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Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Peter Aronson wrote on Tue, Mar 29, 2005 04:03 PM UTC:
<i><blockquote> The LL can't capture x2 by leaping to x0 because it could have captured by leaping to x1.<br> The LL can't capture x2 by leaping to x1 because it could have captured by leaping to x0. </blockquote></i> <p> Actually, the second statement is not true by what I wrote before: <p> <i><blockquote> The only way you can end up on or pass over a particular edge square is to make a capture that would otherwise be impossible without landing on or passing over <strong>that</strong> particular edge square. </blockquote></i> <p> Since the <u>passing over</u> clause would prevent it from being true. <p> However. <p> I've been thinking about this some more. What I wrote above is consistent with my original intentions for edge squares in Rococo -- they are there only to allow capturing moves that would otherwise be impossible, and then only the least possible extent. However, that's not what I actually <em>wrote</em> when I wrote down the rules, so I can see why the rules would be intrepreted to allow captures by LL and W (and sometimes C) that start on edge squares to choose among multiple edge squares for their landing square. What I am wondering now is how much difference does it make (it certainly makes some), and which yields better play? <p> Comments?