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For clarity, Omega Chess is here and Omnigon (with incomplete rules) is here.
Reminds me a lot more of Omnigon
It looks like Gabriel Maura's (not Daniel Macdonald's) Omega chess.
John, I really can't see the similarities at all. Except for the hexagonal cells. Besides, your game uses dice, drops, simulataneous movement and mutators. And a rather odd hexagonal field. Seems to be more differences than similarites. You might want to reconsider the wording in this last post.
This game is remarkably similar to my own Complete Permutation Hexagonal Chess.
These pieces are a fine example of combining two ideas - rotatability and part-symmetric orthogonal hex pieces. I am going to have to give some of my own pages links to this page.
Just making sure.
I have also sent an updated implementation to Zillions, so they will have the 2001 version until Saturday. For those who wish to examine the differences, feel free to download while it's available.
The Dreadnaught is extremely powerful. With only one vulnerable point and extremely difficult to block. Putting two on the field would be overkill.
Although I do not know how powerful the Dreadnaught is, I think it would be more aesthetically pleasing if you had two, the second positioned in front of the first and the Fighter moved forward one space.
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