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Game Reviews (and other rated comments on Game pages)

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Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Jan 2, 2001 12:00 AM UTC:Excellent ★★★★★
I'd rate both the site and the game as excellent, the site because the comments at the top prompted me to try the game, which has become my preferred form of chess. I haven't seen a zillions file for this; I wrote one myself which works fine except for the limited promotion rule -- given the current Zillions language, FIDE type promtion to any piece is easy, promotion restricted to previously captured pieces would be tedious to code.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:17 PM UTC:Good ★★★★
I could see times when you might send a piece up or down the elevator just to clear an attack lane.

ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:09 PM UTC:Good ★★★★
I would recommend safety goggles and a digital camera (to record board positions) as useful equipment for this game.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe wrote on Tue, Apr 30, 2002 05:09 PM UTC:Excellent ★★★★★
it helped me with all my chess needs thanks!

Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:07 PM UTC:Good ★★★★
It's nice to see a game of different armies on a large canvas. It's hard to tell if it is balanced or not, but I wonder if balance is as important at this scale: both sides possibly having more material than they can effectively use. Or is 11x11 with 22 pieces a side too small for that sort of effect?

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:05 PM UTC:Excellent ★★★★★
A very clean design with lots of tactical interest.

Jianying Ji wrote on Tue, Apr 30, 2002 10:50 AM UTC:Excellent ★★★★★
Absolutely cool! Very well explained! Simpler in feel and direct in play 
#than some of the other similar ideaed games

Family matters chess (small). Variant on 41 square board. (Cells: 41) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 10:46 PM UTC:Excellent ★★★★★

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 07:06 PM UTC:Excellent ★★★★★
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
ken wrote on Sun, Apr 28, 2002 07:05 AM UTC:Poor ★
actually.. if you are a real fan of bobby fischer, you would have heard how
the real set up goes..

all pawns are in the exact same spots

king is placed in same position..
all other pieces in back row are shuffled but there must be at least 1
piece of 1 kind on each side and on the opposite side like a mirror

same goes for black.. mirror of whites side

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Apr 27, 2002 06:06 AM UTC:Excellent ★★★★★
thanks for these rules it is helping my daddy teach me all the rules of chess.

Anonymous wrote on Sat, Apr 27, 2002 06:04 AM UTC:Excellent ★★★★★
Thanks for these rules it is helping my 10 year old daughter beat me at chess.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Jared wrote on Fri, Apr 26, 2002 04:21 PM UTC:Good ★★★★
What if you had the setups on each successive board be rotated 90 degrees clockwise (or counter-clockwise)? You could call it 'Twisted Elevator Chess' or something.

Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Koyama wrote on Fri, Apr 26, 2002 04:37 AM UTC:Good ★★★★
I think that this is a great game and it is similar to the popular chess. it is fun and you can play it with four players instead of two.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Apr 25, 2002 11:45 PM UTC:Good ★★★★
If large teams were playing on many boards, like a tall skyscraper, there could be both local and express elevators.

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Znark wrote on Thu, Apr 25, 2002 05:26 AM UTC:Excellent ★★★★★
In Australia we call it 'Transfer chess', or normally just 'Transfer'. 
Normally played with 5 minute time controls, no increment, and the team
loses when either player loses.  When a player is about to get mated they
will wait until their time runs out, unless their partner's opponent has
more time, in which case they will resign :)

Table talk generally includes 'knight is mate' (meaning that player can
give checkmate with a knight) or 'don't give him a knight!' (meaning if
that player's opponent gets a knight, some kind of terrible disaster will
happen), but suggestions of moves to play for your partner are frowned
upon.

Questions like 'Should I sac my queen for a pawn?' are also acceptable.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Kristi Martinez wrote on Wed, Apr 24, 2002 09:09 PM UTC:Excellent ★★★★★
THis was Great now I can Play chess!!!

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Jared wrote on Tue, Apr 23, 2002 12:35 AM UTC:Good ★★★★
Hey, I can't edit my own comments!!  Oh well... stop sending me information
please!!  I have already gotten two replies.

As for the game itself, I personally do not prefer CVs where non-pawns
start next to other identical pieces, like the bishops and camels. 
Therefore I propose a variant where each player has the option of switching
a camel with the bishop on the same color, sort of like the switch rule of
Changgi.

Chaturanga for four players.. Oldest multiplayer chess variant. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
maria Schetelich wrote on Mon, Apr 22, 2002 08:33 PM UTC:Excellent ★★★★★

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Apr 22, 2002 01:01 PM UTC:Excellent ★★★★★

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Vibhi van Wersch wrote on Mon, Apr 22, 2002 10:06 AM UTC:Excellent ★★★★★
I have come to learn the werstern version of chess since i was 6 years old.
From that time on, i have allways felt a passion for the game. Knowing that
there is more than one version of this game, it inspired me to think widely
and come up with other forms and variants of this brilliant game. One can
experiment with the numbers of squares, the forms of squares (how about a
great triagle, with three parties?), the number of pieces, the movements of
those pieces, and even swapping movement capabilities (how about giving the
Bishop the capability to jump like a knight, every other turn - after each
time you have made a move with that piece, its movement-ability changes
from knight to Bishop, from Bishop to Knight and so on...)I am glad to see
there are people who have taken the time and the effort to do research as
to where the game of chess has its origins. It is now commonly believed
that not chines chess, but chaturanga is the oldest known form of chess.
Its an Indian game. I will compare it with chinese chess, and hope many
others will share the same passion.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Rookmaster wrote on Sat, Apr 20, 2002 11:01 PM UTC:Excellent ★★★★★
Very good!

