Comments by CarlosCetina
Hi Aurelian.
To get random mirrored positions for Q, A and M use this code:
drop Q any b2 e2 i2;
drop A any b2 e2 i2;
drop M any b2 e2 i2;
copy b2 b9;
copy e2 e9;
copy i2 i9;
flip b9 e9 i9;
That's all... neat as you want!
Could you please write here a link to the preset you're working on?
What do you mean with "a randomized seed"? Do you mean to place at random all the pieces on 2nd and 9th ranks?
I'm afraid I will not be able to help you much because I'm a neophyte in programming matters. I learned a bit about randomization by analizing the Fischer Random Chess preset and some other presets edited by José Carrillo.
I have only edited 5 presets with rules enforced:
1) Sac Chess
2) Euchess
4) Chess 9x9
5) Glinski's Hexagonal Chess (Symmetric)
All of them simply by copying and pasting the code from some other presets edited by Fergus.
Anyway, I will try to help as much as I can. My recommendation is to analize carefully both Grand Chess and Omega Chess presets.
I have no idea how to generate said randomized seed neither how to solve such difficulties. The good news is that while you find the corresponding answers you can edit a preset without rules enforced and begin to playtest it against humans not against machines. By my part, I'm ready for it when you like.
OK, thanks. In both games I will give you White side.
Aurelian:
I have re-edited your presets by using several piece icons that are more intuitive/descriptive, which is very useful to recognize at a glance how they move.
Apothecary Chess 1
Apothecary Chess 2
Their links: Apothecary Chess 1 -- Apothecary Chess 2
I would prefer that we play using them, if you do not mind. This would have the advantage that you could continue working on your original presets without affecting games in progress. Maybe Greg could agree with me that the icons I propose to use have an obvious advantage over the ones you're using.
So, what do you say? Meanwhile I'm sending you a couple of invitations.
OK, thanks. I had not thought of that. I'm going to check it out. Either way we can play 4 games at a time!
Aurelian:
Don't worry about to merge databases because Game Courier already is doing it since it records games based on its primary names; our presets differ only in its settings names, so there is no problem.
There is no way to customize your presets [using the Customize button] in such a manner that the result be the presets proposed by me, but this is not a big problem: when you post your presets, you could create at the corresponding user submission page a link towards "my" presets, leaving the players the choice of which one to use.
The icons that are most difficult for me to visualize how theirs respective pieces should be moved are the Champion and the Wizard, but I have found another solution: I will make a clone of each of the two games that are in progress in which we are using your presets, in such a way that I will do my analysis on the clones [which will use "my" presets] and, once I have decided what move I am going to do, I will replicate it in the matrix game. That's all... simple like "good morning!"
Thank you for attending my suggestions.
Very good, Greg, thanks. What is the URL of said piece sets?
OK, ready, I have just edited 2 new presets using the symbolic piece set.
These are theirs links:
The old ones using the "alfaeri many" set are these:
Thanks again, Greg. By the way, would you like to play a game of AC1 with me?
It is very rare that anyone here at GC wants to play in private mode. All games in progress are public and you can access any of them from the main page: Game Courier Games Logs.
By the way, one question and one suggestion:What happens if players forget to drop the Joker within the established period? Is there any kind of penalty?
At your presets you should check the "Exclude Pieces not in Setup" box, since [as Greg said] "otherwise, every time the page loads, it loads hundreds of pictures". Don't forget to SAVE the action immediately.I am willing to participate in a tournament regardless of its format, as long as it be possible that the own variant that one proposes does not have to be necessarily with reinforced rules.
It is important and worthwhile for Game Courier to permanently have at least one annual tournament [say "by default"], so I really appreciate the effort and dedication you, Greg, are undertaking.
I agree with Fergus.
Given that we all have certain favorite games, I think the easiest way to reconcile everyone's interests is to adopt a Potluck Single Round Robin format, in which each player choose and brings a unique game. Let's see with an example how it would work. Right now we are 5 participants: Fergus, Greg, Nick, Aurelian and Carlos. Let's suppose that the choice of each one is thus:
Fergus(F): Eurasian Chess(EC)
Greg(G): Opulent Chess(OC)
Nick(N): Mimic Chess(MC)
Aurelian(A): Apothecary Chess 1(AC1)
Carlos(C): Symmetric Chess(SC)
Then
F [driving Black side] would play EC vs G, N, A, C
G [driving Black side] would play OC vs F, N, A, C
N [driving Black side] would play MC vs F, G, A, C
A [driving Black side] would play AC1 vs F, G, N, C
C [driving Black side] would play SC vs F, G, N, A
If the total number of participants were greater than or equal to 10, then we could form 2 groups, and the winners of each group would face a final second stage.
