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. . . . . . . . . . . . 12 . . . . . . . . . . . . 11 . . . . . . . . . . . . 10 . . . . . . . . . . . . 9 P P P P p p p p 8 K B N R q b n r 7 Q B N R k b n r 6 P P P P p p p p 5 . . . . . . . . . . . . 4 . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 a b c d e f g h i j k l
Forget about Pawn promotion, double step, and en passant.
Everything else moves the ordinary way. Bishops, Rooks, and Queens cannot go through the hole. A Knight can jump over the hole to make its normal move. For example, a Knight at d7 could make its normal move to f8.
You noticed the similarity to the traditional 4x16 spherical chess, of course, and I hope you realize that the really special thing about this game is "Pawns move clockwise".
The setup in my diagram is not a mistake. Things are not symmetrical.
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Created on: January 01, 1997. Last modified on: January 01, 1997.
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Last modified: Monday, December 22, 2008