Tauschach. Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Apr 20, 2002 04:28 PM UTC:Excellent ★★★★★
Excelent and under-appreciated gem! In a few game of this variant, 
I found how the simplest change alters the game dramatically. For
example this variant makes bishop no longer color bound, and 
nullifies the use of castling.

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, Apr 20, 2002 01:00 AM UTC:Good ★★★★
A drunken Bishop first makes an F move in a random direction; if the square chosen is off the board or is occupied by a friendly piece, the move is over; if the target is occupied by foe, capture, move over; if target is empty, repeat the process. <p>A Cooked Bishop is quite another story. I cannot say how it moves until you specify whether it is stewed, fried, sauteed, steamed, or baked. <p>'The Cavalier may not move to an adjacent square'. This makes it quite a bit weaker than the combination of Gryphon + Aanca; value is Q or even less, I guess. I never liked this rule, but it keeps popping up as a way of limiting the strength of the Gryphon. I suppose it creates interesting situations. I'll have to think about it some more. <p>The NAD (named the Castle in this game) should have roughly the same value as the NB. on 8x8 board, that is. <p>The stretched Knights are weak and awkward, and if they don't fork something in the opening they don't add much to your force. As defensive blocking pieces their long moves are an awkwardness and a liability; but if the game as a whole works out, this awkwardness may be a very pleasing element. I wouldn't design it that way because it would need more playtesting; but 'it's a local favorite', so it has evidently been well tested.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Jared wrote on Fri, Apr 19, 2002 11:38 PM UTC:Good ★★★★
Hey, how do you nominate a game for those anyway? Email me at [email protected]

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Dec 25, 2000 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Mar 12, 2001 12:00 AM UTC:Excellent ★★★★★
Good detailed info. Helped me a lot.

Anonymous wrote on Sat, Mar 24, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, May 8, 2001 12:00 AM UTC:Excellent ★★★★★
ITs really very informative for all chess players and specially for beginers and inter-mediatory level

Anonymous wrote on Tue, May 15, 2001 12:00 AM UTC:Good ★★★★
I already know how to play and i am very good for 12 years.I wnated pictures so I can make my own chess website.

Anonymous wrote on Sat, Jun 9, 2001 12:00 AM UTC:Excellent ★★★★★
I am a teacher and am thinking of starting a chess club at school. I am a beginner at the game and was looking for easy to read rules, preferably with clear diagrams. Your site gave me precisely that. The descriptions of taking en passant and castling are succint and precise.

Anonymous wrote on Wed, Jul 11, 2001 12:00 AM UTC:Excellent ★★★★★
now I feel confident to win my wife in her own game

Anonymous wrote on Wed, Sep 5, 2001 12:00 AM UTC:Good ★★★★

David Paulowich wrote on Sat, Sep 8, 2001 12:00 AM UTC:Excellent ★★★★★

This is David Paulowich writing in support of the standard rules for pawn promotion, which seem to be unpopular with some players and chess variant designers. If, for example, pawns could only be promoted to previously captured pieces, then many beautiful games would no longer be legal. My databases contain over 400 games with 4 Queens on the board, 2 White and 2 Black, including: Capablanca - Alekhine, 1927 (Thirteenth World Chess Championship Match, game 11) and Borsony - Koch, 1956 (Second World Correspondence Chess Championship). In 1936 Reinle checkmated Lange in this 'extra promotion' game: 1. e4 e5 2. f4 f5 3. exf5 e4 4. Qh5+ g6 5. fxg6 h6 6. g7+ Ke7 7. Qe5+ Kf7 8. gxh8=N#

diagram

Such games, with one player having nine pieces other than pawns, used to be rare (only ten were played between 1856 and 1963). In modern times the opening: 1. b4 e5 2. Bb2 Bxb4 3. f4 exf4 4. Bxg7 Qh4+ 5. g3 fxg3 6. Bg2 gxh2+ 7. Kf1 hxg1=Q+ 8. Kxg1 (from Kucharkowski - Walter, 1982) has been repeated in over 200 games. Incidentally, White is winning, by about 150 to 50.

diagram

Anonymous wrote on Fri, Sep 21, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Sat, Dec 29, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, Oct 2, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Nov 12, 2001 12:00 AM UTC:Excellent ★★★★★
great job it looks nice

Anonymous wrote on Mon, Nov 12, 2001 12:00 AM UTC:Excellent ★★★★★
Great! This website has taught me a lot about the basics of chess. I am now the best chess player in my school!

