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Kevin Pacey wrote on Sun, Oct 14, 2018 01:05 AM UTC:

Here's a test diagram:

I'm thinking of a variant idea that might be called '3D Chess War' after all. The rules I'm thinking of at the moment would be: each player moves, in virtually 'independent' chess games played on each of the 4 boards, until a checkmate occurs on one board (or a resignation), and that wins the whole 'game' (or war). White on his first 'turn' moves once each only on boards C and D, and from then on each player makes one move on each of the four boards, from his left to his right (i.e. Black in order moves once on board D then on C, B and A, then White moves once on board A then on B, C and D). White moved only on two boards on turn one to compensate Black for the disadvantage of having the second turn to some degree. If any board is agreed to be a draw, one player places his king on that board next to the other player's king, where adjacent squares for the kings are possible, and play on that board is discontinued for the rest of the 'game' (war), with any draws not counting (except that draws resulting on all 4 boards would mean that the 'game' [war] is a draw). A draw offer for any specified particular board(s) is offered at the end of a player's overall turn, with a comment to that effect.

It seems that the 4 boards would simply be almost totally independent of each other (checkmate on one deciding the war, aside), and that this variant idea is not truly 3D-like, but I can imagine if a player gets into a disadvantage on some board(s) he may well be able to start taking bigger risks on other board(s) than he might normally. This variant idea also has the point that if ever played between strong players, an overall draw result would be less likely than for a single game of chess, and perhaps fewer premature draw offers would be made (for particular board[s]). Also, upset wins against a stronger opponent might happen more often than in case of a single game of chess.


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