Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Loncubs[Subject Thread] [Add Response]
(zzo38) A. Black wrote on Wed, Dec 25, 2013 08:35 AM UTC:

I like "Tilelioncub"! Maybe it can even be used in some kind of shogi variant; maybe the Tilegeneral can promote to Tilelioncub. Other similar thing can be done with some of the other kind of pieces too. Even if it doesn't move very far at first, opponent can captured, drop on promotion zone, and then it is promoted during next turn. Now, you can stop in a space other than captured piece's space (or capture two pieces at once), even though you cannot stay still, as you would be with normal lion pieces.

You could use this "lion moves" possibly with riders too, for example a "rook lion" might move like:

*********
..4***X..
*********
.3+2$**X.
*********
******1..
++++5*++6
...++*+..
Where "$" is this piece, "X" is other your pieces, numbers is capturable opponent's pieces, "*" is vacant spaces it can land on if not capturing, "+" is vacant spaces it can land on only if capturing, and "." is otherwise.

Therefore, you can capture 2 and 3 (stopping on 3), or capture 5 and 6 (stopping on 6), or capture only 1, or 2, or 4, or 5.

But, another variant might be, if, capturing a piece you must end on a space with a distance closer to the captured piece's square then it started from (if you capture two, you have to do for both)? Then, it might be:

..++3++..
..4***X..
*********
...2$**X.
*********
******1..
..++5*+..
....+*+..

As it turns out, this diagram does not explain everything, however.