What do you all think of this idea?
Deep down I do not disagree with you, Fergus, what happened is that my mind stayed fixed only in the part where you said "...tournament results are more meaningful when participants play the same games as each other", but for nothing I am against a process of selection of variants to play; I only suggested a possibility.
Now Greg has the floor. What's next?
It's good news that with Jarid we are 6 now!
OK, these are the mine:
1. FRC, Berolina, Switching, Extintion,, Marseillais
2. Xianqgqi, Jangii, Makruk, Shogi
3. Capablanca, Janus, Victorian, Embassy, Grotesque
4. Unicorn Great Chess, Opulent, Grand, Omega, Eurasian
5. Cylindrical, Circular, McCooey, Glinski
6. Shatranj, Courier, Los Alamos, Grande Acedrex, Chu Shogi
7. Pocket Mutation, Alice, CwdA, Wildebeest, Ultima
Sorry, I forgot to include Diamond in the 5th category.
5. Cylindrical, Circular, McCooey, Glinski, Diamond
[A bug in the text editor prevented me from editing my previous comment.]
You are welcome, Greg, and thanks to you too for staying firm in leading of this enterprise.
I would like to clarify that the fact that I agree with Fergus's idea of carrying out a pre-selection of variants does not necessarily imply that I am against your proposal, because this last is already a selection; I consider that the choice you have made is quite general and serves well to the goal of consolidating a tournament format that in the future will become the main here in Game Courier. For me the important thing is that your initiative goes ahead and I fervently hope that the 8 people who have expressed their interest in participating remain united and bring the event to a successful conclusion.
The problem that prevents editing any previous comment is in the process of registering to the website, since [being fully registered] this message appears on the screen when you click on the edit button: "You must sign in before you can edit this comment. Please go back and try again."
Greg: Could you please to post here the URL of the preset? It is not available from the "Related" menu and I would like to invite sxg to playtest his invention. Also please check the preset's "Exclude Pieces not in Setup" box. Thanks!
Fergus:
Please take a look at the following two logs that are broken, I can't make any move.
log=sxg-cvgameroom-2017-150-680
log=sissa-sxg-2017-168-829
Thanks in advance.
Remember that Wildebeest preset has no enforced the rules.
Fergus:
I have troubles with the following three logs:
/play/pbm/play.php?log=sxg-cvgameroom-2017-168-935&game=Chess&sound=true#board
/play/pbm/play.php?log=sissa-cvgameroom-2017-164-189&game=Cetran+Chess+2&sound=true#board
/play/pbm/play.php?log=sissa-cvgameroom-2017-206-203&game=Universal+Chess&sound=true#board
They appear listed on the Game Courier Logs Table indicating that it's my turn to move but REALLY it's my opponent's turn to move. For a strange reason, when I made and send the moves, the action was not completed correctly.
I would appreciate you to take a look at this problem. Thanks in advance.
All right, I understand and recognize the effort and dedication you are putting to gradually improve this wonderful website. Thousand thanks for that!
Yes, of course, use them just changing their Settings Name.
Welcome back and good luck in your aim!
There is a bug that prevents comments made when launching an open invitation to be displayed.
I have just issued this open invitation with this comment: "Asymmetric version". But, as you can check, it does not appear on the page where players must decide whether to accept it or not.
No, not yet. I think Fergus did not notice my report.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Kevin:
I do not know what would happen if the case referred to is met. If you help me explain the answer, I gladly include it in the rules.
Me neither get email alerts from this website since some time ago (don't remember exactly from when, 3 or 4 weeks). It would be useful to know if there are more people who are experiencing the same thing.
Checking my inbox mail I see that the last email received from this website was last December 26.
I would not doubt that Alpha Zero could be invincible playing this variant, which would be something very good for simple defective mortals like us; it would be great if we could use it to spend some of our free time trying to beat it.
With the advent of mobile devices and thanks to Fergus' masterpiece, Game Courier, it is now possible for two people to play face-to-face a game of this variant, each of them seeing the board in their respective device.
Congratulations Vitya for such an overwhelming victory!
Thanks Greg for organizing the event. I enjoyed it greatly. There will be a 2018 edition?
