Enter Your Reply The Comment You're Replying To Larry Smith wrote on Wed, Apr 22, 2009 07:03 PM UTC:One way to influence a simple look-ahead is to establish goals within the game. For example(just spit-balling here), the creation of a particular Pawn structure. The engine would modify its evaluation of the play to include achieving this particular condition. Each of these 'goals' might be weighted for both priority and field condition. The engine can be easily 'tricked' by having the positive or negative conditions of these 'goals' affect its evaluation of each plys. The opposing player's achievement of these same goals can also influence the evaluation. There could even be the field position whereby the conditions and/or priority of these goals may change. Edit Form You may not post a new comment, because ItemID MatsNewPieces does not match any item.