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JT K wrote on Fri, Mar 8, 2019 04:38 PM UTC:

Aurelian, I always thought that bughouse was usually considered a "wild and crazy" mostly blitz-timed game - the sort of thing people don't analyze but just enjoy watching in action.  Are you trying to develop a more formal turn-based version of bughouse? Personally I was never a huge fan of it because of the uncertainty of talking rules, the timing of the exchanges, etc. but will enthusiastically discuss these things if you're trying to create a more standardized version of bughouse that people could actually go back and analyze.

What do you mean by ladybug?  Is that a current variant or you're just talking about what it could be called?