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Joe Joyce wrote on Tue, Jan 15, 2008 12:14 AM UTC:
Hey, George, missed your previous reply. I see we were thinking along the
same lines about 3D. Thanks for the reference; can you, or anyone, offer
any more? [Later:] David, thank you for mentioning LL Smith's game - he
generally does good stuff - and the other one. No one has used the
directed bit, or double-step pieces yet, that anyone at all know about? 

On Positional 3D Chess: I believe the ideas expressed in Directed Alice
differ significantly enough from P3D that there isn't significant
overlap. The operating concepts behind the designs are totally different.
The pieces, where they start, how they move, all are different enough that
the 2 games share at most the basic elements of a 3D board and a starting
point in Alice, apparently. 

I think Alice, like Ultima, is a breakthrough game that is excellent in
scope and concept, and just might have a tiny flaw or so. It deserves to
have some spin-offs. Its essence is not that of just another 3D game. My
minor variations just try to give a new slant on a great concept.

Finally, I say again, the proof of the game is in its play, nowhere else.
If anyone [anyone at all...] is interested, this is the URL for my current
setup:
/play/pbm/play.php?game%3DDirected+Alice+Chess+III%26settings%3DDirAl3
Of the non-FIDE pieces, the bishopy and rookish can be found in
Short/Falcon King Chess [CVwiki] and the linear hero and shaman in
Chieftain chess. The FIDE queen has been replaced by the linear hero and
shaman's queen-analog, that combo piece which moves one and/or jumps two
orthogonally or diagonally. The guard is the standard non-royal,
moves-like-a-king, man. The rest are pure FIDE. Oh, yeah, almost forgot -
the board is 300 squares [I like those round numbers.]

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