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Icon Clearinghouse 3

Since Part One showed the most common variant pieces and Part Two showed those named for animals,

Note that these are subject to all of the same rules and guidelines as Part One, including finding the graphics themselves at /membergraphics/MSiconclearinghouse/ (not the counterpart for this page!).

Pieces

General note: The following will be moved to Part 3 once I'm able to make that page.

Clergy & Nobility

Rotary Counterparts
Clergy Nobility
Abbot (B4N) Duke (R4N)

abbot

duke

Healder
(KANG)
Crusader
(KNDH)

maltesecross

crusader

crusader1
Hospitaller
(AN)
Templar
(DN)

hospitaller

hospitaller1

templar
Priest (FN) Marquis (WN)

cross

marquis

Another chess tradition is pieces named for royalty, nobility, clergy, and their staff. Typically, those named for nobility have mainly orthogonal moves, while those named for clergy have diagonal moves, in keeping with the Rook and Bishop respectively.

Many of these pairs of pieces are what I call "rotary counterparts": what one does vertically, the other does orthogonally, and vice versa. Such pairs featured in Part One include:

A few more are presented on the table at right. Not all of them are divided by clergy/nobility, but all are rotary counterparts.

On alternate names for these:

Military & Artillery

And another tradition is pieces named for military ranks, artillery, and similar things.

Archery

There are almost as many ideas about what an Archer should be able to do as there are games that feature it. However, in looking through them I see most often either two diagonal steps or a (1,2) rifle capture, so the most reasonable standard would seem to be F2cabN.

Archery
Archer (F2cabN) Bowman
(nNafsafmpafzcabmpafzK)
Shield Archer
(F2cabN)
spell=brake

archer

archerzz2

archerzz3

bowman

shieldarcher

 



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By Bob Greenwade.

Last revised by Bob Greenwade.


Web page created: 2023-10-30. Web page last updated: 2024-01-23

Revisions of MSiconclearinghouse3