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Jeremy Good wrote on Sun, May 17, 2009 03:43 PM UTC:
Does anyone know of a variant in which the first threat doesn't count?
That a piece has to threaten another piece for a full turn before it can
actually capture or check it? This rule would help make some unplayable
games playable (including at least one of mine that I suspect has an easily
discoverable, forced win from the beginning). If you had this rule
regarding check, you could put your own king in danger for a turn -- that
could be strange and fun. What already existing variants have such rules?