Ratings & Comments
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I think Sin-yeon-sang-hui is not well known for Westerners. Daphne, Would you be so kind to make also a page for this one, with the historical data theatre known? This is very interesting
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As Pritchard once wrote: "it only takes 10 seconds to invent a new chess variant, and unfortunately some people do". We can now extend this thesis with: "it takes only 10 seconds to submit a CVP article, and unfortunately some people do"...
![Editor](/index/editor.gif)
As Pritchard once wrote: "it only takes 10 seconds to invent a new chess variant, and unfortunately some people do". We can now extend this thesis with: "it takes only 10 seconds to submit a CVP article, and unfortunately some people do"...
Agreed. This submission is not suitable for publication.
The "author" made 2 other pages of the same quality than this one. Looks like a troll is around.
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Okay ! I'll do it later!
٩(ˊᗜˋ*)و
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I can't seem to submit a new game. I received the error below and could not proceed to Step 2:
Error: You must specify a User ID. Please press the 'Back' button and enter your user id.
I could not select anything under "Your user id". There is nothing for me to select. So, until this issue is resolved, I am not able to submit any new chess variant.
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I imagine the question has been asked in the past. Sorry to ask again, I don't know the answer:
Is there any way to propose a draw, null, to an opponent on Game Courier?
(Resigning is not really a solution because if a game is going to no end, it is unfair to give a "lost" at the player who resigns and "has won" to the other player.)
Thanks
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I think you have to submit drawn as a move. In a rule-enforcing preset you have to make sure the preset would accept that GAME-code command.
I've never seen this possibility in the games I have played. I don't know how to do, when I do a move, I move a piece, how can I enter "drawn"?
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@Jean-Louis, you type drawn
into the Moves text field (instead of clicking anything).
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![Editor](/index/editor.gif)
@Albert, if you are logged in, you should see your user id listed at the bottom of the Step 1 form. Do you? (Indeed, there is never an option to select the user id; it only ever pulls from the login session variable.)
It's also possible you got logged out somehow between starting the Step 1 page and submission? (If you are not logged in and you try to navigate to the submission form, it shouldn't populate, instead issuing an error block "You must be signed in...".)
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![(Updated!)](/index/updated.gif)
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Thanks! I've fixed those too.
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![Editor](/index/editor.gif)
@QIDb602, please email one of the editors if you haven't already to try to track down what's going wrong.
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Am I correct that pieces all move as in McCooey's hexagonal chess? If it's close enough, maybe stating that together with any exceptions would help frame this variant's place relative the existing art?
(The obvious changes are the board and piece counts. You also allow castling.)
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Thanks a lot, I didn't know that function. :=)
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I would encourage a more descriptive name. The earlier this is done the less work it involves.
Perhaps for easier comparison, here's a query that lists all hexagonal 3-to-6-player variants:
https://www.chessvariants.com/index/mainquery.php?category=Hexagonal&minnumplayers=3&maxnumplayers=6
(There may be some pages listed as primarily 2-player but with 3-player subvariants that this will not find. Dropping the maximum of 6 doesn't include any additional results.)
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@Ben Reiniger, yes - of course, the rules are close to McCooey's game, with some remarkable changes. But, I'd like to point out that he was not first in creating the game that uses these rules, and I don't fully understand why his variant is mentioned instead of Shafran's version, which stands a little bit closer to my game (The difference between his interpretation and mine are the board shape, number of pieces, and some minor changes in the pawn and castling rules, as well as a new interpretation of stalemate. But still, the main difference is that my variant is actually playable).
As I can understand, you assume that my game seems to be too close to other existing variants, and maybe, it cannot be counted as a fully independent variant, at least without crediting McCooey's rules. Now, I regret that I didn't explain my ideas in the article due to the lack of free time.
Unlike all the variants on vertical hexagonal boards, which use diagonal pawn's capture (I won't be mentioning all other games and I'll be focusing only on this family of hexagonal games), I managed to come with a variant that is really playable and harmonic in its approach.
Both variants, which I mentioned previously, don't provide us with that. McCooey's interpretation has an unequal number of pawns and major pieces (7 against 9). In my opinion, it is enough to consider the fact that such a game cannot be accepted as something competitive to orthodox chess, and I highly doubt that it can be counted as an 'independent' variant if it uses the same board as in Glinski's game. Rules are the rules, but the board is the board. I like his variant, but I wouldn't prefer to play it as my major game. There are some other flaws (like the unprotected central pawn), but they are unremarkable. Shafran's interpretation has an unnatural initial setup, and I don't get the point of placing the pieces in such a broken array on vertical hexagons, while it works on horizontal ones (De Vasa, Brusky). But it doesn't matter at all if we'll be talking about the playing properties of this game. It is just unsafe to play it. After the first move by the central pawn, White threatens to attack both of the opponent's rooks at once, moving one of their bishops in front of their king. Can you imagine it in orthodox chess? Of course, it can be avoided, but it greatly reduces the diversity of possible opening positions, and it seems that this game doesn't have an opening stage at all. If Black moved their central pawn too, they're able to attack White's rooks, too. The exchange's happening, and the game continues. But still, can this variant look competitive to orthodox chess if it has such 'darkish' tricks? I guess that it'll be a true nightmare, especially for low-skilled players. The board is just too short for such pieces, and the game starts with predictable repetitive exchanges, especially if it is played by strong players. Unlike my variant, where castling actually does its primary purpose, it is completely useless in this variant.
My game stays free from all the special flaws that I mentioned above. It is actually playable and, I'm not afraid to say that it is aesthetically perfect.
At least, all thoughts that I posted here are just my thoughts. As a keen lover of hexagonal chess, I just wanted to create something better, and I continue to believe that this variant deserves its existence.
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@Ben Reiniger, I renamed it.
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SYSG (Sin-yeon-sang-gi) is a version adapted from SYSH (Sin-yeon-sang-hui), one of the historical variant of Janggi, in Xiangqi style. In the SYSH, there is no river, and instead of Xiangqi's Cannon, Janggi's Cannon exists. Also, The deployment will also be different from this one