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I'm just going to mention in passing that this variant has inspired me to think of a new 'time travel' variant too. Each move, you can either take all 8 of your moves or you can move up to 4 AND take back up to 4 points worth of most recent moves, either your own or your opponent's. Under this scheme, pieces that had been captured could re-emerge and (maybe even) move again! It would be strange indeed, but actually maybe less chaotic, in a sense, than Multimove Chess proper though it would be of course, harder to notate.
As I understand the rules, a pawn's double move costs 3 points ?
Sorry for my misinterpretation. I sometimes tend to stumble my way slowly through games I'm learning.
(With pieces that allow changes in direction as part of their movement, such as Atlantean Barroom Shatranjian piece, switches in direction could happen without additional penalty.)
'For any other piece [than a knight] to make a non-capturing move two spaces, it costs 3 points.' I don't think that's true. Rather, it is true for pawns and kings, but for a queen, bishop or rook, it would cost 2 points (1 point to move through the first square, and 1 point to move into the destination square). Jeremy, if you could point out which rules have lead you to believe the statements you made, I would appreciate it. I'll want to modify them to be more clear. Thanks!
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