Anonymous wrote on Thu, Nov 22, 2001 12:00 AM UTC:Good ★★★★
ifp rlayer has have a quen and and his pawn rich the other side its impossible to have a 2 quen

Anonymous wrote on Sun, Dec 9, 2001 12:00 AM UTC:Excellent ★★★★★
Easy and informative

Anonymous wrote on Mon, Dec 24, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, Dec 25, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Wed, Dec 26, 2001 12:00 AM UTC:Excellent ★★★★★
i'm a total novice and have never played looks like this will help

Anonymous wrote on Thu, Dec 27, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Fri, Dec 28, 2001 12:00 AM UTC:Excellent ★★★★★
Hard to remember them all, but great illustration's

Pete Denk wrote on Sun, Dec 30, 2001 12:00 AM UTC:Excellent ★★★★★
Just got a chess board for Christmas...this is the best site for instructions. Thank you for taking the time. Pete Denk New Jersey

Anonymous wrote on Tue, Jan 15, 2002 12:00 AM UTC:Excellent ★★★★★
your web page saved an argument in less than 5 seconds thankyou

Anonymous wrote on Wed, Jan 16, 2002 12:00 AM UTC:Good ★★★★
The description of castling mixes up the coordinates and the team colors according to the positioning diagram at the top of the page. It should read, 'When castling, the king moves two squares towards the rook, and the rook moves over the king to the next square, i.e., *black's* king on e*8* and rook on a*8* move to: king c*8*, rook d*8* (long castling), white's king on e1 and rook on h1 move to: king g1, rook f1 (short castling), and similar for black.

Anonymous wrote on Wed, Jan 30, 2002 12:00 AM UTC:Good ★★★★

Anonymous wrote on Wed, Feb 20, 2002 12:00 AM UTC:Excellent ★★★★★
Eaxctly what I was looking for!

Anonymous wrote on Thu, Mar 21, 2002 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Mon, Mar 25, 2002 12:00 AM UTC:Good ★★★★
I can't say this page is excellent, because it has the old F.I.D.E. Rules.

Mary wrote on Fri, Apr 19, 2002 10:40 PM UTC:Excellent ★★★★★
:)This page is excellent! It couldn't be better. It shows you all the rules, diagrams and all. Its great! :) Good :)

Chance Chess. Commercial game: cards determine what piece you can move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Chris wrote on Mon, Mar 25, 2002 12:00 AM UTC:Excellent ★★★★★
Hi Hans, <p>Just thought I would let you know I have redesigned the site for chance chess and it now includes an online deck. No online chess board, but players can play with the deck on the computer with a chess board nearby. I also registered the domain name of chancechess.com and it should be online as soon as tomorrow. <p>Thanks for keeping our info on your site all these years.

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Apr 19, 2002 03:50 PM UTC:Good ★★★★
I would have to agree that the Cavalier (Gryphon + Aanca) is a kind of extreme piece, but if you look at Ralph Betza's note on the value of such <a href='../piececlopedia.dir/bent-riders.html'>Bent Riders</a>, you will see that he rates such a piece as being worth slightly less than an Amazon (Queen + Knight) on an 8x8 board [Although honestly requires me to add that Ralph himself is not entirely convinced of his piece evaluation system, although in my experiance it is at least approximately right most of the time]. On a 10x10 board the Cavalier gains some additional value, while the Amazon would probably break even (Queen components gain in value, Knight components lose in value) -- so call the Cavalier a rough equivalent of an Amazon. <p> Now, would two Amazons be too strong for a 10x10 board? It comes down to a matter of taste I suppose, but I have to suspect that as Tony Paletta noted in a comment on <a href='../large.dir/full-double-chess.html'>Full Double Chess</a>, their presence would tend to reduce the minor pieces to cannon fodder (although there is fun to be had with weak pieces). <p> In any case, I rather like your idea of substituting Cooked Bishops -- the world needs more games with Crooked Bishops (and where, you may ask are <em>your</em> games with Crooked Bishops, Mr. Aronson? Err, well, the <a href='../dpieces.dir/fighting-fizzies.html'>Fighting Fizzies</a> have a WzFF as a Queen, and otherwise, they're all in the future . . .) <hr> I'm commenting on your comment here, rather than by e-mail as you suggested as that way other people can join in the discussion and have fun.

Nuno Cruz wrote on Fri, Apr 19, 2002 03:27 PM UTC:Good ★★★★
I do like this game, although the Cavalier is a very 'irregular piece'.
I propose to replace it's movement by the one of the Croocked Bishop!
This
would produce a very enjoyable game, don't you agree? :-))
The other pieces, I believe, are well balanced for 10x10 board, and the
fact that Knights depart from the 2nd row turns them more valuable in the
opening and during the rest of the game (a problem with other 10x10 board
variants that place them on the 1st row!).

Please comment me on this to: [email protected]

CrownA game information page
. Players secretly decide whether their king or queen (who moves like the king) is royal.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Apr 19, 2002 02:53 PM UTC:Excellent ★★★★★
Excellent piece of detective work and extrapolation!

Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
I recently finished a PBeM game of this variant with Tony Quintanilla (which I won't post due to embarassing turn 18 mate by a RNA supported by a BD <g>), and found this a very exciting game. <p> As we all know, a Pawn is only as strong as the hand that holds it, and Tony usually beats me at games that fairly closely resemble usual Chess. But I found this game particularly interesting as I was sure I had picked a stronger team than his: <blockquote> <DL> <DT><B>White (PBA)</B></DT> <DD><B>Queen</B>: RfbNFA</DD> <DD><B>Rook</B>: RfbN</DD> <DD><B>Bishop</B>: BW</DD> <DD><B>Knight</B>: NF</DD> </DL> <p> <DL> <DT><B>Black (TQ)</B></DT> <DD><B>Queen</B>: RNA</DD> <DD><B>Rook</B>: RF</DD> <DD><B>Bishop</B>: BD</DD> <DD><B>Knight</B>: NW</DD> </DL> </blockquote> Now Tony's Knight is color-changing, and his Bishop is color-bound, but with all of that power on the board, it didn't seem to matter. I suspose if the game had lasted longer and we had gotten down to fewer pieces, it might. As it was, it felt like playing in a minefield (which, IMHO opinion, is a <u>good</u> thing).

PBA wrote on Thu, Aug 2, 2001 12:00 AM UTC:Excellent ★★★★★
This is very nice, but I find myself wondering about the army selection process. I can see several possibilities: <ul> <li> Each player writes down their section secretly, and the selections are simultaneously revealed; </li> <li> White makes their selections, announces them to black, then black selects; </li> <li> White makes one of their choices, then black chooses a piece, then white, etc. until both players have chosen their Queen, Rook, Bishop and Knight; </li> <li> White selects their Queen, then black selects a Queen, then white selects their Rook, then black selects a Rook, then white selects their Bishop, then black selects a Bishop, then white selects their Knight, then black selects a Knight; </li> <li> Like about, but in order Knight, Bishop, Rook, Queen. </li> </ul> Clearly all of the above would work reasonably well, but is there a prefered way to select the armies?

Rutherford's 1-dimensional Shogi. Modern one-dimensional chess variant, based upon Shogi. (1x17, Cells: 17) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
This is a cool idea. Someone ought to write a Zillions of Games rules file for this game. (I might one at some point, but I'm getting a bit backed up.) Having Zillions play itself at 3 minutes a turn on a fast machine might expose any forced wins.

Spinal Tap Chess. Variant on an 11x11 board with a once-a-game mass 'Battle Move' of Pawns and Crabs. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
PBA wrote on Tue, Mar 26, 2002 12:00 AM UTC:Excellent ★★★★★
Definitely an amusing game! I particularly like the Minister (RLF), as it's a piece, while obvious in design, I haven't seen before. I find myself wondering about its value. On an 8x8 board, I would be fairly confident in assigning it a value greater than a Queen -- about a Raven (RNN) in fact. But on an 11x11 board, the shorter range components of its movement are worth less, and so a Queen -- which is all long range elements after all -- gains in relative power. <p>Anyone out there have an opinion?

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
gnohmon wrote on Thu, Apr 18, 2002 05:09 PM UTC:Excellent ★★★★★
Perhaps Tutti Frutti Chess could be considered a Half Board version of
Double Chess, because it uses all possible combinations of the basic pieces
on an 8x8 board.

However, Double Chess has the interesting thought of having two Kings,
which seems to be an excellent inspiration for making sense of such a wide
board.

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Mike Nelson wrote on Thu, Apr 18, 2002 02:10 PM UTC:Good ★★★★
I've played it and I agree with Ralph--the best way to introduce randomness
into Chess.

A checkmate rule I find satisfactory:
If a player is mated by a single move, the game is over.
If a player is mated by two consecutive moves, if taking two consecutive
moves would relieve the mate, the mated player wins the next toss
automatically and can play two moves.

For stalemate the rule is the same.

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 18, 2002 05:36 AM UTC:Good ★★★★
Interesting game. The wide board creates both tactical and strategic situations that are 'regional'. The doubled King adds a certain element of interest. The strong pieces promote tactics. However, they do not overwhelm the game because the large board still allows for strategic maneuvers. <p> I'm sure interesting sub-variants could be created with different setups or different mix of pieces. One possible issue, though, is that the overall evolution of the game may move more quickly than players are able to develop their pieces, thus leading to a certain amount of attrition-type of play, more tactics and less strategy. But I am not sure that this overwhelms the game. It seems playable. Regarding some of the debate about faerie pieces versus traditional pieces, I personally tend to design games with traditional pieces because usually I am more interested in the game system than the pieces themselves. However, I have played many variants with interesting faerie pieces. The movement of the pieces is an appealing element in itself. In this game they work quite well. And, actually, the mix here is not all that exotic-- as variants go. Check-out Mulligan-Stew Chess <a href="../42.dir/mulligan-stew.html">Mulligan Stew Chess</a> for an example of faerie pieces gone a-muck, but in a very playable and interesting game--with double Kings, by the way!

David Short wrote on Thu, Apr 18, 2002 02:48 AM UTC:Good ★★★★
Tony, what you say about the added or diminished relative scopes of
the knights and bishops in double-board variants is true, just as
it is in larger variants to begin with (the knight is an extremely
weak piece in 10 by 10 variants) but the beauty of a game like my
Doublechess variant which I invented is that the knights still 
have their roles to play. Like I said before, pieces on each half
of the board tend to engage each other at the same rate they do in
regular chess. Pawns challenge each other, knights move up to the
third (or sixth rank, for black) rank to attack enemy pawns,
files open up for rooks and queens, diagonals open up for bishops
and queens. 

