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George Duke wrote on Wed, Dec 31, 2008 05:43 PM UTC:
Eleusis Chess. I want to develop the Rules better in 2009 for Eleusis Chess
but claim idea first early here. Robert Abbott's great game Eleusis goes,
roughly: play card after card, and some are rejected by the opponent, the
object being to determine the secret governing rules of play by inductive logic, for examples, Black-White-Black, prime numbers, Fibonacci, perfect numbers,
add 1 subtract 2, whatever. Now Kriegspiel requires referee (and 3 boards) to say whether
a Chess move is legal, because you do not see opponent's moves. In Eleusis
Chess, you do not even know the rules of play, hence the need for the
referee here too. The preferred embodiment will have neither side knowing the
Rules, say, each reviewing a notebook of one hundred  alternatives with
the same array agreed on, suppose RNBQKBNR 8x8. Make a move, and it may or
not be legal. If illegal, the side forfeits the turn. For example, e2-e4 is
declared illegal by the judge if the CV selected unbeknownst is Berolina Chess.
Black's follow-up g8-f6 the referee also rejects if refinement shows the
rules to be Berolina with Camels.

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