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George Duke wrote on Sat, Jan 24, 2009 06:14 PM UTC:
(30) Chess Unequal Armies has same rules and different pieces. Design CV
where both sides play by different Rules and the same pieces. Make
opposite rules as divergent as possible but evenly matched. (31) Design
3-D CVs using solids other than cubes. After all, 2-D has triangles,
squares and hexagons. Draw a diagram. (32) Transporter cells are
underutilized by players in Conveyor, Warp Point and Jacks & Witches. Devise CVs where players are more likely to use transportation, or teleport, locations advantageously. (33) Kidnap the King as win condition like Hitchhiker Chess without that one's hole; holes prohibited. (34) Make a CV where King is a Pawn able to promote at least once, possibly inviolably. (35) Contrary to the preceding '34', use the principle ''use it or lose it'' respecting the King. Define CV where if strong King (such as Complete Permutation Chess) does not move at intervals, he begins to lose strength in demotion. (36) Further, design CV where pieces (not King) generally lose power insofar as they are not moved. IOW, one or more piece-types have progressive attrition in movement capability unless moved. (37) Mediaeval Arabs made thousands of Shatranj mates-in-two -three -four. Make mates in two, three, and four for mediaeval German Gala. (38) Devise mates in two and three for millennium-old Hnefatafl. (39) Design CV where one single over-proliferated species human(cancerous?) is purported ''mind'' and all the other struggling species the ''body'' (choose a few of the 10-30 million species left). Base it alternatively on climate change, deforestation or pollution, mindfully, or mindlessly as you will. (40) Design CV where time is no factor, for example, a certain configuration is sought (or fought, aught or bought).  (41) The first game board came from fishing nets 10,000-30,000 years ago, when goddess ascendant. What was the first piece? Why? Which came first, piece or profile? Sand or surface?