I think one point that needs to be made here is that in
Full Double Chess, stronger pieces are used, and that's fine,
if you are a player who likes new fangled pieces that can do neat
little tricks and jump through hoops. My Doublechess is more traditional,
uses only orthodox pieces and has the look and feel of traditional 
regular chess. So whether a game like my Doublechess or the new
Full Double Chess appeals to someone is going to be a matter of personal
taste, I guess. 

p.s. I would still like to encourage people to add comments below to
my Doublechess variant, for which I began a discussion.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Nuno Cruz wrote on Wed, Apr 17, 2002 04:29 PM UTC:Excellent ★★★★★
This game is really something! To me the best large variant of chess! WHY is it not a recongnized variant yet???? :-)

Full Double Chess. 32 pieces each, including all combinations of the basic Chess pieces, on a 16x8 square board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
David Short wrote on Wed, Apr 17, 2002 05:37 AM UTC:Good ★★★★
Gee, now I wonder where he could have gotten the idea for this game,
huh? Well, you know what they say, 'immitation is the sincerest form
of flattery' so I guess I should be honored, eh? To anyone who is
not overly familiar with this web site I suggest you scroll down
on this comments page and click on the link for Double Chess below
or find it in the alphabetical index (the one with my name next to it).


Anyone can create a variant on a 16 by 8 board but it's not going to
have the same 'feel' of regular chess like my variant Doublechess does.
I have always felt that games with two kings are flawed. Chess should
be single-minded. Checkmate one king, period!

Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
David Short wrote on Mon, Apr 15, 2002 03:00 AM UTC:Good ★★★★
It would seem that TERROR CHESS is identical to THE SULTAN'S GAME

http://www.chessvariants.com/large.dir/sultan.html

with the exception that the positions of the marshall and
cardinal are reversed. THE SULTAN'S GAME pre-dates TERROR CHESS
on this web site by three years. 

Nevertheless I still propose that my idea above for a variant
of chess between different armies would be intriguing. 

Oh and I would suggest variants with and alternately without
the 'Battle Move' when programming the ZRF for the above proposed
new variant. Players can decide for themselves which they prefer
to use.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on Sun, Apr 14, 2002 11:45 PM UTC:Excellent ★★★★★
How about the Tripunch Terrors, another army to compete against the
Fabulous FIDEs? :-) King and Pawns are standard. The rest of the pieces are
from Tripunch Chess, but they flip as pieces do in Weakest Chess- these
pieces have capturing and non-capturing modes, and can flip (as a move)
from one to the other. To keep the pawn line defended, the Reapers and
Combine start in capturing mode; the others start in non-capturing mode.

If flipping pieces are half as strong as regular pieces (and that seems to
be the estimate in the Weakest Chess article), then the Tripunch Terrors
are about 4 Pawns too strong as described. So we remove the ability to move
as a Bishop from the Harvesters and Combine... and then we should have a
game. So here's the official lineup: the Flipping Reaper, the Flipping
Nightrider, the Flipping Aanca, and the Flipping... the Flipping...

Give me some time. I'll come up with a name for that last one. :-D

Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
benoit wrote on Sun, Apr 14, 2002 05:45 PM UTC:Good ★★★★
The knight is clearly stronger than the rook: in the center of a crowded board, it can control 16 squares,which is more than the rook on an empty board. The value of this knight should be close to that of the bishop, a bit less,I guess. The rook is therefore the only minor piece, and the most difficult to develop.Opening is hard stuff. I suppose it consists in opening files or diagonales to make quick and violent attacks by exchanging pawns, and making gambits (the pawn's relative value to other pieces is decreased compared to fide chess).

Stupid. A cross variant between Ultima and orthodox chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Mar 31, 2001 12:00 AM UTC:Good ★★★★

Terror Chess. Variant on 11 by 11 board with combination pieces. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
David Short wrote on Sun, Apr 14, 2002 05:42 AM UTC:Excellent ★★★★★
It would seem that I am not the first person to create a CV on an
11 by 11 board. (see my SPINAL TAP CHESS) It  would be interesting
to play a game of TERROR CHESS (for WHITE) vs. SPINAL TAP CHESS
(for BLACK) as a game of Chess Between Different Armies !!!

PETER ARONSON I challenge you to create a ZRF for such a game
IMMEDIATELY!! :-) I could then challenge Brian Wong to a game by
email! (if anyone has his address!) (mine is [email protected])

though I suspect that TERROR CHESS has the more powerful army!
Then again who can say for sure?

