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Comments by AdriandelaCampa

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Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Mon, Mar 6, 2006 11:36 PM UTC:
True. I thought these graphics were perfect for this variant since visually it almost looks like the Knight is hiding behind the major Pieces, waiting to jump out on its own, and I modified the Marshall piece to match the others.

💡📝Adrian Alvarez de la Campa wrote on Mon, Mar 6, 2006 06:58 PM UTC:
And let me also thank you and the other editors of these pages for your work. I have long admired the site.

💡📝Adrian Alvarez de la Campa wrote on Mon, Mar 6, 2006 06:36 PM UTC:
That's right. Also coincidentally, I experimented with using a Dragon (in place of a Knight) which demotes to a Pawn, just as in your game! I may include this variation when I post the ZRF. Another one of my variants with 'potential' pieces is Undecided Chess. Anyhow, thanks for commenting!

Templar Chess. Features the unorthodox Templar on a board with eight extra squares. (8x10, Cells: 72) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Wed, Feb 22, 2006 10:48 PM UTC:
Thanks! Looking forward to playing it on Game Courier.

💡📝Adrian Alvarez de la Campa wrote on Sat, Feb 18, 2006 03:04 AM UTC:
Yes, Michael Howe is correct about the Templar's movement. I've tried clarifying this in the rules.

BTW, Fergus, did you get my e-mail about this game?

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Fri, Feb 3, 2006 11:59 PM UTC:
Interesting...I independently invented a similar game, which evolved into Undecided Chess (the ZRF is here). In my game the pieces start out as berolina pawns, which then can change into other pieces by moving like them. and there is only one 'cycle'. If anyone would like to play it with me over Zillions or by mail, let me know.

Javelin Chess ZIP file. Pieces backed up by an extra row of single-capture Spearmen.[All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Wed, Jan 25, 2006 02:31 AM UTC:
I appreciate your feedback. I fixed the error in the Pawn description and made the Pawns look like Chinese Pawns, which helps keep their movement in mind.

This game is tactically tricky because of discovered Javelins. I also like the idea of the weaker, forward-capturing Pawn with the Javelins helping defend them.


The Princess and The Warrior ZIP file. Pieces' moves are limited by their current rank except for the two new pieces.[All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sun, Jan 22, 2006 06:52 PM UTC:
Thank you for the comments, Christine. I think the Princess and Warrior
pieces' complementary nature makes them interesting. But (being new to
programming and ZRFs) I'm not sure why Zillions assigns them such high
values. 

I should also mention that I stole the name of the game from Tom Tykwer's
film (Der Krieger und die Kaiserin), a favorite movie of mine.

I haven't played this game with a human so if anyone is interested in
playing it by mail let me know.

Random Wormhole Chess (deleted). Introduces "wormholes" and "toroidal" movement to the game in a fun and manageable way. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sun, Jan 15, 2006 04:35 PM UTC:
This variant did not turn out to be very playable, mainly because of the practical impossibility of checkmating the King in the endgame. I have recently modified the rules, making the game simpler but much more playable: 1) There is no cylindrical movement. 2) The King does not move through wormholes; he moves normally, removing a wormhole when landing on one. I wrote a ZRF for it, but due to my very limited programming skills, I could not enforce rules for not placing wormholes when it would allow the King to be captured, etc; and Zillions plays it stupidly.

Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Sat, Jan 14, 2006 08:46 PM UTC:Good ★★★★
I had a similar idea recently, but this looks pretty interesting. Has anyone played this? I'm surprised there's no ZRF.

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