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Reinhard Scharnagl wrote on Tue, Oct 7, 2008 08:07 PM UTC:
Harm, FullChess games have moves defined by TWO seperatedly to be clicked
squares. Those fields are encoded within the algebraic move encoding sent
by the engine before. In doubt, e.g. at promotings, the GUI is prompting
possible moves to be selected by the user. After any move the engine is
sending the current X-FEN position to be interpreted and displayed by the
SMIRF GUI. The GUI is absolutely unable to generate any Chess move by
itself or to modify the board position by its own means.

Go is defining its moves by exactly ONE to be clicked square. Thus Go
belongs to a different family of board games, for which a similar approach
would be possible.