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Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jun 27, 2008 11:33 PM UTC:
This is my favourite game to play. I lost my first Rococo game, maybe 19-1-2 now to Charles Daniel. Congratulations. Actually, I think I had good continuation if, instead of moving Long Leaper one step, I simply moved Swapper to the square adjacent to King. There continues ongoing threat to knock off opponent's Advancer with Chameleon. And if attack on own King, Swapper just then swaps King to back rank. But the nature of Game Courier games is unrealistic being 24-48 hour delays between moves. And I lost interest focussed on commenting over here. I intend to try to keep the highest Ratings at Rococo and Falcon Chess, the games I decided to concentrate on. Rococo's great concept, Cannon Pawns, amazingly has had limited spillover to other CVs. Only mediocre Fugue comes to mind as employing Cannon Pawn. It must be on account of respect for Cannon Pawn. Rococo is one of only 5 or 10 CVs deserving own tournament or even entire website. Rococo would probably be the only one developed under CVPage auspices worthy of those entitlements. Over-all very low productivity in fully Excellent CVs within CVPage (disregarding courtesy 'Excellents') hegemony, but Rococo is one real stand-out. The other extreme novelty of Rococo would be the border squares, accessible only in capture, the Swapper's swap also counted as capture.