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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, Apr 23, 2002 02:30 AM UTC:
Dear Moussambani,

1. Human d3 Ghast d4, moving d3-c4 does not increase the distance and is
not satisfy the obligation to flee. Moving to c3 is okay and is still
compelled to flee further next move, as you say.

2. Obsidian Ghast d4, Alabaster Ghast b3 and human d3 and Go Away e2; Go
Away cannot scream, no distances are increased by pushing d3 to c4. Best
move maybe Ae2-g2, and then the Gd4 should be compelled to run away from
the one at b3.

The concept is that moving human from d3 to c3 increases distance and
therefore satisfies the compulsion even though additional flight will be
required, via b3 or b4 to a3 or a4 or a5.

3. Human moves to Basilisk square on last rank. Oh, that's a good one! I
didn't think of that, you have tricked me with my own rules!

A petrified Human, if pushed to the 8th rank, does not promote to a
petrified Zombie; this is an exception to the general case of pushing
petrified pieces. There is no such thing as a petrified Zombie in the rules
as they are now. What if pushing a petrified Human to 8th rank promoted it
to unpetrifiable (and therefore unpetrified and undead) Zombie? This would
keep the rules more consistent and render your question moot (whether
promote firet or petrify first, you get an unpetrified Zombie) and I think
it would almost never happen so it would not unbalance the play of the
game.

I'll have to think about this before doing anything as radical as that.

4. Human pushed to ichorous 8th rank square; promoted, destroyed. Life is
often cruel in Nemoroth.