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Comments by MarkThompson

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Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 16, 2005 04:24 AM UTC:
If you really want to go for the ultimate in symmetry, I would suggest we
need to do away with the notion of a square board. A square has only eight
symmetries: reflection NS or EW, 180 degree rotation, or any (or no)
combination of these. Indeed, the ultimate in symmetry would be to do away
with the board's edges: the board should be infinite, hence giving it
translational as well as reflectional symmetry. And we should do away with
the notion of cells within the board: the most symmetrical 2-dimensional
object being the entire Euclidean plane, in which any point is equivalent
to any other. Then we have complete rotational symmetry, about any point,
as well as translations and reflections.

But since we're pursuing symmetry as the ultimate goal here, we need to
embolden ourselves to take the next vital step as well. To do away with
the last vestiges of ugly asymmetry, we must also abolish the pieces: for
once pieces are introduced into our pristine continuum, they render the
game asymmetrical again, by causing some points and directions to have
more importance than others: in particular, the points pieces occupy, and
the directions they would need to move to attack other pieces, would have
special importance. Our ultimate, perfectly symmetrical chess must
therefore consist of an infinite plane with NO PIECES AT ALL.

It might be objected that without pieces it will be difficult to state
rules of movement, capture, initial setup, and object. But clearly, since
we desire a perfectly symmetrical game, we must abolish these notions as
well: because the perfectly symmetrical chess game must be symmetrical in
time as well as in space, and therefore it must have no beginning, no end,
and no change: the state of the game at any point must be the same as its
state at any other point. 

And so, at last, we have our perfectly symmetrical game: no cells, no
pieces, no goal, no players: is not its perfect, chaste serenity a thing
of beauty? Have we not achieved true theoretical perfection? And can we
not get back to discussing real chess games now?

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Feb 14, 2005 02:03 AM UTC:
The links to the other contests don't seem to be working.

Mark Thompson wrote on Mon, Feb 14, 2005 01:39 AM UTC:
That triangular arrangement of 10 objects is sometimes called the 'tetraktys.'

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:49 AM UTC:
I'd have to agree after our game of 'Zebrabeest Chess' (thanks to Greg Strong for setting that up on the courier) that Wildebeest C. is much better.

Tony Quintanilla is a new Father. Our Chess Variant Pages editor's new creation![All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:44 AM UTC:Excellent ★★★★★
Welcome Paloma and congratulations Tony! Excellent name, and I hope she grows up in a peaceful world.

Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Jan 25, 2005 02:58 AM UTC:
Touche! :-)

I wrote that years ago and have forgotten the wording enough that when I
reread it nowadays I keep thinking, criminy, what pompous a$$ wrote this
stuff?

Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 23, 2005 07:46 PM UTC:
Alternatively, you could castle by pointing to two squares, and declaring you intend to make a move that will occupy both of them. Since the only way that could be done would be by castling, it could not be refused.

Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Jan 20, 2005 04:31 AM UTC:
Here's that page I couldn't find before, that describes how to make fairy
chessmen out of regular Staunton pieces:

http://www.chessvariants.org/crafts.dir/fairy-chess-pieces.html

It's listed in the alphabetical index under 'How to make ...', but I think 
it would be better to list it in the index page of the Crafts section:

http://www.chessvariants.org/crafts.dir/index.html

As I say, I've used the technique described to make a Marshall and
Cardinal, though I haven't followed the full instructions for
dismembering a whole chess set to make the full range of pieces the author
shows. But I have enough to make an attractive set for Grotesque Chess.

XYMYX. Players make their moves at the same time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 9, 2005 02:00 AM UTC:
If I wanted to play a game over-the-board, I think I would create a system in which each player would write down his move and they would reveal them simultaneously. If they finish so close together that it's not obvious which finished first they could flip a coin.

[Subject Thread] [Add Response]
Mark Thompson wrote on Thu, Jan 6, 2005 03:01 AM UTC:
I hope Mr. and Mrs. Fischer are very happy in their marriage. But this
business of the Japanese holding him prisoner on false charges is
disturbing. Surely the Japanese do not customarily hold people on false
charges? Are we quite certain that the charges are not in fact true? I
hope no one would assume automatically that anything alleged against a man
admired for his chess expertise is false.

Mark Thompson wrote on Tue, Dec 28, 2004 01:40 PM UTC:
freebobby.org seems to have vanished--anyway, my service is telling me it
can't be found. (an hour later) ... Woops, there it is now. I guess if 
your ISP can't find it you should try again a little later.

Mark Thompson wrote on Mon, Dec 27, 2004 04:06 AM UTC:
It does seem odd for someone to get in trouble for 'merely' playing
chess, but remember that economic sanctions are supposed to serve an
important purpose--namely, as a last-ditch effort to avoid a war. The US
(acting in concert with other countries, hooray) had imposed such
sanctions against Yugoslavia, Fischer knew about it and blew it off.

I'll grant you, of course, that the military actions Clinton eventually
resorted to would probably have been necessary even if Fischer had
complied. (In fact, forget 'probably', of course they would have 
been necessary.) But that will always be true of any single individual who
defects from the program, and if we make a regular practice of not
enforcing economic sanctions after we declare them, then we're not really
making as much effort to avoid war as we could. And that would be a Bad
Thing.

Mark Thompson wrote on Fri, Dec 24, 2004 02:07 AM UTC:
If Japan and the US have an extradition treaty, does anyone know why
Fischer is still in Japan? Are they refusing to extradite him for some
reason?

Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Dec 18, 2004 03:46 PM UTC:Excellent ★★★★★
Robert Abbott now has a set of Ultima puzzles on his website!

http://www.logicmazes.com/games/puz1to4.html

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Dec 1, 2004 03:38 AM UTC:
I've suggested in the forum that the Games Courier might implement a 'The
World Against ...' system, whereby a champion at some variant would play
White and everyone else plays Black. 'The World' can use a public forum
to discus possible lines of play and could vote (in a strict time-span) on
which move to make. 

Grand Chess would be a good game to investigate this way, because
Mindsports Arena has held tournaments some years back, so it has
recognized champions: Wayne Schmittberger and John Vehre. Either 'The
World Against Vehre' or 'The World Against Schmittberger' would be
great fun, I think, if either party could be enlisted for it.

[Subject Thread] [Add Response]
Mark Thompson wrote on Wed, Dec 1, 2004 01:59 AM UTC:
Tony, that sounds like a good idea. Something like 'the World against
Kasparov.' Maybe the winner of the CV tournament could play one side and
'the world' could play the other? Or, just 'the world against the
world.'

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Nov 14, 2004 11:09 PM UTC:
I think it would be useful to have a field on the Game Courier move-entry form for 'annotations', which would be for comments a player makes on his own moves, but which would not be displayed until the game is over. Would people use such a field? If we did, I think it would increase the value to CV students of the library of games that the system is creating.

Mark Thompson wrote on Sat, Nov 13, 2004 04:35 AM UTC:
Perhaps the server should also prevent people from creating invitations under game-names that are known to be trademarked, at least for games whose owners are known to be particularly protective of their legal rights.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Nov 6, 2004 12:52 PM UTC:
If this is the square you're proposing the white King to move to, I don't
see how the move puts him in check.

[ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][p][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]     Caps are black, lowercase are white
[ ][ ][ ][ ][ ][ ][ ][P]
[ ][ ][ ][ ][ ][ ][ ][ ]
[p][ ][ ][ ][ ][ ][ ][ ]
[k][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][K][ ][ ][ ][ ][ ]

Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Oct 31, 2004 10:37 PM UTC:
The name 'Harrold Pooter' certainly sounds pseudonymous, being so similar to the hero of J. K. Rowling's books.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Oct 25, 2004 07:57 PM UTC:Good ★★★★
The basic idea of the game is that, as there are two simple sliders (B, R)
and one combination slider (B+R=Q), so in Wildebeest Chess there are also
two simple jumpers (Knight = (1,2) jumper and Camel = (1,3) jumper), and
one combined jumper (Wildebeest = N+C). I wonder how well the idea would
work instead with Knights and Zebras ((2,3) jumpers), and a combination
N+Z piece?

There is the idea that, as one of the sliders is color-bound, so perhaps
one of the jumpers ought to be also, hence the Camel. But it's not
obvious to me that rule makes for the best game. I'd be interesting in
knowing whether Wayne Schmittberger or anyone else has tried it. 

Actually, since the preset to enforce the rules has not been written for
this game yet, it would be possible to try playing this way, simply
entering Zebra moves for Camels and Knight/Zebra moves for the Wildebeest.

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Sep 26, 2004 06:10 AM UTC:Excellent ★★★★★
I like the way this game addresses the problem of the too-powerful royal
piece (which can make it hard to win the game) by the rule that the queen
cannot slide through check. That seems original and yet chesslike, and
sounds likely to do the trick. The explanation on this page was a little
hard for me to decipher, however: I'd suggest rephrasing somehow to
remove the reference to queens capturing other queens. Is 'cover' as you
use it here a standard chess term? I hadn't run across it yet.

I wish the board had a fourth color, so that each dragon would be
restricted to squares of one color. 

Shouldn't there be a piece for Ireland? A Harp, perhaps? No idea what it
would do, though.

'There must be dozens of possible names that would suit it better and
have the advantage of being offensive.' Surely Charles simply forgot to
type the word 'not' in this sentence.

'the three heraldic-based pieces could be considered 'brutish'.' I
imagine Charles G's use of 'brutish' harks back to the use of 'brute'
to mean 'beast,' which is comprehensible enough. The idea that a CV
inventor's choice of a name should be second-guessed at length is
certainly odd, though.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Sep 19, 2004 02:21 AM UTC:
There's a problem with the graphic for Anti-King Chess II: the Black piece at b8 is a King, but it should be a Knight.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Sep 18, 2004 11:51 PM UTC:
--

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Sep 4, 2004 07:24 PM UTC:
I've been thinking of a variant expanding on the Bughouse concept that I
call Team Chess (or Team Shogi). I'm envisioning six players on a team,
and games taking place between two opposing teams. Two team members play a
small variant, two play usual chess, and one plays a large variant; the
sixth team member is the captain. All three chess variants being played
should use similar armies and rules, so that it won't cause confusion if
a piece gets transferred to another board -- perhaps Quickchess, usual
chess, and Grand Chess. The winner of the large variant game determines
the winning team. When a piece is captured, the capturing team's captain
takes it in hand (it changes color) and delivers it to one of his team's
five players (captain's choice) to drop at will. The captain can watch
all five of the games, but no other communication takes place between the
team members once play has begun. 

I haven't decided what should happen when one of the smaller games ends;
should the captain receive all the pieces of the conquered army? None of
them? Perhaps just a Prince (non-royal King)?

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