This discussion is wonderful, about 3 levels up from excellent.
I'll try to reply to everything at once...
Michael Nelson 'inverse relationship between the geometric move
length and the ratio of the mobility of a rider', but isn't that
ratio already accounted for by the probability that the
destination square is on the board?
'Clearly this suggests that the Rook has an advantage over short
Rooks', why didn't I think of that? I may be wrong, but at first
sight this looks like a brilliant thought! Maybe it is K
interdiction; I wonder how you'd quantify that?
'This suggests that the Wazir loses more value from its poor
forwardness', continues and concludes a compelling and powerful
sequence of logic. Then there follows a plaintive plea for some
mathematical type to get interested and find a way to quantify it.
Where have I heard that plea before?, I ask myself with a wry
grin, and mentally give myself 3 points for the rare use of the
word 'wry'.
Robert Shimmin 'PV = M + 0.043 FP'. This also looks like something
brilliant. You urgently need to run your numbers for the
Knightrider! I was surprised that the Bishop had such a high '%
from forking'; never thought of it as a great forker because when
Bf1-c4, the square a6 is not newly attacked; but perhaps I forgot
that Bc4xf7+ also attacking g8 is a kind of fork that I have
played a million times -- the B forks 2 forward when it captures
forward!
Nelson 'WmR ... WcR' my feeling is that when a piece captures as A
but moves as B, if A and B have nearly equal values then the
composite piece is roughly equal to the average, but when A and B
are vastly different, the composite is notably weaker than the
average. Does it matter whether capture or move is stronger? I
think not much difference if any, because mobility lets the piece
with weak attack get more easily into position to use its weak
attack; but this opinion is largely untested.
Lawson (Hello!) mentions the levelling effect; Shimmin talks about having
tried to calculate it! Wow! I made a great many calculations that
did not work out, and the failures contributed to learning. I
disagree that a top Amazon suffers no worse than a top Q from
levelling; say it suffers a bit more, because sometimes Q can get
out of trouble by sacrificing self for R+N+positional advantage,
but Amazon needs more and thus is more difficult for that kind of
sacrifice.
'Which may mean the mobility calculation works as well as it does
because a lot of its errors very nearly cancel out.' Yes, it may
mean that. The mobility calc seems to work but there's an
arbitrary magic number in there, the results are approximate, how
can you have full faith in this methodology? Someday there will be
something better, but until then my flawed mobility calc is the
best we have. Bummer.
'135-point advantage at strength 4 and a 260-point advantage at
strength 5' -- makes me feel good, worth of advantage varies by
strength of player, as predicted.
Several '[multi-move calculation]' I think the idea is very
interesting that the mmove cal might intrinsically compensate for
many of the value adjustments that we struggle with.