 
                     TERROR CHESS vs.  SPINAL TAP CHESS

A game of Chess Between Different Armies created by
David Short with thanks to Brian Wong.


                 a   b   c   d   e   f   g   h   i   j   k
               +---+---+---+---+---+---+---+---+---+---+---+
           11  |*R*|*S*|*W*|*V*|*Q*|*K*|*M*|*W*|*V*|*S*|*R*| 11
               +---+---+---+---+---+---+---+---+---+---+---+
           10  |*P*|*P*|*P*|*P*|*Cr|*Cr|*Cr|*P*|*P*|*P*|*P*| 10
               +---+---+---+---+---+---+---+---+---+---+---+
            9  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  9
               +---+---+---+---+---+---+---+---+---+---+---+
            8  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  8
               +---+---+---+---+---+---+---+---+---+---+---+
            7  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  7
               +---+---+---+---+---+---+---+---+---+---+---+
            6  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  6
               +---+---+---+---+---+---+---+---+---+---+---+
            5  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  5
               +---+---+---+---+---+---+---+---+---+---+---+
            4  |:::|   |:::|   |:::|   |:::|   |:::|   |:::|  4
               +---+---+---+---+---+---+---+---+---+---+---+
            3  |   |:::|   |:::|   |:::|   |:::|   |:::|   |  3
               +---+---+---+---+---+---+---+---+---+---+---+
            2  |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:|  2
               +---+---+---+---+---+---+---+---+---+---+---+
            1  | R |:B:| N |:C:| A |:K:| Q |:Mr| B |:N:| R |  1
               +---+---+---+---+---+---+---+---+---+---+---+
                 a   b   c   d   e   f   g   h   i   j   k


Diagram index:

R- ROOK
B- BISHOP
N- KNIGHT
C- CARDINAL
A- AMAZON
K- KING
Q- QUEEN
Mr- MARSHALL
P- PAWN


Cr- CRAB
S- SQUIRE
V- VICEROY
W- WIZARD
M- MINISTER


Pawns move 1, 2, or 3 squares on their initial move and the en
passant rule is the same as it is in OMEGACHESS.
Each side may castle as its game's rules dictate.

Double Chess 16 x 8. On 16 by 8 board. (16x8, Cells: 128) [All Comments] [Add Comment or Rating]
💡📝David Short wrote on Sun, Apr 14, 2002 04:47 AM UTC:Excellent ★★★★★
Now that this comments page is up, I'd like to ask the regular 
readers of www.chessvariants.com to comment on Doublechess.
Doublechess is the first chess variant which I invented, and I
think it is my best one of all the ones I have created. It is my
pride and joy. At the time I submitted it to this site I had learned
that I was just a few months too late to enter it into the Large
Variants contest that was being held at the time. What a pity!
I feel that Doublechess would have been a very strong contender,
but by the time I first learned of this site's existence, the 
deadline for submissions for the contest had passed.

Doublechess' page on this site is unique in many ways. You
won't find too many other games on this site which have sample
games linked to it, and one of the games is annotated in detail.
(The link to my 'Doublechess web site' is no longer valid.)
Doublechess can be played by email on Richard's Play By Email
server, and I frequently conduct Doublechess tournaments on PBM.
The next one may be beginning in a few months and I will post
an announcement about it here (as I did recently for the forthcoming
Omegachess tournament which I will be running on PBM as well) when
I am ready to begin it.

Doublechess is a very simple variant. Simply lay two 8 by 8 chess
boards side by side. Use two chess sets, and replace the second
set of kings with a third set of queens. (if one does not have a
third set of chess queen pieces handy, substitutes can be used until
they are captured. Coins work well, for instance, a penny for a
white queen and a nickel for a black queen.) Set up the first army
of pieces in the traditional setup (RBNQKBRN) in files E to L
and the second army out in the wings (RBNQ, QBNR) in files A to D
and M to P. 

You will notice a few interesting strategic points about Doublechess.
Opposing bishops start along the same diagonals as each other,
often promting them to be quickly traded off if the opportunity
presents itself. If they avoid an early exchange, bishops of like
color can double themselves along the same diagonal to form a battery
in much the same way that one might double their rooks along the same
file in chess. Notice that whereas white begins with two dark squared
bishops on the left side of the board, or queenside (in Doublechess
terminology,
the 'queenside' refers to files A to H, and 'kingside' refers to
files I to P, mimicking the same sides of the boards which these
terms refer to in regular chess), and black has two light squared
bishops on the queenside. Likewise, white has two light squared
bishops to start the game on the kingside, and black has two dark
squared bishops on each side. Each side can try to exploit the other's
weaknesses on light or dark squares on each half of the board.

The way the board is set up, as players begin to develop their pieces
and pawns, the pieces tend to engage each other on each half of the
board in about the same amount of time as they do in regular chess.
In the middle game it is often the case where pieces will be interacting
with each other and threatening each other on each half of the board
completely independent from what is going on on the other side of the
board. In some ways then, Doublechess is like playing two games in one,
though one really needs to look at the board as a whole to truly
understand and appreciate the game.

There are other strategic differences between Doublechess and regular
chess which make my variant exciting and unique. It is more common
to sacrifice material for attack in Doublechess than it is in regular
chess, since one has so much material at one's disposal to attack with.
In Doublechess then, obviously king safety becomes extremely important.
Thus another axiom of dc is that it is quite possible to win despite
a material disadvantage, more often than one can overcome such a
deficit in regular chess. As long as one has enough pieces to launch
an attack, they can make things interesting.