I believe that the Russian user named Сергей Бугаевский is boycotting the open invitations since he accepts them all indiscriminately choosing to always drive the black side and after the first player makes his move he never responds. I suggest forbidding him access to Game Courier.
Please do not accept my invitations for playing Symmetric Chess.
First of all, you should stop accepting open invitations until you have learned the proper functioning of making moves in Game Courier.
By other part, what happens in your Opulent Chess game versus Greg? Why do not you make there the second move, if you could already do the first?
Why did you take the black side in the invitation I made you to play standard chess, if I asked you to take the white side?
Did you already send Fergus the screencast of what you are doing to his yahoo email he requested?
I will send you another invitation for playing Chess and again please choose white side and try to make your first move.
OK, then let's wait for his answer. Why did not you send it to his yahoo account?
You do not need to have an account there to send an email to someone who does have an account.
I'm waiting for you to accept the invitation for playing Chess that sent you almost two hours ago and make your first move.
There's really little I can do to help you, so let's wait for Fergus' response.
There is no doubt that this case is totally atypical and very difficult to solve!
Why do not you try to create another account here in Game Courier with a different username and email? You could also create an email account in Yahoo.
@Aurelian
Click here: https://www.chessvariants.com/index/listcomments.php?id=36867
Hello Greg.
Please sign me in at the event. Certainly Symmetric Chess is the variant that I would propose as my favorite.
Thanks for the organization!
Today, five years after having released this variant, it’s opportune to recapitulate what has happened and make a sort of balance.
There are 119 finished games recorded in the Game Courier database, of which 114 are games that I played with different opponents, while the remaining 5 were played by other people (although some of these 5 are plaged with illegal moves).
1 Сергей Бугаевский – per hommerberg [per31-cvgameroom-2018-230-424]
2 Сергей Бугаевский – per hommerberg [per31-cvgameroom-2018-230-425]
3 Play Tester – per hommerberg [per31-cvgameroom-2018-235-544]
4 per hommerberg – Play Tester [per31-cvgameroom-2018-247-532]
5 per hommerberg – Aurelian Florea [per31-cvgameroom-2018-342-417]
My performance against my various opponents is the following:
|
Total Games |
Wins |
Draws |
Defeats |
|
1 |
Kevin Pacey |
33 |
5 |
10 |
18 |
2 |
Vitya Makov |
13 |
10 |
0 |
3 |
3 |
Сергей Бугаевский |
11 |
10 |
1 |
0 |
4 |
wdtr2 |
8 |
8 |
0 |
0 |
5 |
Aurelian Florea |
8 |
8 |
0 |
0 |
6 |
per hommerberg |
8 |
7 |
0 |
1 |
7 |
Bogot Bogot |
5 |
4 |
1 |
0 |
8 |
Jeremy Hook |
4 |
4 |
0 |
0 |
9 |
Jarid Carlson |
3 |
3 |
0 |
0 |
10 |
Colin Weaver |
3 |
3 |
0 |
0 |
11 |
José Carrillo |
2 |
2 |
0 |
0 |
12 |
Jeremy Good |
2 |
2 |
0 |
0 |
13 |
sxg |
2 |
2 |
0 |
0 |
14 |
Gary Gifford |
1 |
1 |
0 |
0 |
15 |
Joe Joyce |
1 |
1 |
0 |
0 |
16 |
Nick Wolff |
1 |
1 |
0 |
0 |
17 |
erik |
1 |
1 |
0 |
0 |
18 |
Pat Quexionez |
1 |
1 |
0 |
0 |
19 |
DJ Linick |
1 |
1 |
0 |
0 |
20 |
Sagi Gabay |
1 |
1 |
0 |
0 |
21 |
xxman |
1 |
1 |
0 |
0 |
22 |
Vitaly Rabitz |
1 |
1 |
0 |
0 |
23 |
Bn Em |
1 |
1 |
0 |
0 |
24 |
Николай Сокольский |
1 |
1 |
0 |
0 |
25 |
Kacper Rutkowski |
1 |
1 |
0 |
0 |
T O T A L |
114 |
80 |
12 |
22 |
In view of the little interest that there is in chess variants, I would say that 119 games in 5 years is not so bad; they are almost 24 per year, that is, 1 every 15 days!
