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Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Nov 19, 2005 07:14 AM UTC:
In Rococo, the invention of the cannonball pawn as a 'nearleaper' (limited to capturing pieces two squares away) seems to be in stark contrast to the invention of the 'Long Leaper' as a piece that can attack distant targets, three or more squares away. It is not too likely that cannonball pawn and leaper share the same method of capture, though it is conceivable. On balance, however, it is reasonable to assume that all pieces would have their own forms of capture, that both the Long Leaper and the Advancer are equally prohibited from capturing adjacent pieces, and that adjacent captures were intended to be limited to the King and the Withdrawer.

As was mentioned earlier, there is no way of gauging a history of 'design intent' short of reviewing the games available to the designer at the time the game was designed, and paying special attention to the comments that were written back when the game was designed. Waiting a few years for some differences to arise, and then looking at the new comments, is only good for saying what the designer's current intentions might be, not what they were when the game was first designed.