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George Duke wrote on Mon, Sep 10, 2007 04:27 PM UTC:
Thanks Jeremy. I was thinking maybe the opposite: mandatory move one
piece/pawn PLUS move Blue Queen. That solves annoying keeping track of
two-fold repetition too. So two moves each side per turn, still
stipulating no Pawn capture by Blue Queen without being attacked by same.
That maybe keeps Rules simple as possible, and player can concentrate on
strategy. (Incidentally, that would be our overriding critique of the newer mini-era of 2003-2006 Gilman-Joyce-Gifford upstarts: slightly too many Rules per game (by just one or two or three) detract with player's having constantly to re-interpret Rules, in turn dimming stratego-tactical concentration; needless to say, that never happened in the RBetza era circa 1985-2002.)