Game Reviews (and other rated comments on Game pages)
I really like this! The "leap-and-slide" pieces take "ski" moves to a new dimension, and are quite innovative (at least, I don't know of any earlier incidents of that; but then again I'm a relative newbie at CVs). I probably will "borrow" the Tiger and/or Astrologer for a future variant (I've even gone so far as to design pieces for them on Thingiverse).
I created almost exactly this and was doing some research too see if it has been done before; I came across this website and found out it had except that I called it Four Kings Chess. You can play this variant online multiplayer at: https://chess.oggyp.com (you will need to make an account though) You can just test it out here without an account here: https://chess.oggyp.com/analysis/ https://git.oggyp.com/OggyP/chess-client
The link section should mention that Chu Shogi is playable on https://lishogi.org now as well.
Your current set-up can be described as the following: an architect’s plan for a four story building, and there are four such buildings. My question is this: imagine these four buildings lined up next to each other as they would be in the 3D modeling of your game, in addition to this, could we quadruple the entire set up so that there were, for the sake of example, 4 rows of 4, four-story buildings? If we did create what would be 5D spatial chess, what would the initial board set-up look like? What would the new 5th dimensional piece be called? Thank you so much for your effort on these variants.
I think the Heroine is very aptly named, but I agree with you that the Popess name is awkward (serviceable, but awkward). Could "Abbess" work?
Contravention, Linkage, Submission and Triple Check seem interesting)…
However the Sparrow (mQcK) is Duke from Dan Lee's asymmetric Empire Chess (which is playable on Pychess)
My first thought was that the stalemated player is usually "Low" and will lose the game in fifty moves. My second thought was: What about my [2023-04-18] Comment to Grander Chess? A few minor changes resulted in the diagram below, where both Kings are equidistant from the centre.
WHITE can play 1.Bc8 and BLACK is stalemated (but still wins the game).
Grant Sinclair writes: "Black’s height advantage, which makes Black High when both Kings are equidistant from the centre, has been designed to balance White’s first-move advantage." This statement is unconvincing. In fact, White’s advantage could be even greater in High Chess.
Shogi is perhaps one of the greatest games ever invented by humans. It's drop rule lets players come back much more easily, while the forward bias negates the advantage to defense such a rule would normall imbue. However, it is not without it's problems. The biggest one is easily the fact that the vast of the pieces promote to a Gold equivalent. Although this is a very rare situation, when a lot of Gold/Gold equivalents appear on thee board, it can easily turn Shogi into a very drawish Checkers game, and if an impasse occurs, this amplifies the problem even more.
Seireigi fixes the aforementioned problem to an extent by making all promotions unique. This also helps mitigate impasse situations, as more pieces are capable of stopping a King from reaching the opponent's camp. However, this comes at the cost of having more moves to remember (14 in total).
Just like against the Avians, the Clobberers must use their alternate setup when playing against the Cutters.
Thx for the layout! I’ve recently refreshed some text and carried the Rules section out of layout. So I want to say: Chess on the Rope are READY!
Also some my other variants are ready (I’ve updated Fluidity this week and ChBrTi today), so you can look at them also. Please
Symmetric Sissa is a nice compliment to this original CV with the use of Sissas.
Another in a line of Fergus' concept CVs re: fission or fusion.
I got the icon shown from pictures of actual high priestesses, so I'll do it the other way around: the one already posted is High Priestess (and it's already labeled as such in the filename), and I'll use this new flipped one for High Priest.
Like so:
Oh, and for most purposes I actually prefer to call it High Priestess. It's just that High Priest fits better for what's happening with it in this particular game.
By the way, your use of High Priestess is the only FAN on the Wikipedia page on fairy chess pieces, and I haven't been able to find any other name for that move combo anywhere.
PS: It's the High Priestess in the Dealer's Chess Expansion Set #1.
Tripunch Chess 1320
Halfling Combine might be too strong for a Queen.
Yes, I used Bob Greenwade's Dealers Chess set.
15 October is National Mushroom Day.
How does the Onion, the Garlic, & the Anchovy moves?
(To author):
Реально свежая идея, которую можно развить в свои варианты. У меня есть похожая идея, но с другими доской|фигурами|правилами.
Замечательно!
Interesting variant, definitely looks wild and very dynamic.
Royal Ninny>Ninnyrider>Chinoise Ninnyrider>Yahoo>Ninny>Dumbo>Trapped Ninny
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This is (IMO) quite a clever use of a Carrier type of piece. I'd love to see if that can be programmed into an Interactive Diagram; I think it'd be interesting to play.
I cannot call this game “bad”, but I agree with the British chess master William Winter that the standard Marshall-Chancellor and Cardinal-Archbishop pieces added to Chess obviate the Knights and Bishops to a great extent when combined with the Queen already existing. The Amazon arguably also obviates the Rook in addition to people being skeptical of adding it to Chess without adjusting the rules so it doesn’t overpower the game. Have you tried playing with Fusion Chess or Assimilation Chess rules with Men?
I see that Bishop/Camel + Harvestman compounds (Evangelist and Imam) are also able to checkmate in K vs K + X endgame. (It includes the King move so can easily do that). OTOH Wildebeest (aka Gnu) is not able to do this.
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I'll agree (though not vehemently) with the assessment that the 8x8 parts are basically Chess With Different Armies. But the 9x9 parts are their own variant, and arguably deserve their own page.
I also agree that this needs a better name; I found this while looking for an article to explain the drop rule.
But the only real complaint I have is the lack of any diagrams to show what order the back-row pieces are set up in; on that point I don't have a clue. Diagrams showing the various Pawns' moves would be helpful too.