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Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Wed, Nov 24, 2021 03:55 PM UTC in reply to Max Koval from Tue Nov 23 12:40 PM:

I think it'd be worth adding some of that information into the page, the intro and/or notes sections. (E.g., "pieces move as in other standard [is 'standard' OK here?] hexagonal variants" and maybe "the board shape and setup are designed to be better balanced" in the intro, and the comparisons to other variants in the notes.)

The pawns' initial two-step could use a clarification on whether pawns that make an initial one-step but land still in the two-step "zone" are still admitted a subsequent two-step (it seems like yes?).


General alpha zero[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Nov 24, 2021 08:24 AM UTC:

Did you guys know about this :

https://github.com/suragnair/alpha-zero-general ?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Nov 24, 2021 07:34 AM UTC in reply to Fergus Duniho from 02:07 AM:

Yes, it is from the GAME code. But is seems the GAME code is right about this: Daniel says below that the initial position is all wrong, and indeed contains no royal.

This is a shuffle game, so it calls the general shuffle code in the Pre-Game section. This performs the shuffling, and stores the result in a constant. So that later invocations of the preset will use that same shuffle. A new shuffle is only made when the constant is not defined. This works fine in Play mode.

Can it be that the constant for remembering the initial position gets corrupted when an invitation is accepted?

For reference, below is the basic principle of the shuffling, by the routine ShuffleSetup called from the Pre-Game code:

sub ShuffleSetup:
  // performs the shuffles described in the above arrays
  if isconst startshuffle:        // shuffle has already been determined
    setsystem space startshuffle; // retrieve it
  else:                           // new game; must shuffle
    ... // shuffle the initial setup in $space
    setconst startshuffle $space;        // save the shuffle for persistent use
  endif;
endsub;

 


🕸📝Fergus Duniho wrote on Wed, Nov 24, 2021 02:07 AM UTC in reply to Daniel Zacharias from 01:26 AM:

The games all say "White lost by absence of royalty!" and the board is filled with the same piece every time, which seems to always be whatever piece is labelled 's'

Since that error message is not from the PHP code, it must be from the GAME Code.


🕸📝Fergus Duniho wrote on Wed, Nov 24, 2021 02:05 AM UTC in reply to H. G. Muller from Tue Nov 23 10:37 PM:

Doesn't the fact that the code work perfectly in Play mode prove that the problem is not in this code, then?

No, it doesn't. There are sometimes differences in how a game works in Solitaire or Play mode and how it works between two players.


Daniel Zacharias wrote on Wed, Nov 24, 2021 01:26 AM UTC in reply to H. G. Muller from Tue Nov 23 10:37 PM:

The games all say "White lost by absence of royalty!" and the board is filled with the same piece every time, which seems to always be whatever piece is labelled 's'


H. G. Muller wrote on Tue, Nov 23, 2021 10:37 PM UTC in reply to Fergus Duniho from 10:00 PM:

Doesn't the fact that the code work perfectly in Play mode prove that the problem is not in this code, then?

I have no way to debug other code than what the one the user can provide. As far as I understand GC the only way that after accepting an invitation GC declares a loss would be when the GAME-code executes a resign command without getting any input. I am pretty sure my code doesn't do that. It definitely does not do that when you press Play in the preset menu. How does what happens when pressing Play differ from accepting an invitation?


🕸📝Fergus Duniho wrote on Tue, Nov 23, 2021 10:00 PM UTC in reply to Aurelian Florea from 06:50 AM:

These are all using code from H. G. Muller's code generator. So, he would be the one to ask about this unless the problem is more universal.


MSchess-with-different-queens[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Nov 23, 2021 08:07 PM UTC in reply to Bn Em from 06:45 PM:

From the description (both here and of the Sliding General), shouldn't it be a three‐path lame dabbabah?

Well, the description was KtfsF, so I assumed a W as second step was out.

Another enhancement I had considered was to just add the Wazir move to the existing Griffon pattern.

That was the first thing that came to my mind as well, but I was afraid this would make it too strong. IIRC the value for the Griffon I measured was 8.2, and 4 extra moves easily up the value by 2 Pawns, even for a Rook. Just bending a trajectory in another shape is more like adding extra squares at the end of the trajectory: all the normal Griffon move now become more easily blocked. This should partly compensate the effect.


Bn Em wrote on Tue, Nov 23, 2021 06:45 PM UTC in reply to H. G. Muller from 11:48 AM:

a King, a Xiangqi Elephant, a Xiangqi Horse and a two-path lame Dabbabah (XBetza KaFafsW).

From the description (both here and of the Sliding General), shouldn't it be a three‐path lame dabbabah? Including the possibility of two consecutive same‐direction Wazir steps. That'd give KaFafsfW or KaFafsWnD


B.E. Dolata wrote on Tue, Nov 23, 2021 04:32 PM UTC:

Thanks for the comments. I updated the notation and will add movement diagrams in the future.

My design goal is to have a form of Chess with Different Armies that I can play with people who are not chess variants enthusiasts. In my experience, people are a lot more willing to play with one or two new (to them) pieces than entirely new armies.

