Chipps
The board is 4 files and 8 ranks. Each player has 4 pawns, 1 rook, 1 bishop, and 2 knights. It is set up as follows:
White: pawns-a1, b2, c2, d1 knights-a2, d2 bishop-c1 rook-b1 |
Pawns can't move two spaces on their first move.
Once a piece gets to the other side of the board (i.e., the opponents back rank), it gets a chipp. Once all pieces of one color remaining on the board are chipped, that player wins. He loses if all his pieces are captured.
Long Variation
When a piece is chipped, it changes to another piece and ends up on their back rank in the same file. It changes in this order: Pawn- Knight- Bishop- Rook. Once all remaining pieces of one color are rooks, that player wins. All other rules are the same is in the regular variation.
Written by Mark Leff. HTML conversion by David Howe.
WWW page created: February 11, 1998. Last modified: February 28, 2001.