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Man and Beast 13: Straight and Crooked Moving. (Updated!) Systematic naming of part-straight and more complex non-straight pieces.[All Comments] [Add Comment or Rating]
💡📝Charles Gilman wrote on Sat, Jan 22, 2011 08:07 AM UTC:
The more I think about this the more sense pieces avoiding different cells makes. The cells that an army avoids could even be the same colour as its pieces, solving a problem of array graphics. Suxh pieces could be termed 'Camouflage-averse'. On the other hand pieces that all avoid the same cells need a term for them, to cover the triangular geometry. Any ideas, anyone?
	An interesting fact: even the hex Wazbaba is colourswitching when confined to just two colours, when the square-board one is manifestly not.