I should also point out that the one rule that is unique and 
distinctive to Doublechess is the castling rule (see dc's page for
full explanation of the castling rule), and the pros and cons of
long castling vs. short castling can be long debated. It's another
twist to the game which makes it interesting. 

One advantage that my variant has over other CVs is that it only 
uses orthodox pieces, so it is very easy to learn how to play.
Perhaps more than any other CV, Doublechess has the 'feel' of regular
chess. There is a ZRF file available for download at the bottom of
Doublechess' page. I urge everyone who has not played it yet who owns
ZILLIONS OF GAMES to download Doublechess and try it out.
I welcome comments from everyone, pro or con, as to how they would
rate Doublechess as a chess variant. What are this variants'
strengths and weaknesses? Finally I would say that, although I 
realize I am very biased in the matter ;-)  I feel that Doublechess
is such an excellent variant that it deserves consideration as one
of this site's 'Recognized Chess Variants'  and as inventor of this
game I am necessarily disqualified from nominating it to that position.
Might someone else who has an equal appreciation for this game take
up the gauntlet and nominate it along with an eloquent essay on my
game's merits?

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Gert Greeuw wrote on Mon, Nov 19, 2001 12:00 AM UTC:Good ★★★★
Ultima is very interesting, I play it with Zillions (not strong).
However,
I tried to find game annotations and I could not find any. It would be
nice
if you could give some games and some open sources. I wonder if there
exists opening and endgame theory.

Gert Greeuw
[email protected]

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Mar 18, 2002 12:00 AM UTC:Excellent ★★★★★
Great! The tandem chess rules were just the thing I was looking for :D

Anonymous wrote on Tue, Mar 19, 2002 12:00 AM UTC:Excellent ★★★★★

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Jun 9, 2001 12:00 AM UTC:Good ★★★★
I thought pawns are not allowed to make a double-step on their first move. isn't it?

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Sep 5, 2000 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, Dec 5, 2000 12:00 AM UTC:Good ★★★★
it took me at least 15 mininutes to complete download of this website. So far, not finish yet. Thanks

Anonymous wrote on Fri, Dec 29, 2000 12:00 AM UTC:Excellent ★★★★★
very good

Anonymous wrote on Sun, Dec 31, 2000 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, May 8, 2001 12:00 AM UTC:Excellent ★★★★★
Make sure you add something about who made/created it and what year it was created.

Anonymous wrote on Mon, Jun 4, 2001 12:00 AM UTC:Excellent ★★★★★

Anonymous wrote on Tue, Jan 1, 2002 12:00 AM UTC:Good ★★★★

Anonymous wrote on Wed, Jan 9, 2002 12:00 AM UTC:Excellent ★★★★★
Thanks for the initial overview of this unknown game. I hadn't heard of Chinese Chess until tonight and simple curiousity sent me to your website. Now...I just want to play! With appreciation, tt

Anonymous wrote on Wed, Mar 6, 2002 12:00 AM UTC:Excellent ★★★★★
Very useful and informative. Thanks for your effort.

Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!)[All Comments] [Add Comment or Rating]
Jim Aikin wrote on Mon, May 14, 2001 12:00 AM UTC:Excellent ★★★★★
Raumschach is elegant in design (a good thing!) but not quite as good as it could be. The unicorn is far too weak to be a useful piece, and the king is so mobile that he is bound to be difficult to checkmate. I'm currently (5/15/01) working on these problems, and hope to have my new version ready for posting before too long. --Jim Aikin ([email protected])

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, May 16, 2001 12:00 AM UTC:Excellent ★★★★★
I searched all over the internet for basic information on Hexagonal chess and this one website gives me more information than all other websites combined!

Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Brady wrote on Fri, Apr 12, 2002 10:20 PM UTC:Good ★★★★
It's ok but crazyhouse is better.

Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Hatch wrote on Fri, Apr 12, 2002 05:59 AM UTC:Excellent ★★★★★
For what it's worth, on Christian Freeling's Grand Chess site, under About Grand Chess, it says: <blockquote>Finally, although the Queen may have the edge in the endgame, the Marshall is arguably the strongest piece, so it flanks the King in the center as does the Queen in Chess.</blockquote> I'd think being on a 10x10 board would benefit the Queen more than the Chancellor/Marshall.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
The Editor in Yellow wrote on Thu, Apr 11, 2002 09:05 PM UTC:Excellent ★★★★★
Addition to Interactions made as requested. Did you also mean to add a diagonal step move to the Go Away? <p> <br> <i>(Fnord)</i>

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Doug Chatham wrote on Thu, Apr 11, 2002 04:56 PM UTC:Excellent ★★★★★
If we created higher dimensional analogues of the Feeble/Weak/Weakest
pieces, would we be able to make a playable higher-dimensional CV with them
(perhaps even a Chess For Any Number of Dimensions)?

David Howe wrote on Thu, Apr 11, 2002 01:02 PM UTC:Excellent ★★★★★
I wish I had thought of this! The idea of finding the weakest possible pieces that still provide a chess-like game is inspired. For some reason, it reminded me of my attempt to create a <a href='../newideas.dir/construction.html'>chess variant construction set</a>. The concept of a flipping move to switch between capture-only and move-only is something I never thought of. On the whole, a well-thought-out, and aesthetically pleasing game. I must try it out sometime!

