Aurelian, I always thought that bughouse was usually considered a "wild and crazy" mostly blitz-timed game - the sort of thing people don't analyze but just enjoy watching in action. Are you trying to develop a more formal turn-based version of bughouse? Personally I was never a huge fan of it because of the uncertainty of talking rules, the timing of the exchanges, etc. but will enthusiastically discuss these things if you're trying to create a more standardized version of bughouse that people could actually go back and analyze.
What do you mean by ladybug? Is that a current variant or you're just talking about what it could be called?
Aurelian, I always thought that bughouse was usually considered a "wild and crazy" mostly blitz-timed game - the sort of thing people don't analyze but just enjoy watching in action. Are you trying to develop a more formal turn-based version of bughouse? Personally I was never a huge fan of it because of the uncertainty of talking rules, the timing of the exchanges, etc. but will enthusiastically discuss these things if you're trying to create a more standardized version of bughouse that people could actually go back and analyze.
What do you mean by ladybug? Is that a current variant or you're just talking about what it could be called?