I want to have a list of piece that are roughly "Queenish," but I am not trying to maintain strict balance. As H. G. Muller mentioned, there is no need to play the strongest pieces against the weakest pieces. I will add some discussion of balance to the rules section once I write it.

I had originally used a KAND Lion but it felt too powerful on an 8x8 board during playtesting. I like the suggestion of the Wazir then Rook move for the Griffon. Another enhancement I had considered was to just add the Wazir move to the existing Griffon pattern.


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Tue, Nov 23, 2021 12:40 PM UTC in reply to Ben Reiniger from Mon Nov 22 03:46 PM:

@Ben Reiniger, thank you for the explanation! Yes, this is one of those variants, and definitely not a 'quirky' one, because I didn't want to create a completely new game, but rather to rebuild in a new way the material that existed before me.

I think it would be great to add Shafran's variant to the primary hexagonal groop too, as well as variants by De Vasa and Brusky.

I think that I must explain, why I consider that my game is 'better' than other major hexagonal variants. Some of the reasons may sound a little bit subjective, although I believe that they will help to finally clarify my ideas about this particular game.

I came with an initial setup, which incorporates an equal number of knights and bishops (as well as pawns and major pieces - ten against ten). Since the knight and the bishop are relatively close in their values, I believe that this ratio is important for the balance of the game, especially after exchanges.

The initial setup of my variant seems to be a little bit more 'safer' than in other variants (Especially by Shafran, and Brusky (among horizontal ones)). This safety increases the diversity of possible openings and makes this variant relatively similar to orthodox chess, while it does not imitate the original game and its setup, but provides its own harmonic array. (An interesting fact is that the number of all first possible moves is similar to orthodox chess - 20 against 20). The number of black, grey and white-colored cells is equal to each other on my board. (Shafran - 23 white and black cells, 24 grey cells. Glinski/McCooey - 30 white and black cells, 31 grey cells. Koval - 24 white, grey and black cells). Of course, it is not important when it comes to the playing properties, but it may have some impact on the actual value of the grey-colored bishop, and, at least it just was an aesthetical flaw. I believe, that any unprotected pieces (not necessarily the pawns), especially at hexagonal boards, where the major pieces are way stronger than in orthodox chess, tend to be easily attacked, and in some cases, this leads to forced defensive progressions (Like in my previous example, related to the unprotected rooks in Shafran's variant). Such games cannot be acceptable for high-level or rating play, although it still works for 'home usage' or just as an intriguing novelty. The goal of the author was not just to create something different - I wanted to create a hexagonal variant that could compete with orthodox chess.


MSchess-with-different-queens[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Nov 23, 2021 11:48 AM UTC:

The inequality here doesn't seem to be worse than that between Betza's classical CwDA armies, which can run up to 1.5 Pawn. An Archbishop is only about 0.75 Pawn weaker than a Queen. The KNAD is worth about 1.5 Pawn more than a Queen, but the distant moves here are all lame, which might weaken it more than that. The Griffon is the weakest of the bunch. A possible enhancement of it could be a W-then-R that turns a 90-degree corner, which has a similar move pattern, but also attacks the W squares.

Even if the strengths vary a lot, there is of course no need to play the strongest against the weakest. Or only reserve that for games between players of unequal strength, as a sort of handicap.

Note that the Betza notation used in the article (e.g. FtR) is non-standard, neither original Betza (t[F,R]) nor XBetza (FyafsF). As a consequence it is not entirely clear to me how the Lion moves. I suspect it is the compount of a King, a Xiangqi Elephant, a Xiangqi Horse and a two-path lame Dabbabah (XBetza KaFafsW).


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Tue, Nov 23, 2021 10:25 AM UTC:

Some additional info: the preset is automated through code generated by the Play-Test Applet, but in 'Play' mode this code appears to work fine. In particular there is no spurious declaration of game end by the Post-Game code sections. I don't know whether it is possible that the provided GAME-code would use a variable name that is also in use by Game Courier for other purposes, and confuses the system.


OctaChess. Chess with eight different armies with four classic and four modern chess variants.[All Comments] [Add Comment or Rating]
💡📝Albert Lee wrote on Tue, Nov 23, 2021 08:24 AM UTC:

This post is ready for publication.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Nov 23, 2021 06:50 AM UTC in reply to Fergus Duniho from 02:10 AM:

Good luck with the reading, Fergus. The trouble is that when I invite someone on any Grand Apothecary chess games, and that person accepts, the person in question receives a message that I won. So we can't play. Here are the presets in question:

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet

https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet


MSchess-with-different-queens[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Tue, Nov 23, 2021 04:36 AM UTC:

Is this meant to be unequal armies, the usual FIDE except swapping pieces for the queen? But some of the candidates are known to be significantly weaker than the queen...how balanced can these be?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Nov 23, 2021 02:10 AM UTC in reply to Aurelian Florea from Mon Nov 22 06:50 AM:

Fergus, Are you here?

Yes, I've been slacking. I'm also trying to catch up on my reading, as I am still ten books away from my reading goal of 52 books for the year, and I have less than six weeks to complete it.


Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Mon, Nov 22, 2021 07:48 PM UTC:

Well, because of the acclamation then:

files=10 ranks=10 satellite=oppulent graphicsDir=/graphics.dir/alfaeriePNG35/ holdingsType=1 promoZone=3 maxPromote=1 squareSize=35 graphicsType=png lightShade=#FFFFCC startShade=#6A8D8B rimColor=#804646 coordColor=#FFFFFF borders=0 firstRank=1 useMarkers=1 promoChoice=*Q*C*A*R*L*N*B*W!P symmetry=mirror pawn::fmWfceFifmnD::a3-j3 wizard::FC:mage:b1,i1 bishop::::d2,g2 knight:N:NW:knightwazir:c2,h2 lion::HFD::b2,i2 rook::::a1,j1 archbishop::BN:cardinal2:j2 chancellor::RN:chancellor2:a2 queen::::e2 king::K::f2

Oppulent Chess


Eric Silverman wrote on Mon, Nov 22, 2021 04:48 PM UTC:Excellent ★★★★★

I've played the heck out of this via Ai Ai, and I absolutely adore this game. I prefer the greater piece density and the more interesting piece mix here to those of Grand Chess. The resulting play is interesting and nuanced both tactically and strategically. In my opinion Opulent Chess is one of the finest 10x10 variants.

My one complaint is the presence of Pawn promotion by replacement, but that's not particular to this game, I just dislike it everywhere. Promoting stuff is fun and interesting, so I prefer just being able to promote to any piece without restriction. After all I'm a Shogi player, and what can I say, we like promoting stuff! I also dislike some of the weird effects the rule can produce in rare circumstances, but that's more of an aesthetic objection. I do like the extended promotion zone though.

On the whole, a delightful game. Strongly recommended to anyone with an interest in decimal variants.


Koval's Hexagonal Chess. A new way to play chess on hexagonal cells.[All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Mon, Nov 22, 2021 03:46 PM UTC in reply to Max Koval from Sun Nov 21 02:15 AM:

As I can understand, you assume that my game seems to be too close to other existing variants, and maybe, it cannot be counted as a fully independent variant...

Ah, sorry, no, that was not my intended message. The board shape is enough IMO to warrant publication, since it limits the sort of "flanking" that rooks and queens gain in the hexagonally-shaped board of Glinsky/McCooey.

Let me try to clarify my intent. Hexagonal cells take some extrapolation from orthochess; the majority of variants (but not all!) agree on the basics (rooks and bishops, knights), and some (Glinsky!) differ on pawns, or sometimes kings. The next major splitting point is orientation (is forward an orthogonal direction or not), but again most variants agree on that. Within the large chunk of forward-oriented diagonal-attacking-pawns variants then, the only real differences are board size/shape, setup, pawn details (initial moves and promotion zone), and castling. So, I think it's nice to clarify quickly where a variant lives: this is one of those variants, not a "quirky" one with horizontally-oriented, or "weird" or "new" piece interpretations.

I'd like to point out that he was not first in creating the game that uses these rules, and I don't fully understand why his variant is mentioned instead of Shafran's version, which stands a little bit closer to my game

That's mostly a historical bias of this site I think: Glinsky's is probably the best-known, and McCooey's was introduced here, and so now the two Recognized/Primary links for the Hexagonal category are those. Perhaps we should add Shafran's game as a Recognized/Primary variant here in the hexagonal category?

I'll also mention that I'm not so familiar with hexagonal chess hierarchies and history, so I'm happy to be corrected on anything. Just to include them here, see also CECV chapter 22 and wikipedia.

Finally, I think the various claims like "the main difference is that my variant is actually playable" need some clarification. What is it about the different shape and setup that make this playable while all other hexagonal variants are not? At some point in your last comment you mention mismatched number of pawns and pieces, but that's hardly a disqualifier for me at least. Protected pawns, good and interesting openings, etc. would be more convincing to me. And yes, all that's subjective, but I think some discussion on the page (Notes section?) would be beneficial.


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Mon, Nov 22, 2021 11:28 AM UTC in reply to A. M. DeWitt from 02:15 AM:

OK, I added those to the list.

Some time ago I slimmed down the Quiescence Search of the diagram's AI, because in large variants with many powerful pieces it was still prone to search explosion. (It now unconditionally searches only Low x High captures that capture the last-moved piece, or punish moving away a (soft-)pinned piece; other captures need to consume part of any remaining depth budget.) Because of this diagrams that used impractically long thinking time might now perform acceptably. For instance, after this change I had no problems having the Diagram play Macadamia Shogi against Ai Ai. (But I still don't want to add Macadamia Shogi to the list, because it is not possible to enter the triple capture of the Lion Dog. Even though in practice there probably will never be an opportunity to make such a capture.)


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Nov 22, 2021 06:50 AM UTC:

Fergus, Are you here?


Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Nov 22, 2021 02:15 AM UTC:

Hectochess now has a diagram with playable AI. I also made a new variant, Banner Xiangqi, which has its own playable diagram as well.


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