Games Invented by João Pedro Neto
Game
- Abstract Chess. Pieces are represented by stacks of different heights. By João Pedro Neto.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction'
with their own king. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Balanced Swap Chess. Move has second part where a swap is made on the board. (8x8, Cells: 64) By João Pedro Neto.
- The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) By João Pedro Neto.
- Chess And Physics. Several chess variants based on physics. Author: João Pedro Neto. Inventor: João Pedro Neto and Claude Chaunier.
- Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64) By João Pedro Neto.
- Connect Chess. Players win by forming a link between the first and last ranks of the board. (8x8, Cells: 64) By João Pedro Neto.
- Construction Chess. The idea for this variant is to give each player the possibility to construct his own chess army. By João Pedro Neto.
- Delegating Chess. 84 square variant in which pieces delegate moving powers. (7x12, Cells: 84) By João Pedro Neto.
- Diplomacy chess. Simultaneously selected moves are only carried out when they do not conflict. By João Pedro Neto.
- Economy in Chess Variants. Several chess variants based on economic principles. By João Pedro Neto.
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
- Finding ways to spin your games. After having moved, pieces change type in rotating order. By João Pedro Neto.
- Gravity Chess. Pieces that moved attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hyperspace Chess. When moving more than one square, pieces travel some turns in hyperspace before arriving at their destination. (8x8, Cells: 64) By João Pedro Neto.
- The Knightliest Black Hole. Knighted pieces on a constantly diminishing board. By João Pedro Neto.
- Life, the Universe and Everything. 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction. (6x7, Cells: 42) By João Pedro Neto.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) By João Pedro Neto and Claude Chaunier.
- Particle Collision Chess. Taken pieces leave energy on the board that can be transformed into `mass': pieces. Author: João Pedro Neto. Inventor: João Pedro Neto and Claude Chaunier.
- Portugese Progressive Chess. Progressive chess variant where you move each piece at most once. (8x8, Cells: 64) By João Pedro Neto.
- Promotions & Demotions. Every turn, the piece that has moved promotes or demotes to another piece. By João Pedro Neto.
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64) By João Pedro Neto and Ralph Betza.
- Slide-Chess. Variant on 44 squares with moving cages. (7x8, Cells: 44) By João Pedro Neto.
- Soccer Chess. Chess Variant inspired by soccer. (11x17, Cells: 189) By João Pedro Neto.
- Swap Chess. A move can consist of a series of pieces swapping places. (8x8, Cells: 64) By João Pedro Neto.
- Traitor Chess. Some of your pieces are traitors and can suddenly be controlled by your opponent. (8x8, Cells: 64) Author: João Pedro Neto and Fergus Duniho. Inventor: João Pedro Neto.
- Unreal Tournament Chess. Chess variants with a different objective, inspired by the multiplayer computer game Unreal Tournament. (8x8, Cells: 64) By João Pedro Neto.
- The Weak Square of the Jumping King. Kings start jumping around, dropping the other pieces on a board with 38 squares. (6x6, Cells: 38) By João Pedro Neto.
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