Anyway, in order to attract more fans I just created a channel on YouTube where I will regularly upload videos showing games that have been played here in Game Courier so that viewers can easily and conveniently see in a few minutes the full development of a game. For optimal viewing I recommend see them in full screen mode. I have started with the first two games of the long and endless match that I have with my dear friend Kevin Pacey.
@Aurelian
Please note that the pair of personal invitations you gave me recently
Modern+Chess&log=-Vernon+Parton-2019-159-445
Symmetric+Chess&log=-Vernon+Parton-2019-159-446
were wrongly addressed to a Game Courier user that does not exist: carlos cetina (with lowercase initial letters).
I am registered as Carlos Cetina (with uppercase initial letters) and userID: sissa.
Such logs are not listed in my "Your Games on Game Courier" page.
Now then, regardless of this random fact, I'm sorry to tell you that I'm currently focused on promoting the Symmetric Chess only; and, for reasons of time and energy savings both physical and mental, I have decided not to play other variants except those included in the current tournament.
So my dear friend, send me all the invitations you want as long as they be of Symmetric Chess!!!
There is a bug that prevents to make 66... Qxj3#
A message appears saying "Syntax Error on line 673 ..."
Fergus:
To help you spot the bug that is in our Colossus game here is part of the program:
Syntax Error on line 673
658 MOVE: r i3-j3 659 postauto2 660 moveindex 146 661 MOVE: B h1-j3 662 postauto1 663 moveindex 147 664 MOVE: q g3-j3 665 postauto2 666 set posvar join "b" join fencode boardflags 667 if >= var #posvar 3 668 say Three Times Repetition! Drawn Game! 669 drawn 670 elseif sub stalemated #K 671 if sub checked #K 672 say Checkmate! Black has won! 673 won: else: say Stalemate! The game is drawn. 674 drawn 675 endif 676 elseif >= #nopvc 100 677 say Fifty Moves Without Moving a Pawn or Capturing! Game Drawn! 678 drawn 679 elseif sub checked #K 680 say Check! 681 endif 682 end
I understand the problem is the two points after the "won" word.
Greg:
I think we could start the next round since the result of my Colossus game vs Fergus is practically decided, regardless of the bug in the preset program.
Hi Greg,
I could already make the move.
Thank you very much!
Hi Greg:
The wording is from Hans based on the info I sent him by email and I admit that it can be somewhat confusing because I really had not considered the possibility that you refer until Mike Nelson pointed out it in a comment wrote on Oct 21/2002.
My answer is that said remaining bishop would have FREE CHOICE to be converted or moved normally according to the color of the square in which it is placed.
Greg:
I appreciate very much the effort you make to reinforce the rules of the Symmetric Chess preset, however I wonder if using the preset you suggest will not be more confusing for some people than if we used the entirely uncoded one.
I don't know; it's just a presumption, a guess. In my personal case, I would play without problems with any of those two options.
Certainly, coding the Bishops Conversion Rule is a tremendous challenge.
Okay, Greg, sorry for the misunderstanding. Thousand thanks and good luck!
Thanks, H.G., for your posting. I will comment something later. Rightnow I'm leaving home.
Greg:
I have been testing your preset and find it 100% OK, everything is working nice, but I would like to ask you a special favor: change its appearance by cloning the preset that I'm currently using whose URL is
https://www.chessvariants.com/play/pbm/play.php?game=Symmetric+Chess&settings=default
and its appearance is
You know, it's something very simple: copy the code from your preset and paste it on the mine; then edit the clone with your userID and the settings name you like.
Note that in the Pre-Game box there is a line of code saying:
remind Watch Symmetric Chess games at www.youtube.com/channel/UCGEF6o8z5oW-OZlaat-Lqkg;
I use it to advertise my Youtube channel as a mean of attracting players.
The underlying reason to change the appearance is that blue pieces stand out better on an orange background than on a brown one; the same applies to the lines used to highlight the squares of origin and destination of the moves.
This is evident by comparing a whole sequence of movements.
Video with cream/brown background.
Video with cream/orange background.
Thank you very much for your support!
HG:
Your Interactive Diagram is undoubtedly an excellent resource to show easily the various ways of moving pieces.
Given your obvious computer skills, I wonder if you could develop a software that serve as support when analyzing chessvariants games just like many bloggers do with standard chess; features such as arrows indicating piece movements, highlighting squares of threatened pieces, soon return to the basic position after seeing one or more variants. For example, please take a look at this YouTube video.
I mean to add said features to the Interactive Diagram. Or are they more typical of a video editor software?
