Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

[Subject Thread] [Add Response]
Larry Smith wrote on Sun, Mar 13, 2005 09:23 AM UTC:
Still thinking about the basic dynamics of a new Doctor Who Chess game, and
considering a game between un-equal armies.  For the sake of development,
I'm starting with a plain 2D game.  But the field will probably be much
larger than 8x8.

Possibly the Doctor's force could have special powers associated with
co-operative conditions.  For example: being able to capture any enemy
piece 'sandwiched' between two friendly pieces.

And the Master's special powers could have a self-destructive quality. 
For example:  A piece self-destructs taking out all pieces located
adjacent.  Or a piece, like the Shogi Fire Demon, is able to burn all
adjacent pieces both friend and foe.

Also most of the pieces of the Doctor's forces might have the ability to
simply slide without capturing.  This is to simulate the running around
that often occurs in the stories.

I figure that the Dalek should be the Pawn of the Master's forces.  But
it should step diagonal without capture, and attack any one adjacent cell
without moving as a turn.

What would make a good Pawn for the Doctor?  Possibly K9, but does anyone
have a better idea?  And what would its powers be?