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2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
Peter Aronson wrote on Sun, Aug 19, 2007 06:20 PM UTC:
Frequently, for me, the value of a game doesn't become clear until the third or fourth time playing it. I noted that Gary Gifford didn't enjoy his first game of Tripunch but did decide he liked Tripunch very much after playing it twice. I think we should make a requirement that each person judging a game play two versions of it, one as black and one as white.
When Tony and I judged the 42-Square Design Contest, we played each game at least twice, and would liked to have played them at least four times each (except we would have gone stark, raving mad, to the distress of our wives and children). I do think it takes at least two plays at a minimum to reasonably evaluate a game.