Thanks for your reply, HG.
What I'm looking for is an engine or computer program that allows me to analyze Symmetric Chess games with the idea of publishing them on YouTube, for which it would be very useful to have teaching resources such as those before mentioned: arrows, highlighting squares, etc.
I think I could use the Interactive Diagram but I feel a bit unpleasant the fact that on the starting setup appear Dragon Horses instead of Bishops. Would it be possible to implement the Bishops Convertion Rule without the intermediation of neither Dragon Horses nor Wazirs?
Greg:
The same day you pre-released ChessV 2.2 I downloaded it but it does not work.
Recently I upgraded the OS from Windows 7 to 10. Save by the button sizes issue I still can run ChessV 2.1
I have archived the ChessV 2.2's 10 elements: 3 folders, 5 extensions and 2 apps, but Windows 10 may require programs to include an installer.
By contrast, some days ago I downloaded H.G. Muller's WinBoard 4.8.0 and I can run it perfectly; its logo appears listed in the Start Menu while the one of ChessV 2,2 doesn't, but the ChessV 2.1 logo yes appears listed.
I will look forward to the official release with installer included!
HG:
I will try to configure the Interactive Diagram as you say using the Bishop image for both Dragon Horse and Wazir.
Regarding WinBoard 4.8.0, I don't know how to drop the Hawk and the Elephant playing Seirawan Chess against the Fairy-Chess engine. After moving a piece, no menu appears asking you to choose which piece you want to drop. Could you, please, help me?
Greg:
When I double click on ChessV.exe it appears a window asking me if I agree the app makes changes in the device. After clicking "yes" NOTHING HAPPENS. It's disconcerting why does WinBoard 4.8.0 works while ChessV2.2 doesn't.
HG:
I already learned to drop pieces in Seirawan Chess. Thanks!
Do you know what version of Windows 10 you are using?
I'm using Windows 10 Home, 1903 version, operative system version 18362.476, installed on 14/Oct/2019.
My PC is a Compaq Mini CQ-1100, Intel(R) Atom(TM) CPU N2600, 1.60 GHz RAM.
Go in to the EnginesXBoard folder and delete everything underneath and then try running ChessV.exe again?
I already did it but the problem persists: no error message is issued nor the system crashes, it simply behaves as if nothing had happened.
In order to determine the cause there are 2 steps:
1) To install ChessV2.2 in other computer with Windows 10 Home .
2) To install in my PC another app.exe
For the second, I would be grateful if you, Fergus, HG or anyone else tell me of any program (preferable of chess or chessvariants) that I could download.
There is Fairy-Stockfish, which is very much worth having. But it is not an independent app that goes accompanied with an installer. Just something you unzip in a folder of your choice, after which you have to point WinBoard to the executable through the Load Engine dialog, so that it can use it as an engine.
The same holds for Nebiyu, which is not as strong as Stockfish, but rather easy to configure for playing new chess variants.
Thank you very much for the info. Of the two, attracts me more Nebiyu. I'm somewhat confused on how to proceed with the installation because I don't see any link that be unique and clearly says "download". There are these 4 links:
Could you, please, tell me which of them to click?
OK, I already downloaded Nebiyu 1.45 and unzipped NebiyuAlien; then double clicked on NebiyuAlien.exe and a window was opened but everything is black; there is only one blinking cursor; the window header says:
C:\Users\Carlos\Downloads\Nebiyu\NebiyuAlien.exe
But now I don't know what to do.
Thank you, H.G., for the explanation and directions. I could already run Nebiyu properly but unfortunately... playing chess it defeats me easily!
Greg:
I reloaded ChessV2.2 again and, trying to run it, a window was opened saying:
System.NotSupportedException: An attempt was made to load an assembly from a network location, so the assembly would have been included in an isolated space from previous versions of .NET Framework. This version of .NET Framework does not enable the CAS directive by default, so this load can be dangerous. If this load is not going to include the assembly in an isolated space, enable the loadFromRemoteSources modifier. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
A smaller window said:
The program stopped working correctly due to a problem. Windows will close the program and notify you if a solution exists.
Then I loaded your program one more time by using another PC (also with Windows 10) and the result was the same error message.
So there is no doubt that whoever has the problem is me. And to think that I was so excited because I was going to try Symmetric Chess vs an engine!
