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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Nov 25, 2016 08:56 AM UTC:

OK, done. Except for human-human, which seems just orthodox Chess.

As for the Fairy-Max game definitions: it is better to leave out the Betza move definition of the Human pawn (the line strating with "# P" or "# p") where the Humans play the Elves. These lines are only for sending to WinBoard to reconfigure its move generator, and it is better to rely on the built-in generator for FIDE Pawns, because this makes proper destinction between capture and non-capture moves when deciding if it should e.p. capture. (Against Human or Orc Pawns this does not matter, because the FIDE Pawn's only non-capture move could never reach the skipped square. But against Elvish Pawns it can.)