specify that. Because it requires the pieces to be listed in the Diagram in some specific order to associate the correct promoted form to a base piece. And the Play-Test Applet uses the order of the table from which you select the pieces. It is already a bit inconvenient to have promotion to pieces that are not initially on the board; in order to generate a Diagram or GAME code that would include those pieces you wuld have to drag those somewher on the board after having pressed the Initial Position button, but before generating the HTML or GAME code.

I am not sure how a Shogi-type promotion could be defined. Perhaps it could be done by, after defining the initial position by pressing the button, replacing all pieces in it by their promoted versions, and then hit some 'Promotion Assignment' button.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 26, 2021 07:17 AM UTC in reply to H. G. Muller from Thu Nov 25 01:01 PM:

@HG, I don't see the problem. To me it seems that this preset should work like the other 2!


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Nov 26, 2021 03:36 AM UTC:

Is there a way to have different promotion options for different pieces, as in shogi?


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, Nov 25, 2021 07:26 PM UTC in reply to Ben Reiniger from Wed Nov 24 03:55 PM:

I clarified the ambiguity associated with the interpretation of the double-step rule and also emphasized the identity of the pieces' movement to other hexagonal variants. I will also add extra information, related to this variant in the near future.


Game Courier Settings Files. Keep track of all the settings files you have written for Game Courier.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, Nov 25, 2021 02:18 PM UTC in reply to Fergus Duniho from Wed Nov 24 05:38 PM:

The settings files themselves seem to be cleared, but the links to them are still showing.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Nov 25, 2021 01:33 PM UTC in reply to H. G. Muller from 01:01 PM:

It does not seem to be that as in play mode it works ok, HG. Also trouble begins with ply 2 which is quite weird!


H. G. Muller wrote on Thu, Nov 25, 2021 01:01 PM UTC in reply to Aurelian Florea from 12:07 PM:

This is a preset where the piece images are redefined through assignment to the system variable $pieces, at the end of the Pre-Game section. Apparently the image displayed on the page is generated before this assignment is processed.


Aurelian Florea wrote on Thu, Nov 25, 2021 12:07 PM UTC in reply to Aurelian Florea from 03:57 AM:

At the second move of a game of Apothecary Chess Alert the pieces are not shown properly. Any idea why?

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&log=catugo-arx-2021-327-838&userid=catugo


General alpha zero[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Nov 25, 2021 09:49 AM UTC in reply to Aurelian Florea from Wed Nov 24 08:24 AM:

Is there no one interested in this?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Nov 25, 2021 03:57 AM UTC in reply to Fergus Duniho from Wed Nov 24 10:08 PM:

It works well now!


🕸📝Fergus Duniho wrote on Wed, Nov 24, 2021 10:08 PM UTC in reply to H. G. Muller from 06:53 PM:

Pretty amazing that this did not appear to cause any problems in Play mode.

I ran a simple test in Solitaire mode, and it kept running the code for when the constant is not already set. I'll now look into why that is.


H. G. Muller wrote on Wed, Nov 24, 2021 06:53 PM UTC:

OK, I changed the shuffle.txt file accordingly. Perhaps Aurelian can try whether the problem is now solved.

Pretty amazing that this did not appear to cause any problems in Play mode.


Game Courier Settings Files. Keep track of all the settings files you have written for Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Nov 24, 2021 05:38 PM UTC in reply to A. M. DeWitt from 05:02 PM:

Okay, those are deleted.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Nov 24, 2021 05:32 PM UTC in reply to H. G. Muller from 07:34 AM:

It looks like you are not retrieving the value of the constant properly. The line

setsystem space startshuffle;

should be either

setsystem space const startshuffle;

or

setsystem space @startshuffle;

Game Courier Settings Files. Keep track of all the settings files you have written for Game Courier.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Wed, Nov 24, 2021 05:02 PM UTC:

I would like the following presets deleted:

betzatest (Yangsi) - This preset was accidentally saved during a test of H. G. Muller Game Code Generator for his interactive diagrams, and is no longer needed.

default2, promotest (Suzumu Shogi) - The promotest preset was made in an attempt to resolve the server-side multi-move promotion bug, and is no longer needed. The default2 preset was made during the final phase of experimentation trying to find a good starting position for Suzumu Shogi, and is no longer needed now that the starting position is finalized.

There shouldn't be any game logs using these presets, as they redirect to the correct presets, so they should be pretty easy to delete.


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