Hi Greg:
Bad news. I followed your instructions completely but cannot run the app. Now the emerged window had a black background, no text and there was only a blinking cursor; the window header said:
C:\users\Carlos\downloads\ChessV2.2RC1\ChessV2.2RC1\ChessV.Engine.exe
Out of curiosity, I tried to do the same thing I did with Nebiyu, that is, to run it with WinBoard but the action was stopped.
It seems that I have no choice but to wait for the new ChessV version.
Thank you very much for all!
I have just updated this page by adding a link to the preset programmed by Greg Strong. So, from now on I start using it.
Thanks Greg!
Hi Greg.
Unfortunately the problem persists.
I must tell you that I am now using a new recently purchased HP laptop, whose main specifications are:
Model: 14-cm0026la
Name: LAPTOP-M9SUMFI7
Processor: AMD A4-9125 RADEON R3, 4 COMPUTE CORES 2C+2G 2.30 GHz
Installed RAM: 4.00 GB (3.88 GB usable)
Operative System: Windows 10 Home (1903 version)
When I double click on ChessV.exe, a window pops up saying "Fatal Error. Directory of piece set graphics could not be found. Please re-install ChessV."
After re-downloading http://chessv.org/downloads/ChessV2.2RC2.zip and following the whole process to run it, I get the same outcome.
If I double click on ChessV.Engine, then it pops up a window with a black background, a blinking cursor and a header saying "C:\Users\Carlos\Downloads\ChessV2.2RC2\ChessV2.2RC2\ChessV.Engine.exe"
What's going on?
Okay, following your instructions, I was finally able to run the program. It's wonderful! 106 chess variants available!
Congratulations Greg. You have done an excellent job.
Thanks again for all your support!
You are welcome, Greg. Let's follow playtesting your masterpiece! Have you thought about developing a ChessV app for mobile devices, tablets and phones?
Those who are participating in the current tournament and are playing Symmetric Chess for the first time maybe might be interested in seeing how ChessV manages the matter.
Thanks, Greg, for answering. Hopefully soon some mobile apps developer could join and help in your ChessV undertaking.
I'm sorry to tell you that I have found these bugs:
1. In Ministers Chess setup the i-rook and the h-knight from White side are switched.
2. In Sac Chess both kings cannot castle.
3. When rotating the boards the numerical coordinates remain unchanged.
4. In Gross Chess the window size does not fit proportionally to the PC screen.
Aside of that, I'm enjoying immensely your masterpiece!
I have already downloaded the new version. Thanks again for your excellent work. I think the released date mentioned on your website has the wrong year.
@Aurelian,
At our current game I cannot make 7... b h5-f3 (bishop x wizard) because the GC program says: "A King may not use the special moves out of check. Use your browser's BACK button to go back to the previous page, then reload if necessary."
In order not to affect the current games, it would be convenient to do the tests to improve the code in a cloned preset using another settings name.
Analysis of the final position of the Cetran Chess 3 game played by Carlos Cetina (White) vs Daniel Zacharias (Black) made to answer a question raised by Thor Slavensky.
Black to move. 25th turn. Black's King is double-checked. White's Sissa checks via j4-j6-l8. Then 25. ... Kxl7 is forced. After 26.k6+ arises the following position.
Black has 5 alternatives:
1) 26. ... Kk7 27.l6#
2) 26. ... jxk6 27.lxk6+ Kk7 27.DKl7#
3) 26. ... Sxk6 27.lxk6+ Kk7 28.DKl7+ Kj8 29.DKxj7#
4) 26. ... GRYxk6 27.lxk6+ Kk7 28.DKl7#
5) 26. ... Kl6 27.Sl3+ giving check via l3-i3-l6
Now Black has 2 alternatives: (A) 27. ... Kk7 and (B) 27. ... GRYj4 [obstructing the checking path].
If (A) 27. ... Kk7, then 28.l6+
Now Black has 2 possible moves: (A1) 28. ... Kxk6 and (A2) 28. ... Kl8.
Let's see A1 in detail move by move. 28. ... Kxk6 29.DKk1+
The White's Sissa from l3 controls l7 (via l3-h3-l7), l6 (via l3-i3-l6) and l5 (via l3-j3-l5). Then 29. ... Kj5 [forced] 30.Sk5+
Now the Sissa from k5 controls i6 (k5-j6-i6), i5 (k5-i3-i5 or k5-k3-i5 or k5-k7-i5) and k6 (k5-l5-k6 or k5-j6-k6). Then 30. ... Kj4 [forced] 31.DKk4#
Sissa and Dragon King defend each other.