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
ben wrote on Thu, Apr 11, 2002 07:15 AM UTC:Excellent ★★★★★
Question: can a wounded friend move over (but obviously not stop on) a
square occupied by a mummy?  i am not sure.

if anybody wants to try this game with me by email, send to
[email protected]

Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Apr 10, 2002 08:10 PM UTC:Excellent ★★★★★
Here's an amusing possible solution to the problems with this variant: combine it with <a href='../other.dir/alice.html'>Alice Chess</a>. <p> Here's how it might go. You add a second board, like in Alice Chess, except the 2nd board has reversed checkering: a1 is white, not black. When a piece's move would otherwise cause it to move to a square of a different color, it instead lands on the equivalent square of the other board. Thus Knights always switch boards when they move, and Bishops never switch boards. <p> There are a number of ways to handle switching boards: <p> <ul> <li>Alice Chess-style. The move on the board on which the piece starts must be legal as in orthochess, and the square on the other board must be empty.</li> <p> <li>The Plunge. A piece moving to another color may only to move to a square that is empty on their current board, then they plunge through the board to the equivalent square on the other board, capturing any opposing pieces they land on, except for Pawns who may not plunge to occupied squares.</li> <p> <li>The Switch-a-roo. A piece makes a normal orthochess move on the board on which it starts, and then, if the destination square is of a different color than the piece's starting square, it moves to an equivalent position on the other board. If the space on the other board is occupied, then the piece occupying that space is moved to the space just landed on on the board that the moving piece started on. This version actually allows Bishops on the 2nd board.</li> <p> <li>The Last Square. The piece's move is as normal, except that if the piece would land on a color of square different from which it started, the last square of its move is the equivalent space on the other board, and the move does not pass through what would be the final square of its move in orthochess. The last square on the board on which the board-changing piece moved from may be occupied by a friendly or opposing piece -- it doesn't matter as the moving piece does not pass through it. </ul> <p> I don't know which would be best.

Slanted Escalator Chess. Chess on an asymmetric board with interesting connectivity. (8x8, Cells: 60) [All Comments] [Add Comment or Rating]
💡📝David Short wrote on Wed, Apr 10, 2002 05:22 AM UTC:Excellent ★★★★★
gnohmon, you're wrong about a few things. first of all,
while black rooks can control double files if they are on the
a,b,g, or h files, a white rook on the b-file would control
both the a-file and b-file, and likewise a white rook on the 
g-file controls both the g-file and h-file. Download the ZRF
and you'll see. 

Bishops may seem weak but they may yet have a purpose in the game.
It may be true that their ability to penetrate the other side of
the board and attack is more difficult, but they'll still be
pretty good as stay-at-home defenders. Note however that white
bishops at a3 or h3 control very long diagonals (bishop at a3 
attacks e8, bishop at h3 attacks d8)

and while black may be able to control the outside files with
his rooks faster, white should be able to occupy the escalator
squares more quickly. In order that white does not get an overwhelming
advantage in the game, I gave black the first move. Time will tell
if the game is balanced sufficiently or not.


Incidentally, if anyone who has ZILLIONS OF GAMES would like to
play either SLANTED ESCALATOR CHESS, or SPINAL TAP CHESS

http://www.chessvariants.com/large.dir/spinal-tap-chess.html

or both, with me by email, drop me a line at [email protected]
We can email each other the notation and record and save our games
with ZILLIONS. 

What I really like about SLANTED ESCALATOR CHESS is that not only
is there interesting connectivity around the board, but that it's
going to be a bit challenging for each side to try to navigate the
board to get to the other side and get a good attack going. 
Should make things very interesting!

gnohmon wrote on Wed, Apr 10, 2002 04:55 AM UTC:Excellent ★★★★★
Very interesting.

1. At first sight, the board seems unbalanced because a Black R at b6
attacks
both b2 and c2, but a WR b3 does not get its power doubled.

I would suggest that in the long run this advantage is much greater than
W's advantage of first move.

2. The Bf1 can't go to c4, right? Perhaps Bishops should be replaced by
something else. (Not zFF, that would increase Black's advantage.)

3. A Knightrider on a6 attacks both f2 and e2, right? And a Rose on h6
attacks both d3 and e3, and therefore... interesting.

Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Apr 10, 2002 04:01 AM UTC:Excellent ★★★★★
You have trapped me and won the game of game-making!

You suggested recursive, and I said 'sure, okay', and then you hoisteded me
with me own petard by pointing out a most ingenious paradox, more ingenious
than Doctors Einstein and Schweitzer. I am bereft, like an apprentice to
Pilate.

Where can I find an mp3 of busy editorial beavers whistling the 'Happy
Editor' song as they undo a previous change?

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Wed, Apr 10, 2002 12:08 AM UTC:Excellent ★★★★★
Wow!!  

Who said theme doesn't count in abstract games?  I want to play this, but I
think I'm going to be disapointed when the pieces remain silent.  I want to
see a ZRF, but not too soon.  Whoever does it needs to do a good job on the
graphics, not to mention audio, to do the game justice.

'What eldritch noise did I hear?'  Perhaps the screech of the El.

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