Comments by AdriandelaCampa






Thank you for your (too kind) comments. I like your idea! If I'm interpreting it correctly: A capture may only occur on the last move of a turn. I can add your variant on this page unless you'd like to make a new page for it.






Anyway, here's the Game Courier preset I made for this.


.BW (Bishop Wazir)
.RF (Rook Ferz)
.NGU (Knight Guard)
The Pawn on the other hand is the one piece with adjusted movement ability: it captures normally but now it moves two squares forward without capturing and can jump over an intervening piece. This means of course that Pawns must be blocked from two squares away, not one.
One interesting result of the landslide effect is that Pawns in many cases will defend each other side-by-side instead of in the traditional Pawn chain.
Here is the game log.



I'm sure there are many variants that include the Cannon and/or Vao among Western pieces. I mention two of them in the introduction above. The variant Yáng Qí for example, which is of course more ambitious than mine. I don't know of any, however, that use the Morley-shaped board.
And Pawns might look nice on those squares, and I indeed tested the game with them, but they allow the Canoness/Bishop pairs to attack them almost immediately, which I think hampers opening play.

1 time travel c 2 dimension x 3 shantraj of troy 4 berolina c 5 glinski's hexagonal c 6 pocket mutation c
I'll choose not to play shantraj of troy glinski's hexagonal c voidrider c time travel c dimension x berolina c



I am also going to add the variant rule (discussed below) to the page and add a new preset.

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