Now let's see the A2 alternative 28. ... Kl8 29.k7+
29. ... AANxk7 [forced because the White's Sissa controls l7 via l3-h3-l7] 30.lxk7+ Kxk7
At this point it is not clear whether or not White has any decisive advantage. To continue attacking it needs to move its Gryphon to g2 so that the Amazon can join the fight and the Aanca from c1 can also do it later. Maybe Black could rearrange his defense starting with Gryphon k6.
Returning to the position after 26. ... Kl6 27.Sl3+
The B alternative, 27. ... GRYj4, could be replied with 28.Sxj4 and if 28. ... AANxi5 then 29.DKk1.
Again, it is not clear that White has any decisive advantage. However I think White has enough compensation for the Queen. The fight continues and "the coin is in the air".
Hello Greg,
I would like to know if there is any way to access the set of pieces that ChessV uses for Sac Chess, that is, to which group does it belong and the name of the particular set?
I am looking to change in the current preset of Sac Chess the image of the zebra for the most appropriate of the knight/guard.
Sissa is a compound of rook and bishop but its move is not disjunctive, it is conjunctive.
Conjunctive = A and B
Disjunctive = A or B
Am I right?
Thanks Greg. I would suggest that players could choose customize the piece set between abstract and alfaerie.
The one who edited the preset in use was me with some guidance from Fergus.
I have never seen the word 'compound' used in sequential meaning; I would say the Sissa is an (isosceles) hook mover. And I would not say the Tai Shogi Hook Mover is a (conjunctive) compound of two Rooks. The word 'or' usually implies 'and', and if you consider this operations on the move sets, the 'conjunctive compound' of R and B would have no moves (as B and R have no moves in common), and the conjunctive compound of K and R would be the Wazir, etc. There doesn't seem a case where this cumbersome way of describing more elementary move sets is useful, as they tend to all have simple names of their own. Note that the Sissa can neither move as a Rook, nor as a Bishop.
It seems to me the addition of 'disjunctive' serves no other purpose here then sow confusion in a case that otherwise would be correctly understood with 100% certainty.
Thank you very much, HG, for the clarification. Soon I will make the correction in what corresponds to the Sac Chess preset. It will take more time to do it in other texts because they are many.
What is paradoxical and anecdotal about this case is that I believed that making that distinction introduced clarity!
In passing, it should be borne in mind that 90% of what I write in English is "formatted" [written, thought, said] by the Google translator.
@Greg,
Thank you very much!
@Kevin,
The new preset page is already updated. Please let me know if you want us to write any particular text there. You don't have to worry about past game logs being affected because I have used another settings name.
@Greg,
The key at the bottom that describes the pieces shows Alfaerie images.
So is. I already corrected it. I even put links to the three presets separately so that the player who is going to launch an invitation can choose the one he/she likes.
@Fergus,
Trying to edit a preset for this interesting variant by using the fairychess include file I'm almost done, just need to define the function of the Osprey which is a color-bound aanca, first jumping as dabbabah and then sliding outward as bishop. The following diagram shows its move:
I guess the code for Osprey-Range would look like this:
def Osprey-Range mergeall leaps #0 2 0 rays where #0 0 2 1 1 rays where #0 0 -2 1 1 rays where #0 2 0 1 1 rays where #0 -2 0 1 1;
and the Osprey-Desc thus:
"The %s jumps to the second square on the same rank or file, and then slides outward as a bishop."
Could you please tell me the code for such a function? No hurry; when you can spend some time it's fine. Thanks in advance.
How should the underlined parts be read (interpreted)?
def Aanca fn (checkride #0 #1 1 1 and empty #0) where #0 0 sign - rank #1 rank #0 #1 or fn (checkride #0 #1 1 1 and empty #0) where #0 sign - file #1 file #0 0 #1 or checkleap #0 #1 1 0;
Particularly, what do the underlined
0
's mean?
def Aanca fn (checkride #0 #1 1 1 and empty #0) where #0 0 sign - rank #1 rank #0 #1 or fn (checkride #0 #1 1 1 and empty #0) where #0 sign - file #1 file #0 0 #1 or checkleap #0 #1 1 0;
Thanks. I think we are close to finding the solution!
Then the question is how do we get the where operator returns the 4 options:
where #0 2 0
where #0 -2 0
where #0 0 2
where #0 0 -2
Is there any other digit to use instead of 0 that fulfills the desired purpose? I mean the zero that I previously underlined.
