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Larry Smith wrote on Sun, Mar 13, 2005 11:42 PM UTC:
I believe that some might be mistaking the simple quantification of a game
through prove-able values as a determination of either its play-ability or
enjoyment.  These values will only establish particular parameters which a
game might be categorized.

For example: some players will prefer a game which takes a large number of
moves to develop before any significant threat occurs, and others will
enjoy a game which starts with exchanges.

The preference showed these values should be left to the potential player
to determine.  And this argument can be the source of many challenged
games.

[Note: I use the term 'argument' in its positive form.]

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