What is easy to deduce is that the first backward line of code should look like this:
or checkleap #0 #1 2 0;
Is my assumption about the Osprey-Range definition correct?
def Osprey-Range mergeall leaps #0 2 0 rays where #0 0 2 1 1 rays where #0 0 -2 1 1 rays where #0 2 0 1 1 rays where #0 -2 0 1 1;
With the following code I have made some progress because the piece already can make the desired legal moves:
def Osprey fn (checkride #0 #1 1 1 and empty #0)
where #0 0 * 2 sign - rank #1 rank #0
#1
or fn (checkride #0 #1 1 1 and empty #0)
where #0 * 2 sign - file #1 file #0 0
#1
or checkleap #0 #1 2 0;
def Osprey-Range mergeall
leaps #0 2 0
rays where #0 0 2 1 1
rays where #0 0 -2 1 1
rays where #0 2 0 1 1
rays where #0 -2 0 1 1;
However something must be wrong since the program allows the Osprey to be moved as ferz. What do you think is the cause?
Yes, but then how to explain that the program allows moving the piece like Ferz?
Interesting deduction, Ben. Let's see what Fergus thinks.
Set. Problem solved. Thank you very much for your help, Fergus.
You are welcome, Kevin.
The formatting issues seem to have been fixed. It only remains to mention that the available presets are three.
It seems that the script change affected the editor that is used in presets to write a brief description of the rules since these now appear in html view.
Example: Apothecary Chess-Classic
@Greg:
I just noticed that in both standard and alternate piece sets the labels for Sailor (R+F) and Missionary (B+W) are reversed.
They are currently incorrectly labeled thus:
= M
= S
They must be correctly labeled thus:
= S
= M
Could you please take a look at it?
Configuring the applet to play test my variant called Cetran Chess 3, I find that something is wrong after inserting the HTML code on a web page because images of certain pieces are not uploaded. Five are the ones that fail: Amazon, Marshall, Archbishop, Knight-Wazir and Knight-Ferz.
Regardless of this small inconvenience, I can not but congratulate you for having developed such an extraordinary applet and I hope it is not complicated to fix the problem.
Okay, no rush. While fixing the issue, I'm using this other setup which is very useful to study the tactical possibilities that Sissa offers within the context of standard chess when replacing Queen for Sissa.
I'm reporting that the following log is broken:
When trying to access it, one gets this message:
A King may not castle after it moves. Use your browser's BACK button to go back to the previous page, then reload if necessary.
If this is your settings file, you may edit it at https://www.chessvariants.com/play/pbm/play.php?game=Symmetric+Chess&settings=rules&submit=Edit
@Fergus: Could you, please, take a look at it to try to figure out the cause? I know from email alerts that the last move was from my opponent (wdtr2) 10.Nb1-c3. The settings file was edited by Greg but I don't think he made any changes to the code that might have affected the log.
OK, thanks!
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The answer is NOT because it is a slider whose move is composed by two stages: first like bishop followed like rook; or viceversa, first like rook followed like bishop; and those pieces are reached by two different paths.
For the sake of clarifying the matter I'm updating the diagram replacing the Rook by a Bishop because otherwise the Sissa would be pinned and then obviously it could not be moved except for capturing the Rook.
From c3, Sissa can reach the squares marked with green circlets by moving nightrider-wise; squares marked with red circlets are reached by moving rook-wise.
The i6 square is reached by c3-f3-i6. The c3-f6-i6 path is obstructed by the Blue's King. Likewise, f9 is reached via c3-f6-f9, not by c3-c6-f9 that is obstructed by the Bishop.
c8 is reached via c3-h3-c8, not via c3-h8-c8 that is obstructed by the g8-Pawn; c1 is reached via c3-a1-c1 or via c3-a3-c1 but not by c3-e3-c1 nor c3-e1-c1 that are both obstructed by the d2-Pawn.
a2, a4, b5, d5 and e4 can be reached by moving either like Mao or like Moa; b1 only like Moa; d1 is inaccessible due to the obstruction of White's King and d2-Pawn.
Concluding, the Bishop can be captured by 4 paths: c3-e3-c5 or c3-e5-c5 or c3-a3-c5 or c3-a5-c5. The Queen can only be captured by c3-e5-e7 since c3-c5-e7 is obstructed by the Bishop.